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Tore Lervik
Tore Lervik
@hallatore.bsky.social
Unreal enthusiast Creator of MeshBlend & MeshPack https://meshblend.lervik.com/
562 followers80 following130 posts
Really excited to finally release FPOM! ๐ฅณ It's a Parallax Occlusion Mapping shader I made with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost. Works with Landscape, Mesh Terrain, Meshes, Decals etc. fab.com/listings/f56... #gamedev
@fransbouma.com Have you by any chance tested your photo mode tools against Subnautica 2 yet?
MeshBlend 3.0 is out! ๐ฅณ This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance! meshblend.lervik.com
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The depths are callingโฆ ๐ The Subnautica 2 Early Access cinematic trailer is out now! Make sure you watch all the way to the end for a surprise ๐ซฃ ๐๏ธ: https://youtu.be/8EZhCzFaQuw
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I like both of these games! Maybe you will as well!
Announcing The Starless Expanse Bundle, which pairs the critically acclaimed titles Riven & Outer Wilds - two games featuring puzzling worlds that will linger long after the credits roll. https://store.steampowered.com/bundle/72377/Starless_Expanse_Bundle/
2 years ago MeshBlend was born! ๐๐ฅณ Not on purpose, but a random message on the Visual Tech Art discord server. @makkon.bsky.social was there, and something about his "introduce yourself" post piqued my interest. Amazed how many talented people I've met on online the last couple of years! ๐คฉ
Joined Visual Tech Art to make a tri-planar terrain material for fun. Stayed for the community! www.youtube.com/c/VisualTech...
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Hi #RealTimeVFX #GameDev ! We're looking for a Senior VFX Artist to join the team at Unknown Worlds on Subnautica 2! Gameplay Teaser: youtu.be/oK5Nr1VtJ9Q Application: job-boards.greenhouse.io/unknownworld...
Blending meshes always feels like magic! Hearing what environment artists think of MeshBlend is the best part though! โจ PS: MeshBlend is currently off on Fab this week - meshblend.lervik.com #ue5 #gamedev
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2025 recap, what a year! MeshBlend launched for Unreal Engine 5. The reception, feedback and people have been amazing! I still canโt quite believe it. ๐ Thank you everyone, and also the amazing people at @unknownworlds.bsky.social! Can't wait to see what 2026 brings ๐ #ue5 #gamedev
MeshBlend is a plugin for Unreal that lets you blend any mesh. It brings next generation blending to Unreal. Easy to use, fast and great quality! meshblend.lervik.com
Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes. www.fab.com/listings/1f4...
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unreal engine users, yall should grab Meshblend, it's 30% off. it's so goddamn good, it'll change your whole art pipeline for the better www.fab.com/listings/1f4...
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Can't believe it's almost 3 months since launch! Around this time last year, the pieces was finally starting to come together. What a journey it's been! Pst: MeshBlend and MeshPack just dropped on the Fab October Flash Sale! โจ๐ www.fab.com/sellers/Tore...
MeshBlend 2.0 is out! ๐ฅณ It now supports UE5 new Fast Geometry Streaming and the plugin is even easier to setup and use than before. Amazing to hear from all the teams using MeshBlend in their upcoming titles! Really enjoyed Unreal Fest Stockholm! For more info meshblend.lervik.com #ue5 #gamedev
MeshBlend 1.4 just dropped on @unrealengine.bsky.social Always working on that visual quality! #gamedev #environmentart
How many rocks? MeshBlend started out as a way to make terrain look nice in games. It has grown a bit since it's inception 17 months ago! www.fab.com/listings/1f4... #gamedev @unrealengine.bsky.social
Performance is important and a big part of #gamdev. So how does MeshBlend fair in real projects? Wanted to show a clip from the Dark Ruins Megascans project with blending on everything! ~0.07 ms on Low and ~0.16 ms on the high quality meshblend-preset on my Gaming PC More here meshblend.lervik.com
MeshBlend is a plugin for Unreal that lets you blend any mesh. meshblend.lervik.com
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Hey gang - we have an opening for a Senior Shader TD at That's No Moon. We're looking for a tech artist that's proficient in creating shaders in Unreal, & who'd like to work with the environment team to help us make a kick-ass lookin game: job-boards.greenhouse.io/thatsnomoone...