I finished and submitted my game for the #juniperdev very serious #gamejam I hope I get some good scores, but even if I don't I really enjoyed this jam project Chair Spin Simulator: haplessdevjake.itch.io/chair-spin-s... Available in browser and by download!
HaplessDev
HaplessDev
@haplessdev.bsky.social
Pronouns: He/Him Hobbies: Programming, pixel art, and game dev. Has: Shiny Object Syndrome. Favorite pet: Cat haplessdevjake.itch.io
17 followers77 following83 posts
Everyone who sees this should go look at (and buy if you so please) Chloe’s game, She’s been working on it for a while now and it looks fun! #indiedev #ipostsoirregularthismightnothelpmuch
10S FOREVER is now 1.0 this is the version that will go to steam but please buy on itch if you can - remade campaign - arcade mode - new final level - 2 player support - 4 difficulty modes - massive OST upgrade its 8 dollars now but on sale for 5 thank you so much for sharing <3 owch.itch.io/10sf
I took too long trying to replicate Quake movement... rip. But hey I learned some new cool movement code!
All hail the ball of yarn! Attempting to join the #gamesforgood Code for a Cause jam, I usually run into the wall of not having time though (usually caused by over scoping or unforeseen events) Idea is a fast-paced 3D platformer about a cat killing rats and collecting yarn.
Just had a very scary bug happen where godot kept on confusing my models at runtime/whenever I started godot back up... luckily I just had to delete the .gltf.import files and reimport it all but god was I spooked!
Figured out a way to do it and still be animating/modelling in BlockBench, I have succeeded once more in learning as little Blender as possible #indiedev
Figured out a way to do it and still be animating/modelling in BlockBench, I have succeeded once more in learning as little Blender as possible #indiedev
I've run into a problem with how I'm modelling stuff... I'm using BlockBench for my models, but the normals of the model are making the inverse hull outlines break. I can fix it in Blender but I lose the animations from BlockBench as they get broken up into dopesheets per mesh... help me! #indiedev
HaplessDev reposted
The fantastic game jam @ludumdare.com is sadly not running any events in 2025 as host Mike Kasprzak is struggling financially. While Mike isn't specifically asking for donations, he does have a Patreon which helps cover the jam's expenses. Perhaps we can help? www.patreon.com/c/mikekasprz...
This is one of many mindsets that are needed for not just game dev but all programming to survive into the future I'm glad to still see that there are developers still focusing on their output product being good, rather than the tools they use being "popular" just to catch eyes
i've never been one to conform to the industry standards. i mean, for one, i'm building a commercial game using javascript. but my take is that the tools don't matter. if your game is fun, people will play it. #gamedev
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