Hungryproton reposted
Following my last post. I have created a survey about the multimesh class/node in #godotengine. Please feel free to respond if you are interested :) I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction) forms.gle/6KFdjSeKgxUd...
I am considering preparing a proposal for a MultiMeshEditor node in Godot. I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).