I am considering preparing a proposal for a MultiMeshEditor node in Godot. I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
14 reposts184 likes
I am considering preparing a proposal for a MultiMeshEditor node in Godot. I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
14 reposts184 likes
The repo exists, I made it last year as a quick test, but the implementation is really naive and to optimized at all github.com/gtibo/multim...
I have a proposal similar already if you wanma help out 🙂 github.com/godotengine/...