Jack Knobel

Jack Knobel

@jackknobel.com

Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.

199 followers227 following58 posts

Jack Knobel reposted

Incredibly honoured to have my song ‘Breathe’ in Control Resonant AND to see people talking about it online !!! 😭😭 Someone even made a lyric video 🥹 Music has always been an enormous part of my life and it means SO much to see strangers connecting with a song I made ❤️

Jack Knobel reposted

BioWare closing rings the same hollow bell in my soul as WB and Paramount becoming “Skydance.” Across movies, TV, publishing, games, we’re watching decades of legacy and history being hijacked and fed to the furnace of an abyssal engine with no desire beyond the abstract concept of “More.”

Jack Knobel reposted

CONTROL Resonant is out on disc today! Nothing stays contained forever. Get the physical edition on PlayStation 5 or XBOX Series X. Available at all major retailers. Make sure to update your game to the latest version before jumping into Altered Manhattan. #CONTROLResonant

Jack Knobel reposted

Jack Knobel reposted

🛠️ CONTROL Resonant Game Update 1.40 is out. And it's a big one. ✅ New Game ++ ✅ Many, many, many ████ bug fixes ✅ UI updates, quality of life additions... and ██! These are probably our longest and most ██████ update notes to date. Please read carefully: https://ow.ly/3nLw50ZTolU #CONTROLResonant

Jack Knobel reposted

PIX timing capture functionality has been extracted into a separate library to offer recording of a large number of events including, among others, GPU top/end of pipe timestamps, object lifetime and memory residency/eviction in-game. devblogs.microsoft.com/directx/intr...

devblogs.microsoft.comIntroducing DxTimingCaptureLibrary - DirectX Developer BlogToday we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works

Jack Knobel reposted

We're aware of some players on AMD GPUs experiencing crashes and FPS drops in CONTROL Resonant. To our knowledge, AMD is working on a driver update that should address this problems - it will be coming out very soon! #CONTROLResonant

Jack Knobel reposted

Replying to @jackknobel.com

We did a LOT here to improve the performance Here’s where we were a year ago on base PS5 at performance target ( 60hz )

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In any case I hope people have a great time with the game. It’s been built with a lot of love and care by the whole team (including Northlight!) If you’re having a blast or running into issues be sure to post through the regular channels as the team monitors them!

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Through some considerable hard work between the Resonant team and practically all departments in Northlight here’s where we are today on PS5 in this same spot

And a side by side It’s not perfect, and there’s a lot more I wish we had time for But that is the reality of shipping a multi-platform game of this size!

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We did a LOT here to improve the performance Here’s where we were a year ago on base PS5 at performance target ( 60hz )

For context here we’re: Unloading: 280k entities 10.4 million components Loading: 378k 14.1 million components And this isn’t even the largest level in the game! 🤯

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Resonant is by all accounts our largest game to date. Our peak entity counts are almost 3x more than what we had in Alan Wake 2! Northlight isn’t an open world engine. So there was a lot we had to optimise cpu side to handle a game this size across all our platforms Level loading is one of them…

For Alan Wake 2 we could hide our level loads through fade to blacks and loading screens For Resonant this wasn’t something we could do Enter the “airlock”, a void between two levels where we can safely do a level load and unload without *hopefully* any of you noticing!

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Jack Knobel reposted

Nothing stays contained forever. CONTROL Resonant is out now. Wield the Aberrant. Find your sister. Fight for control. We will see you in altered Manhattan. 🖼️ Art by Sampo Rask #CONTROLResonant

Jack Knobel reposted

The Federal Bureau of Control needs all capable hands to help with the unfolding crisis in Manhattan. Please find a standardised leave of absence request form enclosed. Present it to your place of education or employment upon filling it out, and no later than September 23rd EOD. #CONTROLResonant

Jack Knobel reposted

Replying to @littlepolygon.bsky.social

Quoting myself from a day ago - "The problem is thinking that the product of a programmer is code. It isn't, really, the code is just the final stage. The actual valuable thing the programmer produces is the underlying mental model. Without that, the code is just tech debt"

Jack Knobel reposted

Hey folks, I made the launch trailer for CONTROL Resonant, please check it out I think it's good. And then also buy the videogame because I think that's good too. www.youtube.com/watch?v=SqvA...

youtube.comCONTROL Resonant - Launch TrailerYouTube video by Remedy Entertainment
Remedy Entertainment@remedygames.com

Manhattan has never faced a crisis like this. Reality has been twisted and bent by an invading cosmic force. Only Dylan Faden can stop this paranatural geophysical nightmare. CONTROL Resonant arrives September 24th. Pre-order now! https://youtu.be/SqvAvOAd1VA #CONTROLResonant

Jack Knobel reposted

My latest PlayDate game is out! I think it's pretty fun to find a good combo and absolutely demolish.

Mirror Door Interactive@mirrordoorinteractive.com

Out Now on PlayDate! Our new game Neo Trick! is an addicting deck builder about permanently upgrading cards to defeat every increasing firewall strengths. #playdate

Jack Knobel reposted

Hey you! Are you looking for a marketing leader with over 15 years of experience? One who has worked in AAA games, specialising in technology marketing, who has amazing hair? With experience across brand design, videography, and MORE?! Then look no further than www.cameronrooney.com (pls)

cameronrooney.comCameron Jordan-RooneyTechnical product marketing across AAA game engines, fintech and sport. Fifteen years from EA’s Frostbite engine to Dogecoin.

Jack Knobel reposted

Thrilled and honoured to be doing a keynote at GCAP 2026 🇦🇺 It means the world to share my learnings back in Australia as an Aussie, and I can’t wait for it. See you soon, Melbourne! #GCAP2026 #GameDev

Celebrating its 20th anniversary, GCAP returns with an ambitious program which aims to strengthen the games sector by connecting devs and their teams with the knowledge, technical skills and meaningful business relationships their studios need. Full schedule and tickets: https://ow.ly/Njn950ZxZza

Jack Knobel reposted

In other news, Linux support is coming along nicely and the Closed Beta will most likely start in Q3 2026. Reach out if you are interested!

Been a hot minute since I spoke at GCAP but I’m BACK This time talking about CPU performance on CONTROL Resonant; a mere week and a half after we launch! Stutter struggles were real so I’ll be discussing how we tried to solve some of the worst offenders Join me on Monday 5th Oct 14:00 - 14:50

Jack Knobel reposted

Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.