Jake Benbow

Jake Benbow

@jakebenbow.bsky.social

3D Artist @ Vertpaint Prev Futurlab on Powerwash Simulator 2 • Bithell Games on Tron Catalyst • Artstation: https://artstation.com/jakebenbow Gumroad: https://jakebenbow.gumroad.com/

2.1K followers302 following122 posts

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Let's give away some free textures! These sketchy tiling textures are a great base for stylized materials in Substance Painter + Designer, Blender, Unreal Engine, all sorts really! I hope you enjoy using them, and please share the love! 🙌 jakebenbow.gumroad.com/l/JB_TilingPainterlyTextures_Vol2

jakebenbow.gumroad.comTiling Painterly Textures Vol. 2Another collection of 8 painterly tiling textures. I've included a colour and a grayscale version of the four different textures so they're flexible in how they can be applied, but either way they'll ...

If you try to please everyone you will please no one, and the worst thing your game can be is unremarkable.

Eurogamer@eurogamer.bsky.social

The Blood of Dawnwalker director Konrad Tomaszkiewicz has told me the game's divisive time mechanic won't necessarily feature in a sequel. https://bit.ly/4rd3gZY

Wrapped up the work on the latest prototype I'm calling KinMerge. It's like 2048 with a light strategy layer, all dressed up with a Dune vibe. It's pretty fun to knock around in, if anyone would be up for playtesting and giving me some feedback I'd be chuffed.

I know prototypes are supposed to be quick and dirty greybox, but sometimes an idea needs a bit more of a visual element. This is the early stages for figuring out my slide and merge dynasty sim - 2048 meets Dune

Jake Benbow reposted

Alternative headline: Andrew Willson lays off everyone who worked on successful Battlefield 6 to steal all the wealth they created.

PC Gamer@pcgamer.com

Despite its success, Electronic Arts rewarded some of those who made Battlefield 6 by laying them off. It's a different story for EA CEO Andrew Wilson.

Jake Benbow reposted

DF is losing some really amazing people today. They are some of the smartest kindest people you can ever work with. Please be on the look out for them as they search for what's next!

Game prototyping is going well, I'm nearly at the point where its worth showing to some people... any devs on here that'd be interested in playing and giving me some thoughts?

Jake Benbow reposted

Hey friends living in the UK, would you care to add your signature? Fuck these damn data centres.

Lisa Holdsworth@lisaholdsworth.bsky.social

Microsoft is planning to build three massive AI data centres in Leeds. It’ll drain thousands of litres of water from the River Aire and become the city's biggest carbon emitter. We can still stop the council's sign-off, but we need more voices. Add your name: you.38degrees.org.uk/petitions/pr...

First game jam in years, done. Weight Expectations is a store simulator where you balance items with junk on a physical scale to fulfil customer orders. Made in two days for #KenneyJam

I’ve spent the past months getting back into game dev. Four learning projects of classic games to refresh my skills and build upon what I’d learned during game jams years back. I’m finally out of learning land and today I started proper prototyping on one of my ideas 🙌

Jake Benbow reposted

Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...

store.steampowered.comVampirium: 1997 on Steam1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...

Little test in Unity. It's surprisingly painless to get textures from the iPad over to the PC, I could definitely see it being a viable workflow for some assets. If there was too much back and forth I could see it being a pain though.

Jake Benbow reposted

The Banished Vault is on sale! It's a strategy game about the difficult and terror of space travel. It uses nearly-correct math to determine delta-v, resources strictly tracked in the world, and dice rolls to simulate anomalies. There's lots more but the included manual explains the rest!

store.steampowered.comSave 33% on The Banished Vault on SteamA strategy game of exploration, endurance, and space travel on an interstellar gothic monastery. Explore solar systems, harvest resources, construct outposts, and face hazards in the challenging unive...

Jake Benbow reposted

Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch! 5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst

Jake Benbow reposted

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

Jake Benbow reposted

Inching my way closer and closer to finishing this piece! I'm actually pleased with how it's turning out. Also wanted to thank @jakebenbow.bsky.social! I've been using his painterly texture maps and they work so incredibly well! It's been an absolute joy to use. #3d #gameart #gamedev

Myself and the rest of the old Bithell art team have put together our own art blast for TRON: Catalyst! A lot of love went into crafting our version of The Grid, so please go and show some love to all the very talented folks that made it happen. www.artstation.com/artwork/oJeWGw

artstation.comTRON: Catalyst - Vertical Slice, Jake BenbowEnvironment renders of the City level in Tron Catalyst. I was responsible for a range of responsibilities in this area of the game, including making modular kits, modelling and texturing props, mater...

Jake Benbow reposted

Its been an absolute pleasure to work with Mike and the team at Bithell Games for 3 fantastic years. Cant speak highly enough of the team, truly some of the best folks ive had the honour to work with! 🙌🙌👏👏

Mike Bithell@mikebithell.bsky.social

Jake Benbow reposted

Another certified Games Industry™ moment 🙃🫠 Gutted for the team, and everyone else involved. I've spent the last 3-and-a-bit years surrounded by the funniest, friendliest, and most talented people I've ever worked with. Here's hoping everyone lands on their feet (they should, they're amazing)

Mike Bithell@mikebithell.bsky.social

My time at Bithell Games has been fantastic, but today it unfortunately comes to a close. I've been fortunate enough to work alongside some great people. If you're hiring then I can't recommend them enough, they're awesome. I'll have personal news to share next week.

Mike Bithell@mikebithell.bsky.social

Jake Benbow reposted

Jake Benbow reposted

Ok I need to sort my schedule out, this is my first in-person event in years so be kind. If you are: - Going to Develop - Want to talk state of the industry - Want to talk production - Want to scream into the void Lets do a thing please, HMU 🖤

🟠 TRON: Catalyst is finally out in the wild! 🔵 Been a great ride making this, and a memorable first credit. I hope everyone enjoys exploring the Grid as much as we enjoyed putting it together!

Big Fan Games@bigfangames.com

>RUN >TRON_CATALYST Collapse is imminent. Harness the Glitch. Fight for the Grid. From Disney and Pixar Games / Bithell Games, Big Fan is proud to present TRON: Catalyst. TRON: Catalyst is OUT NOW on PC/Mac, Xbox Series X|S, PlayStation 5, and Nintendo Switch. www.bigfangames.com/games/tron-c...

Jake Benbow reposted

Replying to @mikebithell.bsky.social

Back on environment art, lemme tell you about @jakebenbow.bsky.social . This is Jake’s FIRST GAME, and yet he arrived guns blazing, and delivered so many of the most beautiful environments and vehicles in the game. He’s a superstar, and is respected across the team for being just..that..damn..good

Been learning a bit of speedtree for a personal project I'm working up. Very out of my wheelhouse but happy with the results, might revisit them again later to make a few tweaks. Shoutout to @artofdape.bsky.social, would recommend his excellent vegetation course to anyone starting out with trees.

Jake Benbow reposted

I’m now available for work so giving this collection of personal work a bump. Any and all shares are deeply appreciated right now and portfolio link in the bio. Cheers and hope you’re having a great day.

Des Walsh@deswalsh.bsky.social

Hi I'm Des and I do prop and environment art in the games industry and here is a collection of some of my personal projects.

Jake Benbow reposted

Top tip for folks looking for 3D art jobs in games: have chairs in your portfolios. Doors. Fuck, have a really good bit of skirting board. Character art is cool and sexy and eye catching, but damn, videogames need like a really large number of doors.

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Jake Benbow reposted

Enjoying my new life as a freelancer, hopefully I can continue to find jobs, have some stuff hopefully sorted (touch wood!) but in case I don't, I am always looking for potential projects. Drop me a DM if your interested!

Shaun Mooney@mooneysart.bsky.social

For the new followers.