Juan Martinez
Juan Martinez
@juanimator.com
Principal Technical Game Designer @ PeopleFun 🎮 Super professional game dev by day. Unsupervised Indie game dev by night. Making playful things at juanimator.com
175 followers388 following172 posts
Okay but seriously, I'd be more interested if they had a dishwashing and laundry competition. Which robot can make the best curry? Which robot can climb on my roof and repair the that one shingle that fell?
Juan Martinez reposted
#Asemulator v1.0.0 releases on August 28th! 🎉 The Top-down and Side-scroller templates will be available on the same date. Get ready to preview, test and share your characters' animated sprites in context, directly in @aseprite.org! Reposts highly appreciated~
This is nice, but I use the Only Posts feed. It filters out all reposts instead of doing it one at a time. bsky.app/profile/did:...
v1.130 is live! Want to follow someone for their posts but not their reposts? Now you can — turn on "Hide reposts in feeds" for any account you follow.
My technical stack is TypeScript, Vite, and Phaser. And Node.js to bundle to a single HTML file. I also use a GitHub Action to deploy automatically to itch.io, which makes sharing and playtesting new builds quick and painless. 8/9
Use bitmap fonts made from your favorite free Google Fonts. SnowB.org can convert them for you. Include the Latin Extended character set if you need broader language support, and use one font throughout the project to keep things small and visually consistent. 3/9
No Chucks Given! Meet Rocco, kicked out of the Outlaw Dojo for being too nice. Now he’s back to prove who’s the toughest fighter! Made for a personal game jam. Lots of vfx from the talented nyknck.itch.io on @itch.io #screenshotsaturday
Personal game jam! ANTI-VIRUS is MineSweeper meets Arrow Out. I used several assets purchased off @itch.io Shout out to the terrific @kenney.nl asset pack. This is easy mode, hard mode takes at least 4-5 minutes per level. LOL #screenshotsaturday
I recently worked with Heidi, we both contracted on the same game dev project. She's exceptionally talented, professional, and insightful. I was saddened to learn about the difficulties she's been facing. I hope you'll consider supporting her during this time.
Heidi is one of my closest friends. She's been an ally, a confidant and a co-conspirator for well over a decade. Life has been so fucking unfair to her and I'm hoping that we as an industry can rally to help ease her suffering ❤️ www.gofundme.com/f/ease-the-t...
I'm going to join the Revival Jam! I set this guy up to animate in 2019! It's time to dust it off and get it done! It's for a boss fight in a personal project. #societyofplay itch.io/jam/revival-...
Juan Martinez reposted
I'm delighted to have been selected as a judge for the Ukie Student Game Jam 2025! It's an honor to evaluate the creativity and dedication showcased. I appreciate the focus and effort that goes into game jam submissions and promise to review each one with the thoughtful consideration it deserves.
The Ukie Student Game Jam returns on 13th-14th March 2025! Join us for two days of creativity, teamwork, and innovation as student teams compete to build an incredible game. With industry mentors, exciting prizes, and a chance to showcase your talent, sign up now. zurl.co/6qN2f
Juan Martinez reposted
How would your approach building a 2D Player Controller differ if you had 10 minutes, 1 hour, or 1 day? We asked @mikegeig.bsky.social and we'll be learning how to to adapt to time constraints in our new livestream series - Crunch Time! Join us LIVE on Feb 20 at 9am PT / 5pm GMT: shorturl.at/7kPnT
Step 1: Put your game on Discord! Step 2: Win the Game Dev World Championship! Step 3: Profit!