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#PortfolioDay Hi! I'm a senior 3D artist with focus on hardsurface. π www.artstation.com/ib_art
Kosh
@kosh3d.bsky.social
Hi! π I'm doing 3D things (mostly hardsurface, props, subd, etc). Thanks for stopping by! Portfolio: https://www.artstation.com/ib_art Gumroad: https://ib3dart.gumroad.com/ βNoAI
304 followers374 following417 posts
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#PortfolioDay Hi! I'm a senior 3D artist with focus on hardsurface. π www.artstation.com/ib_art
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The final attack shot from our latest Dark Souls 3 Fan Art Project made with Jonjo Hemmens, Jean Zoudi, Tammy Kim and Antonio Gil Herrera. I learned so much from this project, it was my first time getting into level sequences and creating cinematic animation, hope you enjoy! π₯Full video link below
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Going live with more hardsurface modeling π www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface #plasticity ]
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Despite how it may look, something important to understand about the Athlete is that it was -cheap- It lacked many features considered standard kit in contemporary aviation, and was quite possibly the slowest production jet flown in over a century
been slowly poking at a proper, if still fairly simple model for the Athlete superheavy air transport, I have a ton of animation ideas for the Final War stuck in my head being hampered by a lack of assets and maybe if I start generating them one by one eventually I can eventually do them
Going live, mech modeling and figuring out Plasticity continues π www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface #plasticity ]
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We are getting ready to launch a demo soon. It will be a small sample of the core game play to see if people jive with the it. Really appreciate anyone helping with sharing my posts and wishlisting the game. #gamedev #indiedev #indiegame
Trash City Turbo vehicle spotlight! The Kujisama 500, A Japanese classic. Twin rotary induction cleaners and a quad stroke turbocharger make this the immediate choice for veteran cleaners. #gamedev #indiedev #indiegame Available to wishlist now store.steampowered.com/app/4484260/...
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Reposting my last because I've been sick this week, I am still looking for work! I love making all kinds of art for games across many styles. π
Hi #portfolioday! π I'm Olivia and I make 3D Environments and Props for games! I love working in variety of styles and have directed & created art for multiple indie games. I'm still looking for work! (Full-time, part-time, freelance) π #gameart #gamedev #3dart #indie πΌ artstation.com/discopears
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I suppose it's that day again. I'm still creating! At snails pace.
Happy #portfolioday I'm James! I work as a delivery driver, but I model things in 3d! Usually hard surface things! I'm doing my best to become a better artist to get into the industry. Follow my progress here on bluesky! You can check out my artwork at www.artstation.com/bruner_james
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Happy #portfolioday! I'm Paul, a US-based 3D environment artist and instructor with a love for cyberpunk and sci-fi/fantasy design. Currently looking for more full-time/contract work. Also, new work coming to the portfolio veeeery soon! βοΈRupparArt@gmail.com Portfolio: www.artstation.com/paulruppar
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Hello #portfolioday! I'm Abdou, a 3D artist and gamedev. I'm focusing on prop and hard surface modelling and environment art, but I also enjoy lighting, shaders and some programming. I am currently open to work. Portfolio : www.artstation.com/abdoubouam
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I've been too busy to make a new post for #PortfolioDay, but luckily I haven't had much new to add since then. Make sure to reach out for all your rigging needs!
Hey #PortfolioDay! I'm Robbie, a freelance rigging TD working in games, film, commercials and more. I specialize in highly bespoke rigs. I'm open to short and long term work, dropping in and out of projects as needed. All my work is 100% human made π¨ robbiereidrigs.com π« robbie@robbiereidrigs.com
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I have been in the industry 14 years now and have been part of 14 games and many of them and my personal work can be seen on my portfolio and I'm available for environment work in the UK, Here is some work for 4 of them titles. #gamedev #3dart www.artstation.com/pikminman
Hi I'm Des and I do prop and environment art in the games industry and here is a collection of some of my personal projects.
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Hey #PortfolioDay! π I'm Oliver, digital sculptor for miniatures and collectibles and in love with dark fantasy, scifi and horror. I'm avaliable for Commercial and private use projects. π¨ www.oliverschuemann.com βοΈ oliver-schuemann@gmx.de πhttps://linktr.ee/oliver_schuemann
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Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! πΌ: www.locus7.com π§: arrow_freelance@pm.me
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It is #PortfolioDay, once again π Hellooo!! My name's Casey, I'm a 3D prop & vehicle artist! I am open for all work: Part time, full time, contract or commission! You can also support me at ko-fi.com/brickwork_! π¨ cara.app/brickwork π§brickwork.casey@gmail.com
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PWWe13 Poland Drill - It is finally done! One of the most fun and better looking hardsurface projects I have done. See more photos on my gallery: quinnvb.com/projects/rzl... #blender #blender3d #3dmodel #3dmodeling #3drender #hardsurface #3dhardsurface #texturing
Modeling progress in Plasticity, painfully slow π₯² Going live soon, figuring out more things hopefully www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface #plasticity ]
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got permission to show a few explorations I did for Salvage by After Black! there's more info on playsalvage.com
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modeled a zero-g heavy manipulator today! feels great to be modeling stuff again. inspired from @ravenscairne.bsky.social's work, the power loader from Alien, and various mecha stuff. also! tag for the setting > #EyesUponEons
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Mech blockout is finished! I decided to take it into Plasticity now, good opportunity to start learning CAD π If you ever wanted to see someone struggle with new software, you're welcome to join me π www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface ]
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I'm feeling more confident with the new changes. No more marble, it had to go. I'm bummed about that lol Obviously very much WIP. I temporarily lost the moody lighting, but it feels less uncanny. The gold and wood trimsheets are used in tandem and work really well together!
I'm back to this and yeah...I don't think this is working. It might need revamping. It feels very uncanny. I'll make it narrower and longer, and might even get rid of the marble floor and wallpaper. This is what version control is for, right? I'll make a backup point and experiment
Blockout is almost done. Going live soon, might do a quick pose for the mech and see what else is missing. If you have any questions regarding 3d modeling in general, always happy to help - come say hi in chat π www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface ]
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I made this years ago when I felt like concepting something myself. Idea was to make an orbital defence satellite with a railgun. Stumbled upon it in my WIP projects folder. I'm by no means a concept artist but it was a lot of fun, any feedback is appreciated π #spaceshiptember #shiptember #3dart
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