Kosh

Kosh

@kosh3d.bsky.social

Hi! πŸ‘‹ I'm doing 3D things (mostly hardsurface, props, subd, etc). Thanks for stopping by! Portfolio: https://www.artstation.com/ib_art Gumroad: https://ib3dart.gumroad.com/ ❌NoAI

304 followers374 following417 posts

Kosh reposted

Out of my comfort zone, working outside of Blender. Its slow and the ups and downs are tough. I'm mostly struggling with brushes and rotating the canvas easily in affinity, but that's how you learn.

Kosh reposted

The final attack shot from our latest Dark Souls 3 Fan Art Project made with Jonjo Hemmens, Jean Zoudi, Tammy Kim and Antonio Gil Herrera. I learned so much from this project, it was my first time getting into level sequences and creating cinematic animation, hope you enjoy! πŸ”₯Full video link below

Kosh reposted

Throwback to when I made very low poly Star Wars ships and just textured everything on, this Rebels-style A-wing was probably the best of those.

Kosh reposted

One of my favourite transitions from the coffee film I made for Adobe. I built the CAD lines and measurements from a fixed camera to fake the 2D perspective, then moved the camera down to reveal the actual 3D asset. Animated and rendered in Unreal Engine.

Kosh reposted

Despite how it may look, something important to understand about the Athlete is that it was -cheap- It lacked many features considered standard kit in contemporary aviation, and was quite possibly the slowest production jet flown in over a century

Gerard Riley@gerardriley.bsky.social

been slowly poking at a proper, if still fairly simple model for the Athlete superheavy air transport, I have a ton of animation ideas for the Final War stuck in my head being hampered by a lack of assets and maybe if I start generating them one by one eventually I can eventually do them

Kosh reposted

We are getting ready to launch a demo soon. It will be a small sample of the core game play to see if people jive with the it. Really appreciate anyone helping with sharing my posts and wishlisting the game. #gamedev #indiedev #indiegame

machinefun.bsky.social@machinefun.bsky.social

Trash City Turbo vehicle spotlight! The Kujisama 500, A Japanese classic. Twin rotary induction cleaners and a quad stroke turbocharger make this the immediate choice for veteran cleaners. #gamedev #indiedev #indiegame Available to wishlist now store.steampowered.com/app/4484260/...

Kosh reposted

Hey #portfolioday Im Tom a Freelance 3D/Environment artist. Comfortable working in a variety of styles! I am always on the look out for new Part-time/Full-time work!

Kosh reposted

Reposting my last because I've been sick this week, I am still looking for work! I love making all kinds of art for games across many styles. πŸ’–

✨Oliviaaaaaah!✨@discopears.bsky.social

Hi #portfolioday! 😊 I'm Olivia and I make 3D Environments and Props for games! I love working in variety of styles and have directed & created art for multiple indie games. I'm still looking for work! (Full-time, part-time, freelance) πŸ’– #gameart #gamedev #3dart #indie πŸ’Ό artstation.com/discopears

Kosh reposted

I suppose it's that day again. I'm still creating! At snails pace.

James@jamesthe3dartist.bsky.social

Happy #portfolioday I'm James! I work as a delivery driver, but I model things in 3d! Usually hard surface things! I'm doing my best to become a better artist to get into the industry. Follow my progress here on bluesky! You can check out my artwork at www.artstation.com/bruner_james

Kosh reposted

Happy #portfolioday! I'm Paul, a US-based 3D environment artist and instructor with a love for cyberpunk and sci-fi/fantasy design. Currently looking for more full-time/contract work. Also, new work coming to the portfolio veeeery soon! βœ‰οΈRupparArt@gmail.com Portfolio: www.artstation.com/paulruppar

Kosh reposted

Without fail #portfolioday arrives just a moment too soon. I also still never know what to say, but here goes. Hi, I'm Nic, an Artist/Dev from the UK. I've been doing this for a while now and I try to make interesting things in a style that is recognisable as my own. New stuff coming soon!

Kosh reposted

I've been too busy to make a new post for #PortfolioDay, but luckily I haven't had much new to add since then. Make sure to reach out for all your rigging needs!

Robbie Reid Rigs@chowgood.bsky.social

Hey #PortfolioDay! I'm Robbie, a freelance rigging TD working in games, film, commercials and more. I specialize in highly bespoke rigs. I'm open to short and long term work, dropping in and out of projects as needed. All my work is 100% human made 🎨 robbiereidrigs.com πŸ“« robbie@robbiereidrigs.com

Kosh reposted

I have been in the industry 14 years now and have been part of 14 games and many of them and my personal work can be seen on my portfolio and I'm available for environment work in the UK, Here is some work for 4 of them titles. #gamedev #3dart www.artstation.com/pikminman

Des Walsh@deswalsh.bsky.social

Hi I'm Des and I do prop and environment art in the games industry and here is a collection of some of my personal projects.

Kosh reposted

Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! πŸ’Ό: www.locus7.com πŸ“§: arrow_freelance@pm.me

Kosh reposted

It is #PortfolioDay, once again 😌 Hellooo!! My name's Casey, I'm a 3D prop & vehicle artist! I am open for all work: Part time, full time, contract or commission! You can also support me at ko-fi.com/brickwork_! 🎨 cara.app/brickwork πŸ“§brickwork.casey@gmail.com

Kosh reposted

New personal project out, always working on pushing the quality bar. Let me know what you guys think! Breakdowns below >

Kosh reposted

walkbrush fixed. Added levels for different elevations to allow for stairs. Added walk and idle animations. Added CRT filter and CLUT support. Added layer overlay for doorways. Good night πŸŒ™

Kosh reposted

PWWe13 Poland Drill - It is finally done! One of the most fun and better looking hardsurface projects I have done. See more photos on my gallery: quinnvb.com/projects/rzl... #blender #blender3d #3dmodel #3dmodeling #3drender #hardsurface #3dhardsurface #texturing

Here are 3 short videos with modeling tips I made a while ago πŸ™‚ #1 Support Loops using Bevel Modifier [ #3d #3dmodeling #tutorial #hardsurface ]

Mech blockout is finished! I decided to take it into Plasticity now, good opportunity to start learning CAD πŸ˜… If you ever wanted to see someone struggle with new software, you're welcome to join me πŸ˜† www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface ]

Kosh reposted

I'm feeling more confident with the new changes. No more marble, it had to go. I'm bummed about that lol Obviously very much WIP. I temporarily lost the moody lighting, but it feels less uncanny. The gold and wood trimsheets are used in tandem and work really well together!

Abdou Bouam@abdoubouam.bsky.social

I'm back to this and yeah...I don't think this is working. It might need revamping. It feels very uncanny. I'll make it narrower and longer, and might even get rid of the marble floor and wallpaper. This is what version control is for, right? I'll make a backup point and experiment

Blockout is almost done. Going live soon, might do a quick pose for the mech and see what else is missing. If you have any questions regarding 3d modeling in general, always happy to help - come say hi in chat πŸ˜€ www.twitch.tv/elden_owl [ #twitch #livestream #3dmodeling #3d #hardsurface ]

Kosh reposted

Shiptember Number 30. Finally caught up with the 2 I missed. This was a fun exercise. I'm not sure what I'll do next. #shiptember #spaceshiptember #spaceship #sketch #art

I made this years ago when I felt like concepting something myself. Idea was to make an orbital defence satellite with a railgun. Stumbled upon it in my WIP projects folder. I'm by no means a concept artist but it was a lot of fun, any feedback is appreciated πŸ™‚ #spaceshiptember #shiptember #3dart

Kosh reposted

Clementine uses her leaves to photosynthesise after she buries herself underground 🌿🌞 To keep player wait-time short, I wanted her to surface quickly after being interacted with. I also made sure it blends into her looping idle animation #b3d #Blender #Creature #indiegame #oc #art #noGenAI