Matt Kim
Matt Kim
@lawoftd.bsky.social
Sr. Editorial Manager at Boxed.gg. Former Sr. Editor at IGN. 교포. COYS. https://www.mattkimwrites.com/
5.7K followers921 following3.6K posts
I think about this anytime I hear "Start your own thing" or "Run for office." I do not want to run for office. I don't want to be on the city council. I don't want to be CFO.
“You can just start your own studio!” Brother I do not WANT to own a business. I don’t want to be anybody’s boss. I want to write, which is the thing i’m good at!!!
Matt Kim reposted
Matt Kim reposted
Matt Kim reposted
It’s been a hot minute but I’m back in the New York Times! I spoke with Infinity Ward about portraying the Korean War conflict in COD MW4 and real world events, as well as actor Young Mazino about his lead role as Park Hyun-Jun www.nytimes.com/2026/10/23/a...
THE DEFAULT PROTAG FOR NEW MASS EFFECT WAS GOING TO BE ASIAN!?
One day after EA shut down BioWare, a trailer has begun circulating for what some claim was supposed to be Mass Effect 5, a game called Mass Effect: Universe starring Liara T'Soni and a new protagonist. https://kotaku.com/mass-effect-5-universe-leaked-trailer-liara-bioware-2000748858
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Matt Kim reposted
To honor one of the studios that defined PC gaming, we've republished more than 20 articles about BioWare today. The pcgamer.com homepage is dedicated to interviews, retrospectives, and making-ofs about some of the best RPGs of all time.
Matt Kim reposted
Matt Kim reposted
Between this and Over the Hill it's clear that gamers long to become car.
NEW: AI mash-ups have nothing on Ubisoft, who have engineered an official crossover between The Crew and Tomb Raider. You solve dungeon puzzles not as Lara Croft but in a Suzuki 4x4 I played through it. It was wonderfully absurd. www.gamefile.news/p/the-crew-m...
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Last month we lost our jobs. This month we made new ones. Introducing X BUTTON: an independent gaming network from three ex-IGN employees. A new weekly Nintendo podcast! A new weekly video game podcast! And that’s just the start, but we can’t do it without your help! www.patreon.com/cw/XButtonShow
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This is kind of a parallel question but could game dev contract around disciplines like in film? Like there's a co-dev for lighting, engine, physics, etc.? And if so would that be easier to unionize? Say all the physics teams in NA decide to strike. Or is this apples and oranges?
Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg
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It’s the end of an era, but also the beginning of a new one!
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I feel nothing about seeing N. Korea flattened in US Media anymore. I guess for me is I have my lived experience as Korean and I think MW4 will present the US vision of it. And I'm curious to see how far apart that gap is as a kind of temperature check.
Not as if previous COD games are notably better but the base conceit in MW4 is so comically, absurdly racist (not to mention anticommunist, chauvinist, fascist) it is honestly kind of blowing me away. Not so much "touching" offensive topics but wholeheartedly embracing them. Yikes!