Chris Wade

Chris Wade

@luckshotgames.com

Game Director @ Luckshot Games: Big Hops & Sausage Sports Club. Previously: Owlchemy Labs, Battle Chef Brigade, Manifold Garden. Liker of rock climbing, running, sudoku, tiktok. Austin / Chicago guy. https://linktr.ee/chriswade__

3.6K followers949 following1.4K posts

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BIG HOPS TOGETHER is out now! - Play the 15 hour adventure with 8 players - Pick up, carry, and throw your friends - Tongue swing from other frogs - Steal items from each other's backpacks - Story progression and collectibles are shared - 40% off for the next week Link below ->

Chris Wade reposted

Roguelike Celebration is pay-what-you-can this year. It's my favorite games conference and each year is a great time! Give them some money so they (unlike some multinational corporations I can think of) can continue paying speakers.

Roguelike Celebration@roguelike.club

We can't wait for all the wonderful talks this weekend at Roguelike Celebration 2026! Each day this week leading up to the event we're going to highlight our speakers. Grab a ticket to see the talks live: ti.to/roguelike-ce...

Chris Wade reposted

Chris Wade reposted

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

Chris Wade reposted

TOEM 2 is out on Steam, PS5, & Switch 1/2 Screen Rant - 9/10 GamesRadar+ - 4.5/5 The Mirror - 5/5 "There are TOEMS everywhere for those with the eyes to see them"- Reb Valentine, Kotaku We are immensely proud to co-publish this sequel to TOEM. We hope this adventure brings a smile to your face! 🙂

Chris Wade reposted

There's less than 24 hours until TOEM 2 is out! ⏰ Check out the map below to see what time it'll be available to you 🖤🤍 TOEM 2 is launching on Steam, PlayStation 5, and Nintendo Switch 1 + 2

Chris Wade reposted

Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.

I read a blog post that helped me with some programming problem and wanted to thank the person who wrote it. Their email wasn't listed and I couldn't find any social media except LinkedIn. Tried to message there, but they were private and I had to request to add them. Aaand they blocked me.

Managed to make it 13 years into my career, ship 2 games, write 100s of shaders that ship in dozens of games before understanding what tangent space means.

Chris Wade reposted

casual note that IGF submissions close in a week and a half so if you were thinking of getting a game in this year, time's running short! (It's fine if your build isn't bug-free right now, you can patch it over the course of the competition - esp if you submit via a steam key)

Aura/Moom@moomanibe.bsky.social

heyyyyy IGF submissions for this year are open! If you're making a cool indie game I would love it if you would submit it! If you're thinking about it but not sure, I outline some reasons why you might (or might not) in detail here auratriolo.com/blog/2024/09...

Chris Wade reposted

Valve should lower their rev share portion to 15% for the first $1m a game earns. Not because it would would help small teams survive to make more games (it would), but because they would earn more money in the long term.

Scott Anderson@impossible.bsky.social

I did some very rough calculations using the latest @gamediscoverco.bsky.social data set. Valve's lifetime revenue, since Steam launch, is roughly $100B. If Valve made $0 from every game that made $100K or less they would "lose" $0.5B, the cost of 1 mega yacht. At $1M that number is about $2B

Valve should lower their rev share portion to 15% for the first $1m a game earns. Not because it would would help small teams survive to make more games (it would), but because they would earn more money in the long term.

Scott Anderson@impossible.bsky.social

I did some very rough calculations using the latest @gamediscoverco.bsky.social data set. Valve's lifetime revenue, since Steam launch, is roughly $100B. If Valve made $0 from every game that made $100K or less they would "lose" $0.5B, the cost of 1 mega yacht. At $1M that number is about $2B

Chris Wade reposted

Hey this is different, but DF let me pitch and lead a little game for our new experimental Double Fine Action Labs label! It's a hectic bus-like slap-em-up!

Double Fine@doublefine.com

Announcing: Thank You Bus Driver! Our very first Double Fine Action Labs title, this is a fun-sized, chaotic game where you take on the role of a town’s bus driver trying to get through the day with minimal rule breaking and maximum gratitude. 

Chris Wade reposted

🕯️MY GAME COMES OUT TOMORROW!! 🕯️ If you want to help me, the best way is to buy the game and review it on Steam as close to 5AM Pacific or 8AM Eastern as possible. The algo lords do a special thing at 10 reviews, as many of you know : ) store.steampowered.com/app/2105840/...

store.steampowered.comOrder Automatica on SteamA dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.

Chris Wade reposted

🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨  Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 http://www.dfaf2026.com

It can be a bit painful, but I mostly like this era where making something objectively ~good~ from a craftsmanship perspective isn't what moves copies of games.

Big Hops speedrun has gotten pretty insane in the last month. They're close to getting the time down to 30m

All Speedrun Records@speedrun-new.bsky.social

🔥🔥 NEW SPEEDRUN RECORD VERIFIED! 🔥🔥 🎮 Game: Big Hops 🏆 Category: Any% ⏱ Time: 0h 32m 25s 910ms 👤 Player: Ninja_Cookie 🔗 Link: https://www.speedrun.com/Big_Hops/runs/yjvp7r7y