Mads

Mads

@madsfs.bsky.social

Primarily a programmer, though very generalised skillset in terms of game development. Blog: https://mads.blog/ Resume: https://www.hiremads.today/ Portfolio: https://www.madsmakes.games/

277 followers303 following676 posts

#dkgame ๐ŸŽฎ #gamedev: I went to the #culturenight in Copenhagen on the 9th of October and wrote about it! This time it's about #opensource in #videogames ! mads.blog/culture-nigh... #indiedev #indiegamedev #denmark #software #testing #dkgame

I went to a concert a Ungdomshuset in Copenhagen and shot some pictures of the bands as they played. Low Light photography is challenging, but I wrote about some tips and tricks using my own pictures as examples! mads.blog/ungdomshuset... #denmark #ungdomshuset #music #metal #photography #guide

Inspired by @freya.bsky.social 's cat pictures, I took a picture of our family cat Louis. He is an old gentle sir that meows like he smoked a carton of cigs a day for years. He just always sounded like that. He is what most foster homes would *love* to have around to foster orphan kittens. Love him.

This picture was done like I would a portrait of a person. Using a 55mm prime lens, f/2.8, with my Sony A7 III camera.

#dkgame ๐ŸŽฎ #gamedev: I went to the Nordic Game Jam industry showcase of games made in Denmark and wrote a bit about the games I saw and played! Find the post on my blog here: mads.blog/nordic-game-... #indiedev #indiegamedev #denmark #software #testing #kรธbenhavn #nordics

This is the kind of thing that gives #unity3d a bad rep. I wanted to jump into Unity and do a prototype of an idea so I used their 3D URP template. I haven't done anything yet and I open up the template to *errors*. That's just sloppy. #gamedev #indie

That sure looks like "We won't do it but we will". Which is it?? Also it's either wishful thinking or ignorance to suggest that one single studio can source enough of it's own asset to train a model for asset creation. Make it make sense someone ;_; #divinity #larian #games

It's also super weird to then read about their Machine Learning expert guy talking about how "ML Assets end up in the game". Machine Learning and Generative AI are not the same thing?

Mads reposted

Replying to @nordicgamejam.bsky.social

Keep an eye out for more updates along the way โœ๏ธ๐Ÿ—“๏ธ ๐Ÿค If you are interested in sponsoring the event, please reach out at: sponsors@nordicgamejam.com ๐Ÿค We canโ€™t wait to share more, but for now we hope to see you all in April 2026 ๐Ÿ•น๏ธโค๏ธ #gamejam #nordicgamejam #gamedev #dkgame #ngj26 #ngj

nordicgamejam.comNordic Game Jam 2025Nordic Game Jam is a volunteer-driven 48H jam based in Copenhagen, Denmark. Join us for workshops, talks, networking opportunities, hygge, and games! ๐ŸŽฎ

Mads reposted

๐Ÿ“ข NORDIC GAME JAM IS COMING BACK IN 2026 ๐Ÿ“ข nordicgamejam.com โ† Get your ticket here! ๐ŸŽŸ๏ธ Next year we are celebrating our 20th anniversary of NGJ! ๐Ÿฅณ Come celebrate with us on April 9th-12th 2026 at Aalborg University in Copenhagen for an awesome weekend of game dev, networking, talks, and hygge! ๐Ÿซถ

nordicgamejam.comNordic Game Jam 2025Nordic Game Jam is a volunteer-driven 48H jam based in Copenhagen, Denmark. Join us for workshops, talks, networking opportunities, hygge, and games! ๐ŸŽฎ

#gamedev ๐ŸŽฎ #dkgame: Turns out that #physics are *still* hard to get right. Who knew? I was supposed to go forward...didn't really go that way๐Ÿ˜… Sonic the Hedgehog Simulator #racing #sim #flight #indedev #prototype #unity3d #math

#gamedev ๐ŸŽฎ #dkgame: Turns out that #physics are pretty hard to get right....and fake physics as well! The vehicles should stay on the plane. As you see they...don't quite do that ๐Ÿ˜… #racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator

#gamedev ๐ŸŽฎ #dkgame: This is one of those few times where you in fact can't spin to win.๐Ÿ˜” But it looks hillarious. #racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator

#gamedev ๐ŸŽฎ #dkgame: With some amazing help from @freya.bsky.social's awesome Discord community I've gotten some nice levitation thrusters for my hover cars using Harmonic Oscillators. #racing #sim #flight #indedev #prototype #unity3d #math #physics #oscillator

#gamedev ๐ŸŽฎ #dkgame: First I checked out Hovering, now I'm checking Levitation instead to see if that means something else and it did lead me to some other approaches. Turns out it's a hard problem to solve. Four different approaches on display here. #racing #sim #flight #indedev #prototype #unity3d

Mads reposted

I need a little bit more help! Fantastic Findings is so close at hitting 600 Wishlists! Agonizingly close! If you've not Wishlisted my game yet! Please add it so it gets closer to our next goal! ๐Ÿ™ Thanks! ๐Ÿ’– #indiedev #indiegames #steam #gamedev store.steampowered.com/app/3030650/...

store.steampowered.comFantastic Findings Hidden Seasons on SteamGet into the coziest Christmas spirit in this highly detailed 3D hidden object game. Explore many varied levels packed with hidden items waiting to be found. Search drawers, unwrap gifts. You can clea...

#gamedev ๐ŸŽฎ #dkgame: I decided to write a #blogpost about making the racing game I'm working on now to give some insight as to how it can be achieved. You can find my first post as part of a series here: mads.blog/sci-fi-racin... #racing #sim #flight #indedev #prototype #unity3d #blog #devlog

#gamedev ๐ŸŽฎ #dkgame: A good friend of mine helped me turn my clunky little hovercar model into something cool that animates! It makes such a big difference. #racing #sim #flight #indedev #prototype #unity3d

#gamedev ๐ŸŽฎ #dkgame: Here is a gif of the game I tested at Dev, Test, Repeat last night. You have 6DOF movement and can switch between driving and flying at will. The concept is underutilize here, but allows for some really interesting designs. #racing #sim #flight #indedev #prototype #unity3d

I want to capture the same feelings that games such as F-Zero and Wipeout give from their fantastically impractical racing but also animated movies about racing like Redline or films like Speedracer.

#gamedev ๐ŸŽฎ #dkgame : Yesterday I went to the Danish bi-monthly event "Dev โžค Test โžค Repeat" and took some pictures and played some games. If you are in or around Copenhagen, come be part of it next time! It's free and you get pizza! mads.blog/dev-test-rep... #indie #games #copenhagen #denmark

#gamedev ๐ŸŽฎ #dkgame: Now using Physics instead of Transform and decided to put in a function to switch between ground and flying mode at will. Could be interesting for a racing game. Gives me 2D and 3D movement. #indiedev #makeitexistfirst #racing #scifi #flight #simulation #unity3d #prototype

#gamedev ๐ŸŽฎ #dkgame: Managed to implement variable acceleration. The controller has a little lever on it that makes it feel like you are controlling an actual throttle. #indiedev #makeitexistfirst #racing #scifi #flight #simulation #unity3d #prototype

#gamedev ๐ŸŽฎ #dkgame: Made a little 6DOF controller in #unity3d as a #prototype. It only moves a transform right now, so no physics involved, but the idea is there. I am playing using an actual flight stick controller. I've missed those. #indiedev #makeitexistfirst #racing #scifi #flight #simulation

Mads reposted

We can finally share thatโ€ฆ ๐Ÿญโ„๐Ÿช“โ„๐Ÿพโ„๐Ÿ„โ„๐Ÿฅงโ„โœจ WINTER BURROW RELEASES NOV 12 ๐Ÿฅงโ„โœจโ„๐Ÿญโ„๐Ÿช“โ„๐Ÿพโ„๐Ÿ„

Mads reposted

Discounty is OUT NOW! ๐Ÿšจ ๐Ÿ›’ Organize & plan your shop layout ๐Ÿต Get caught up in small-town drama ๐Ÿ’ธ Strike lucrative trade deals ๐Ÿ“ˆ Expand your secretive aunt's business empire Available on PC, Switch, Playstation, & Xbox! ๐Ÿ”— Links below โฌ‡๏ธ

#gamedev ๐ŸŽฎ #dkgame : Yesterday I went to the Danish bi-monthly event "Dev โžค Test โžค Repeat" and took some pictures and played some games. If you are in or around Copenhagen, come be part of it next time! It's free and you get pizza! mads.blog/dev-test-rep... #indie #games #copenhagen #denmark

#dkgame #gamedev ๐ŸŽฎ: We got a #voxel engine addon to dig tunnels, but it was only exposed to GDScript. So I wrote a thin GDScript class and then a C# script to run that GDScript. The bridging was easy. Credit to Godot for that. Using Get(), Set() and Call() present in all Nodes. #godot #indiedev

As you can see here. A GDScript, a C# class (two nodes in the scene) and then in the rest of my C# codebase I can just call the C# wrapper class (We expect 1 VoxelTerain per scene so this approach should work). Addon here: github.com/Zylann/godot... #godot #programming #indiegamedev