Victor Breum (REVIEW MIND DIVER)

Victor Breum (REVIEW MIND DIVER)

@breum.bsky.social

Game director of Mind Diver: https://store.steampowered.com/app/2259330/Mind_Diver/ And other stuff: https://www.victorbreum.com/

237 followers340 following281 posts

received my copy of the Red Rooster Anthology today and have since been furiously digging through the pages, devouring this boundless orgy of ambition, ideas, inspiration. from one games co-op to another: thank you, congratulations, respect. in awe at the scale and power of this book and project.

SUMMER ETERNAL@summereternal.com

GLOBAL REVEAL: RED ROOSTER, AN INCENDIARY RPG Come home to Roost. We're honored to officially reveal our incendiary RPG. Read an introduction into the project on the new Red Rooster page: summereternal.com/redrooster

Victor Breum (REVIEW MIND DIVER) reposted

i want games made by people who get to keep their jobs

Victor Breum (REVIEW MIND DIVER) reposted

I enjoyed this one! Deductive mystery game, it had such a near-future European feel to it that I don't think a lot of games have.

🧠🤿MIND DIVER IS OUT ON CONSOLES!🧠🤿 Investigate a broken mind to solve a twisted case. On Switch 2 & PS5! "Mind Diver is absolutely captivating”-Lucas Pope “It's the kind of game that makes you remember why you love games”-heavyeyed Switch 2: bit.ly/4gVTlo8 PS5: bit.ly/3UHLYIl #indiegames #gaming

Victor Breum (REVIEW MIND DIVER) reposted

Replying to @heavyeyed.bsky.social

Perfectly timed console release that was purely coincidence 🙏

🧠🤿MIND DIVER IS OUT ON CONSOLES!🧠🤿 Investigate a broken mind to solve a twisted case. On Switch 2 & PS5! "Mind Diver is absolutely captivating”-Lucas Pope “It's the kind of game that makes you remember why you love games”-heavyeyed Switch 2: bit.ly/4gVTlo8 PS5: bit.ly/3UHLYIl #indiegames #gaming

Go play our new kart racing game Mind Driver! 😁 Thanks for the sweet review from AGH. It's lovely to see the game travelling around the narrative corners of the web and plucking some heart strings <3

Adventure Game Hotspot@aghotspot.bsky.social

"Memorable love story behind this stylish sci-fi psychological deduction puzzler is one for the age" - Beau reviewed Mind Driver for AGH adventuregamehotspot.com/review/6784/... #indiegame #adventuregame

Go play Wax Heads! Murray's style is always brilliant at delivering a game full of charm and personality.

Murray Somerwolff@patattiemurray.bsky.social

🚨🚨🚨ANNOUNCEMENT!!!🚨🚨🚨 WAX HEADS IS OUT!!! Our cosy-punk, puzzle narrative record store game is finally out on PC / Switch / PS5 / Xbox This game is our love letter to music, to the way it connects us and a celebration of human made art. We hope you enjoy it ❤️ www.youtube.com/watch?v=AuAm...

Victor Breum (REVIEW MIND DIVER) reposted

INCREDIBLE, "IMPOSSIBLE" #Spelunky2 RUN by Nokduro. The level of resourcefulness (and number of close calls) demonstrated here is off the charts. In Low% every bomb, rope, and hit is a monumental event. Nokduro, you are a legend among legends! ✨ Thank you XanaGear for expertly breaking this down!

XanaGear@xanagear.com

My biggest video ever, breaking down the insane Low% Cosmic Ocean clear by the Korean streamer Nokduro @mossmouth.bsky.social #spelunky2 #spelunky #speedrun

Extremely little time left for submitting to Day of the Devs, so sharing this to help relevant devs see this. I only just got an email about it today...

Day of the Devs@dayofthedevs.org

Only a few days left to submit your game for Day of the Devs: Summer Game Fest Edition! https://bit.ly/dotd-sgf-2026

Victor Breum (REVIEW MIND DIVER) reposted

Cellular automation has been such a fascinating thing to incorporate in my game It's impossible to fully understand the behavior of a configuration because the massive possibility space, but at the same time very viable to develop a "feel" for how to find a configuration with a specific look

Unionize all the way, and unions should work to ensure royalties for all devs. Even better, if you get the chance, create or join a worker co-op, and make it so you don't have to negotiate with any bosses. Negotiate with your fellow workers about the right way to do things instead. #gamedev

United Videogame Workers-CWA@videogameworkers.bsky.social

Game workers do not receive any residuals/royalties on shipped titles and shipping bonuses are increasingly rare. There's also no guarantee that your name will even be in the credits if you leave before ship, and studios will use this to keep you compliant. All of this can and should change.

Also, about the credits: We made sure to credit every single person who worked on Mind Diver. This included all services, all short-stint freelancers, all interns, even people we had a bad experience with. Work is work, and needs to be credited.

We are seriously looking into an alternative place to build a community instead of Discord. Things we want: - Protocol-based, so it's flexible to leave - Super simple to join for users - Community-oriented. Chat rooms, image sharing. Not finding any good ones. Anyone else had any luck? #gamedev

Victor Breum (REVIEW MIND DIVER) reposted

One last repost of our announcement post for the weekend - thank you so much to everyone whos liked, shared and wishlisted! It's made a huge difference and brought lots of smiles to this tiny team =]

Murder Meet Cute@murdermeetcute.com

📣 GAME ANNOUNCEMENT 📣 Oh you wanna role play me, huh? 90s Computer goth genius who fixes computers on the night shift? Be careful what you wish for. WISHLIST NOW. store.steampowered.com/app/4253020/...

Played the demo of this a while ago, and it is excellent. Highest bar of deduction puzzle quality. Tim knows the genre of detective games intimately, and Ratline shows that knowledge off in a very compelling setting. In this day and age, who is not itching to help get rid of some nazis?

Victor Breum (REVIEW MIND DIVER) reposted

I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮

for so long I was stuck in approaching game design as a processs of invention. switching to a process of exploration and discovery instead has been one of the biggest improvement to my design abilities ever. and also, it's just so much more fun. I'm having more fun with my work than ever.

Victor Breum (REVIEW MIND DIVER) reposted

so this question has come up in conversation recently: obviously, bluesky has features that allow you to disable interactions like replies and quote posts. but is doing so contrary to the spirit of social media? is it antisocial behavior? maybe even unethical? interested to hear everyone's thoughts

We've got a playtest of our incremental game up on Steam! We care a lot about the feedback we get, so it would be great if you could give it a whirl and fill in a form! store.steampowered.com/news/app/436... (if you already played on itch, it's the same build. But you can still fill in the form!)

store.steampowered.comFeed The Forest - Feed the Forest: Steam Playtest #1 - Steam NewsPlay the current build and help us decide on future development!

Victor Breum (REVIEW MIND DIVER) reposted

Epic made provably incorrect statements about the game’s content, refused to provide details supporting their claims, and has not shared their claimed AO IARC certificate, which normally includes a link for the developer to appeal. They do not ‘love that studio’, they have effectively ghosted us

Stephen Totilo@stephentotilo.bsky.social

Earlier this week, I spoke briefly Epic about Horses, a game that was approved for release on EGS, then blocked after a re-rating "We love that studio," Epic VP Steve Allison said of Santa Ragione, but maintained that an AO rating was a dealbreaker www.gamefile.news/i/186925441/...

Victor Breum (REVIEW MIND DIVER) reposted

As you may know, we are running a conference on games, play, and climate futures in May at the ITU Copenhagen: playingfutures.today Some news: the deadline for abstracts has been extended to February 20th. Now you have no excuses left not to submit!

playingfutures.todayPlaying FuturesPlaying Futures is a conference about the role of games and play during and after the impending climate and energy catastrophes. The goal of the conference is to serve as a meeting point for the commu...

what a list!! games are really cool

Exhibit:Play@exhibitplay.com

New Exhibit:Play list! 𝐀 𝐌𝐀𝐙𝐄. 𝐁𝐞𝐫𝐥𝐢𝐧 𝐀𝐰𝐚𝐫𝐝 𝐖𝐢𝐧𝐧𝐞𝐫𝐬 Created by @farfama.bsky.social Features all the winners from @amazefest.bsky.social Arthouse Games Festival from 2012 - 2025. Includes extensive tags so you can filter by award, year, theme, artstyle, and more! exhibitplay.com/amaze-berlin...

progress from half a day of jamming so far: we got snails. the snails are jumping. also been sketching out some value diagrams/resource flows to get the design details in place. tomorrow: heatmap growth and first enemies, probably! it feels so wonderful to be jamming again! been years.