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@marcherin.bsky.social
🌻 I draw + pixel! ✉️ march.cherin@gmail.com -------------------------------- 🪻 https://marcherin.carrd.co/
408 followers99 following243 posts
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Hey #PortfolioDay - I'm Sam! I do #pixelart & #gamedev for my passion project, #Moonshell_Island. It's taking a long time, but I hope you'll enjoy the journey with me as much as I enjoy sharing it! Your support means a lot! 🦀💜 Wishlist: s.team/a/1629660 Subscribe: patreon.com/cheekynauts
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Hi everyone! I've organized a jam for artists to celebrate 30 years of Tamagotchi! The goal is to create lots of little digital monsters inspired by the famous virtual pet. If you like the idea, you can find all the info here 👇 itch.io/jam/30-years...
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After reading the recent Polygon article on JRPGs, I’ve spent the past two days writing a response on warped perceptions of the genre, why the future is in the free game scene, and how these discussions have hardly evolved in the nearly twenty years they’ve been staged: ogrerun.com/2026/03/17/y...
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My 9 games! I wonder if there's anything people recognize 👀 #My9Games #私を構成する9つのゲーム my9games.com/s/4efbf08baf...
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Agree, it's why I always recommend reading @brkeogh.bsky.social's book The Videogame Industry does not exist. Games are a media, an art field. While it's understandable to want to help people pay bills, we undermine them by focusing so much on their monetization - especially when it's unrealistic.
Too much gamedev advice is dispensed assuming the end goal is a commercially viable game and maybe that's a problem? Making a financially load bearing game is so close to impossible that maybe setting that as the end point for all game development is creating wildly unrealistic expectations
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I'm excited to share that Game Poems Issue 1 is now live at www.gamepoems.com/issue01 A new online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames by publishing new games directly in a playable format. Thanks for playing and sharing!
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