Overclock The Ampwave

Overclock The Ampwave

@overclockampwave.bsky.social

A deaf ampwave who loves space, technology, fursuits, and muscle! 21 / asexual/aromatic / SFW Beginner at making shaders

169 followers293 following509 posts

fixed a bug with my world that caused the DMX control shader to behave differently for AMD vs NVIDA cards.. also fixed a different bug at the same time Neat! Poked around in the texture assets I bought for spaceships and interiors and they are all either just squares or atlased. hmm.

Did my part and filled out the forum! Everyone! go fill it out! voice your opinions on AI!

AI can be useful as a tool, but I ABSOLUTLEY DO NOT SUPPORT AI generated worlds/assets (shaders, models, scripts included!). for shaders and scripts, it can help, but having it all generated for you, and using it without understanding what the heck is happening internally is a HUGE NO-NO for me.

I hope the post didnt get the wrong feeling. I hate how AI is blatantly copying the creativity of others. I have noticed a sharp uptick in the number of slop worlds... the game is becoming something like VR Roblox! Dont know how to do stuff? ASK the community of humans! They will help!

Overclock The Ampwave reposted

I can't help but feel sad and defeated when seeing the Druffle. Every time I see them is a reminder of how I was taken advantage of, how others get credited for my work and passion while I get a foot note. I so direly want to not feel this way, i want to enjoy what I helped create, but I can't.

Am also lowkey worrying about my world since it is a combination of two of my world ideas that unintentionally converged onto a somewhat similar look to Furality Ultra Club FYNN, though it does have several notable differences.

View full thread

The new club, currently named "Club Radial", is a combo of the two, actually has functional DMX (uses MDMX), has moving platforms and will have a warp effect. but the stage will be able to transform in a few ways, with the warp ring able to undock being one, and a few custom laser fixtures!

Am also lowkey worrying about my world since it is a combination of two of my world ideas that unintentionally converged onto a somewhat similar look to Furality Ultra Club FYNN, though it does have several notable differences.

While Hypernav got to the point of having a unityproject and a warp shader, it never progressed past that. This is "Reoccurring Dreams", another club concept I had, didnt make it into Unity, but it just didnt vibe correctly with me, and there was not really a chill area..

New things that happened: Got MDMX working in my new club world and fixed a couple issues! Started on the new DMX generator for my world! (Wait how do I generate the error checking pixels) And also pondering doing an event on the 22nd!

I do like building giant things in games Like this behemoth.. found an 8 year old workshop build of the halo Ark, decided to build using the new 5x5 structural blocks. the small one is 1.5km and the big one is 4.8km wide. the largest functional ship I made is about 580m long.

after accidentally making unity shit itself six ways from sunday, it is now working fine again, adding spawn room, will do accessibility stuff tomorrow. Also, does anyone know what that screen photosensitivity blur shader is called and where I can find it?

I am on a path to start my club at... some point... But I feel like I also want to study how the distribution of 'popular' DJs within a lineup affects how many attendees are at an event throughout the night.. Like.. popular DJs playing one after another vs evenly dispersed

Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave Ampwave (yes I will do this with every ampwave pic lol)

mustard the nexu@mustardnexu.bsky.social

Day 10 of the new friends I made at MFF today is @faultyspeakers.bsky.social they're so cool I just had to get a pic with them. So glad I met them

ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave ampwave

EDDIE (FAINTED)@faultyspeakers.bsky.social

Oh look it’s Faint’s mom/maker @vryko.bsky.social 👀🤩 #mff #furfest

A whole ass document showing everything waterwolf has done? Nice!

howell❄️@howellthabear.bsky.social

I hardly ever dive into topics like these, but if you’re involved in the VR club scene at all, please give at least the short version of this document a read. docs.google.com/document/d/1...

I am struggling to understand what the context could possibly be even if its right in front of me... very random

Larka | 🎧REVERiE@larka.bsky.social

Don't even talk to me until you've RP'd being an apple tree by holding an apple up high & hiding from ur partner in another room while they hungrily stalk you out & find you, only to rip the apple out of you branch (hand) & proceed to violently start eating it like they've never eaten before.

Fixed an odd bug within the dmx data generator shader, and am now creating the system to generate different waveforms! It will include; Sine - the classic Sine 'bounce' - sine with an absolute value modifier Saw/Triangle wave - ramp input stuff idk Square wave - like binary

I have finally gotten the color pens functional in my world! It can sample from Audiolink's band colors, a hue brick, or even the video input itself! Now to get the bpm system working. Next step after that is the coding for the dmx data, and then the buttons