Andy Porter

Andy Porter

@phandy.bsky.social

'Phandy' - Art Director @ Gardens. Opinions my own. Concept Artist/Designer/Illustrator. Ex: Blizzard / Splash Damage. Artstation.com/phandy

1.9K followers517 following33 posts

Reminder for those attending LightBox this Saturday, I'll be at the Vessel Forge booth. Feel free to come say hello, chat about art and games, get a portfolio review or ask about our mentorship program. Also friends and colleagues, if are going, let me know and I'll try to come say hello!

Really happy to be joining the Vessel Forge team for this. I've always enjoyed helping artists I work with grow and develop, so I'm excited to find ways to offer this to more people outside of that. If you are interested reach out to Vessel Forge or get more info on the website.

Vessel Forge@vesselforge.bsky.social

📢 Announcing Andrew Porter…Our New Stylized Concept Art Mentor! @phandy.bsky.social's mentorship has a strong focus on stylized/painted work, game environments, and world-building. Apply early by adding his name to your application via our website—link below! 👇 vesselforge.com

Andy Porter reposted

Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more.

Andy Porter reposted

Replying to @nicholaskole.bsky.social

On Project Dragon/Everhaven I had the privilege of working alongside that kind of team- one example being Michael 'Orb' Vicente, who helped set a tone of caring deeply for the smallest details of the work he made: *sculpting rocks*. To this day, they are the loveliest game rocks I've ever seen.

Andy Porter reposted

controversial statement; this has far less to do with engine tech and for more to do with what skills are more easily trainable in a broad population. Technical parameterized realism is one of the easiest things to systematize so the labor market for realism is much deeper with lots of documentation

my one big takeaway from this years pile of Showcases is that Unreal Engine 5 has co-opted or sort of, I dare say, polluted the visual language of games, where nothing stands out theres a kind of mediocrity that comes with being "photorealistic I guess". PBR substance everywhere, but not distinct

Andy Porter reposted

Nightshade always puts these glitches in but that's okay. 💧Renosance Chamber💧 Vibrations from water droplets sound the 🔔. [I have more info, but I don't want to share it yet] Other bells floating around are called Ghost Bells.

Andy Porter reposted

It's my birthdayyy today so I'm going to ask for a cheeky lil artshare if you like my work since I'm still pretty new to the bluesky art community c: Hii I'm Marby, I'm from the UK and living in the US. I like world building and fantasy art, I'm also working on a personal game project for fun 🖤

A new painting (by me) I can share for the game we are working on here at Gardens. I still can't say much, but things are moving along smoothly and I'm excited for you all to see it when it's ready. I really appreciate all the enthusiasm everyone has shared with me about the art we've shown so far.

New Website! Some new art from the team and myself here at Gardens in the presskit, and a silly picture of me sneaking around a forest.

We're kicking off 2026 with a new website, a press kit, and a look back at the year just past which saw us running external playtests, hiking among the redwoods, and sleeping in racecar beds. Here's Gardens Interactive's 2025 Year in Review! 🐸 gardens.dev/blog/gardens...

Andy Porter reposted

Hi, I'm an Art Director & 3D Game Artist Available for hire 👐 I worked on award-winning stylized games Looking for the next project I can contribute to 👀 Please reach out! 💌 boury.charles@gmail.com RT appreciated ✨

Andy Porter reposted

one of my favorite activities: sitting less than two feet away from a cintiq and "just fixing one quick thing" with a mouse for about two and a half hours

Andy Porter reposted

Switching to traditional media is the best decision I'v made in a long time. It feels so much nicerto paint on real paper. With brushes for scale, you can also see how tiny my work is in person.

I got the fantastic Jusant art book recently, and as well as enjoying all the amazing art, I found this little treat inside! This genuinely made my year. I struggle with finding purpose in my personal art, so even though its small this really means a lot to me. Thank you @edouardcaplain.bsky.social.

Andy Porter reposted

Art directing anecdote: years ago an AD asked me to make a bunch of mood/refboards as the initial part of exploring a new area. It felt trivially easy to the point that I had impostor syndrome about whether I understood why I was spending time just collecting good examples of a visual theme

Andy Porter reposted

Zelda Williams (the daughter of the great Robin Williams) sure had a lot to say about the “Studio Ghibli style” AI images that have been trending recently. I think those people should read these posts and really think about what they’re doing.