Andy Porter
Andy Porter
@phandy.bsky.social
'Phandy' - Art Director @ Gardens. Opinions my own. Concept Artist/Designer/Illustrator. Ex: Blizzard / Splash Damage. Artstation.com/phandy
1.9K followers517 following33 posts
Andy Porter reposted
Really happy to be joining the Vessel Forge team for this. I've always enjoyed helping artists I work with grow and develop, so I'm excited to find ways to offer this to more people outside of that. If you are interested reach out to Vessel Forge or get more info on the website.
📢 Announcing Andrew Porter…Our New Stylized Concept Art Mentor! @phandy.bsky.social's mentorship has a strong focus on stylized/painted work, game environments, and world-building. Apply early by adding his name to your application via our website—link below! 👇 vesselforge.com
Andy Porter reposted
📢 Announcing Andrew Porter…Our New Stylized Concept Art Mentor! @phandy.bsky.social's mentorship has a strong focus on stylized/painted work, game environments, and world-building. Apply early by adding his name to your application via our website—link below! 👇 vesselforge.com
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Cover for a story by @jeffvandermeer.bsky.social vandermeer , author of *Southern Reach*.
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
The new oldcityblues.com homepage is finally live! All issues, from 2010 to 2024, are available to read here in a centralized hub.
Andy Porter reposted
Replying to @nicholaskole.bsky.social
On Project Dragon/Everhaven I had the privilege of working alongside that kind of team- one example being Michael 'Orb' Vicente, who helped set a tone of caring deeply for the smallest details of the work he made: *sculpting rocks*. To this day, they are the loveliest game rocks I've ever seen.
Andy Porter reposted
Have you seen some of the art for @gardens.dev's upcoming game? Yeah, it's that beautiful! 💚🌳 More info: gardens.dev/press
Andy Porter reposted
controversial statement; this has far less to do with engine tech and for more to do with what skills are more easily trainable in a broad population. Technical parameterized realism is one of the easiest things to systematize so the labor market for realism is much deeper with lots of documentation
my one big takeaway from this years pile of Showcases is that Unreal Engine 5 has co-opted or sort of, I dare say, polluted the visual language of games, where nothing stands out theres a kind of mediocrity that comes with being "photorealistic I guess". PBR substance everywhere, but not distinct
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
New Website! Some new art from the team and myself here at Gardens in the presskit, and a silly picture of me sneaking around a forest.
We're kicking off 2026 with a new website, a press kit, and a look back at the year just past which saw us running external playtests, hiking among the redwoods, and sleeping in racecar beds. Here's Gardens Interactive's 2025 Year in Review! 🐸 gardens.dev/blog/gardens...
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
I got the fantastic Jusant art book recently, and as well as enjoying all the amazing art, I found this little treat inside! This genuinely made my year. I struggle with finding purpose in my personal art, so even though its small this really means a lot to me. Thank you @edouardcaplain.bsky.social.
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
Andy Porter reposted
I loooove @cavesofqud.com and I wanted to try a little something about the Stilt !
Andy Porter reposted
Andy Porter reposted