Phaser / Richard Davey

Phaser / Richard Davey

@phaser.io

CTO and Founder of Phaser (https://phaser.io). A collection of mostly web game dev, geek stuff, retro gaming, pixel art, startup culture, anime and science nerdery.

532 followers466 following154 posts

Phaser / Richard Davey reposted

Phaser / Richard Davey reposted

Phaser / Richard Davey reposted

Issue #582 of Gamedev.js Weekly newsletter about @phaser.io Launcher, DOOM in TypeScript types, and A Prison for Dreams is out - go check it! gamedevjsweekly.com/582 #HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #Phaser #DOOM #TypeScript

gamedevjsweekly.comPhaser Launcher, DOOM in TypeScript types, and A Prison for DreamsCheck out issue #582 of Gamedev.js Weekly — the free, weekly newsletter about web game development.

Phaser / Richard Davey reposted

Phaser / Richard Davey reposted

Space Dude (& Friends (?)) I know I said no crossovers and this is technically a crossover (with @phaser.io), but: A) He's in the base game, and B) He gates a VERY powerful unlock (Darkana I: Sapphire Mist) So there. #VampireSurvivors

Phaser / Richard Davey reposted

upg is now running on the @phaser.io 4 beta version, which comes with a brand new webgl renderer! as such, i'm experimenting with running in webgl mode in chromium browsers, i'd love to do some high fidelity graphical work with shaders again #gamedev

Dog walked (4 boar encountered), house cleaned, emails replied to. Time to enjoy a few hours with this superb book (and magazine). 🧠 refresh time before a crazy busy upcoming week 🙂

Phaser / Richard Davey reposted

check out that new background blur on the upgrade buttons! this is possible (and performant) because @phaser.io provides great support for using dom elements as part of the game tree, so these are actually native button elements with blur filters on the background! #gamedev

Phaser / Richard Davey reposted

Wanted to make a quick Saturday prototype 😊 Here's Tower Game, a one-button action game, with modifiers and highscores Playable in browser on Itch: risse.itch.io/tower-game Based on example project by @phaser.io #gamedev #indiedev #screenshotsaturday

This is so cool 😄

Luis Montes@monteslu.com

Something fun for the weekend: Got Phaser @phaser.io working on a cheap Anberinc retro handheld device. Browser APIs WITHOUT a browser :) ✅ Canvas (2d) ✅ WebAudio ✅ Keyboard events ✅ Gamepad API ✅ localStorage Other browser-based javascript game engines work too! #gamedev #WebDev #javascript

Phaser / Richard Davey reposted

@expo.dev DOM Components has this experimental feature, useDOMImperativeHandle, that I really wanted to take out for a spin for a while now. Using the fantastic @phaser.io tutorial was a fun way to do it! Game runs in a DOM comp., and the UI (React Native) calls game functions directly via refs.

Months ago we built live chat into our Editor so users can talk directly with real human support. Most new users today enter prompts into it, expecting chatbot style AI. The world is changing. Fast.

Everything is a games platform. We have devs publishing to Discord, Reddit, Telegram, WhatsApp, Facebook, YouTube, Twitch, Ad Networks, Smart TVs, Steam, Itch, Epic, sites and portals. Web gaming is bigger than it has ever been.

2024 has been an incredible year for Phaser and I’m supremely proud of all the hard work we’ve done. Over 100 releases shipped by such a small dedicated team. 2025 is going to be game changing in many ways. Go big or go home. Stage 2 begins.

Phaser / Richard Davey reposted

Day 16 of our #AdventCalendar is live! 🎉 Dive into the nostalgia with our retro-inspired title screen, crafted with the help of the Retro Game Title Screen Generator by @phaser.io . Did you know that #ArcaneTD is built with @phaser.io ? #GameDev #Indiegame

Money = Team. And to coin a corny phrase from a wonderful producer I know: Teamwork makes the dream work 😅

Lwoleksii@lwoleksii.bsky.social

It's really pleasant to see how much faster the new improvements appear around Phaser since they've got some investment.