Outer Reach GameDev

Outer Reach GameDev

@playouterreach.com

Solo indie dev behind Outer Reach 🎮🛠️ A stealth-action adventure through covert wars, buried secrets, and the shadows between the stars. Wishlist: https://store.epicgames.com/p/outer-reach-001afd

738 followers1.6K following646 posts

Working on code today, but here’s something from earlier... Some of the stealth gameplay of walking a hostage around to ideally, perhaps a dark corner for interrogation... 🛠️🎮 #screenshotsaturday #indiegames #gamedev

Was just about to offer a spare GPU I had to another game developer, since they may have needed some extra hardware help and they... blocked me 🤷‍♂️🛠️ Ahhhh bluesky... 😅 #indiegame #gamedev

Started on melee combat coding today. Trying to get the balance feel in the mechanic somewhere between Last of Us & Uncharted 4. I think the tough part is going to be the head-to-wall and head-to-desk smashes. 🤔 #indiegamedev #gamedev

A huge thanks to everyone including all the new followers! Now have 4,600 on the Epic Store Wishlist for Outer Reach. Steam coming soon, still working on that store page 😅 🎮🛠️ #indiegame #gamedev

Unity Gamedev horrors: - Doors - Ladders - Active ragdolls - Save states - Motion matching - Retargeting avatar mismatches - Shadow performance - Baked GI artifacts - Navmesh agents getting stuck on corners - Anything to do with Timeline - 10k project settings - Asset bundle addressables

Don't listen to them. #gamedev #MondayMotivation "You can't make that alone." "Indie games means it looks like sh*t" "Unity isn't made for games like that" "Making a game is too hard." "Just get a normal job." "Leaving Twitter with 40k followers for 500 on Bluesky was dumb." "Give up."

Outer Reach GameDev reposted

Ok that trailer is incredibly charming and you should check it out.

Best Indie Games@clemmygames.bsky.social

A Japanese indie developer is making an exploration hidden object game about chasing after and searching for a bulldog, with the hand drawn ballpoint pen art certainly standing out. It's titled Finding Polka

Outer Reach GameDev reposted

I like this idea too. I would love to drop a finished game and be done with it. But also I have so much more I want to add that won't make it in the base game that I could add as dlc. Also it's a card game so it will be really easy to build upon after the core of the game is there.

KitKat@gm-kitkatarine.bsky.social

Fan of the idea of game devs releasing a game and then being done with it. Esp true for indies; if you do not want to be shackled to a project indefinitely, you should be given the grace to say "This was fun, I'm gonna do something else" and then leaving your game to vibe on the store or whatever.

Outer Reach GameDev reposted

People like to pretend in indie game dev that some areas of the project are more creative than others, but EVERY area requires creativity. Obviously art/writing/music are creative, but so is coding. Marketing has to be creative, and so does community management. You have to be creative everywhere.

Outer Reach GameDev reposted

One of the biggest indie game dev problems I have is when I am debugging and see a wonky looking interaction and stop the game to look into what happened. And then it turns out the game did it correctly and my interpretation of the game logic was just wrong. Or I forgot something and it didn't.

Outer Reach GameDev reposted

This whole concept in LOTR is one of my favourite parts of the whole book. “Evil fucks up because evil people fundamentally cannot imagine that others are not motivated by the same things as them” is another theme that feels relevant right now

Outer Reach GameDev reposted

Everyone once in a while some younger person will be like “Does anyone remember game X?” like it was some obscure back catalogue title, and it will be a formative, genre defining hit that people my age spent hundreds of hours playing

Outer Reach GameDev reposted

Folks looking for Game Dev Jobs, we've got some new opportunities! The WoW team and several others at Blizzard have unionized and are working on our first contracts - join us in making awesome games and better working conditions! 🧵 #GameDevJobs #GameDev

Outer Reach GameDev reposted

I see a lot of indie game devs talking about how much they enjoy playing their own game and like, I'm jealous. All I can think of is every little tiny thing that I could fix or improve or need to work on. Maybe it's just because I'm not done yet, but I can't see myself playing for enjoyment much.

Outer Reach GameDev reposted

#unitytip #gamedev Need to configure your characters in Editor in a particular pose? You can do so in OnValidate so you without having to click in the Animator window, select a clip, scrub the timeline for the right frame.

Outer Reach GameDev reposted

I like when I share someone on here and then suddenly they get noticed by people following me. Takes very little to help others and you can all do it by just hitting share on posts you actually like.

Outer Reach GameDev reposted

Outer Reach GameDev reposted

No dev or artist gets a chance to be seen or show what they have been working on without others sharing posts. It makes a difference and can lead to them finding work, selling prints and getting wish listed for games and it’s not much but it’s better then doing nothing and dose support them.

Unity 6.2 beta is out. The very long awaited MeshLOD is in it... something Unity has promised for the last 5 years 😮 But, no virtualized-geometry, unified renderer, or the rumored new RTGI "Lumen-like" lighting system. 😔 #gamedev #indiegamedev #unity3d discussions.unity.com/t/unity-6-2-...

discussions.unity.comUnity 6.2 Beta is now availableHi everyone, We’re excited to announce the first Unity 6.2 beta release, with a continued focus on Engine stability and performance, and invite you to try the new features we’ve rolled out. Your feed...

Rigidbodies can be expensive to use in Unity, but for some use cases, you can cheat. An example is the jiggle of equipment on a character's back as they run. Use GameObjectRecorder to record the transforms to anim clips, remove Rb's then use animator to replay as needed. #indiegamedev #unitytips

Unity tip: Use Invoke or InvokeRepeating instead of coding multiple timer loops with bool’s. Pro Tip: You can increment enum variables making 3-way toggles much easier: fooEnum++; #gamedev #unitytips