Polygonist

Polygonist

@polygonist.bsky.social

Professional polygon pusher

104 followers198 following143 posts

Pinned

Hi! I never really gave myself an introduction, so here we go: I’m a professional 3D generalist living in Canada with over 10 years of industry experience. I mostly work on interactive mixed reality/AR content for major brands, but I used to work on 3D animated kid’s TV shows. Nice to meet you!

Polygonist reposted

I feel obliged to once again reiterate that lay offs and closures are not a reaction to the economy, but a failure of leadership. Each wave of closures and layoffs should be looked upon as a consequence of greed and incompetence. If you can't keep your people employed, you are bad at your job.

I know I haven’t posted much, but I’ve been working on so many things lately. Maybe I should hone my focus a bit and finish something so I can post it 🤔

Polygonist reposted

Our feature tutorial/artist for today is this simple yet GROUND-BREAKING idea by the brilliant @sputnik2nd! Sometimes the KEY FORMS of ANATOMY can ELUDE us at CERTAIN ANGLES, and this is a great reminder that it's all just STACKING SHAPES! #manga #characterdesign #illustration

Polygonist reposted

money is pretty tight right now with the 1 salary thing, so I am announcing that I am opening myself up for some 3D work! I don't have the time for full environments or anything, but if you need: -a game ready Hero mesh or -a specific asset pack/kit send me a message 😀

Polygonist reposted

Our feature resource for today is an AMAZING FREE art tutorials site, featuring an INCREDIBLE range of tutorials created in collaboration with the awesome @clipstudiopaint and many of your favourite artists, (even us ;p ) see it all on the clip studio site!

Polygonist reposted

Our feature tutorial/artist for today are these great tips by @Capochiino1 on varying LEVEL of INTENSITY of your character's EMOTIONS, instead of happy, sad etc being fixed states. #gamedev #ART #illustration #manga #anime #comicart #drawing #DRAW #artists #tutorial #animation

Polygonist reposted

Replying to @fell.energy

dont buy games that fire their teams on launch

Here’s the 2 most recent, because the first doesn’t accurately portray what a handsome boy he is

Anthony Pham@viridianth.bsky.social

This is a cat checkpoint. Relinquish your most recent cat picture on your phone.

Polygonist reposted

Since I've been doing a lotta scenes with buildings recently I wanted to know how to do a cubemap parallax window in blender. So for those of you who would also find it helpful let me save you some steps (Make sure you use environment texture node):

Polygonist reposted

I think while well meaning, it can be a bit problematic to say "you must always love your art", because there is people who just can't sometimes (I see you), and it can put additional pressure on them to just be happy. So let me say this instead, to me, the self doubt is part of the-

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"The size and age of the Cosmos are beyond ordinary human understanding. Lost somewhere between immensity and eternity is our tiny planetary home." — Carl Sagan Milky Way over La Silla Observatory. 📽️: ESO/S. Brunier

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👉 See how Toolbag’s Bevel Shader is changing hard-surface workflows. The Bevel Shader has helped 3D artists streamline production, work more flexibly, and achieve cleaner results faster. art by Dan Kenton

Polygonist reposted

📷 How to create realistic camera lens materials In the real world, the anatomy of camera lenses is quite complex. To create a convincing 3D equivalent, an artist should understand the build and material makeup of the physical counterpart.

Polygonist reposted

Figured out a fun way to paint stylized wood grain textures using Gradient Maps (it's in Gimp as well as Photoshop, afaik). Just use a big soft brush and paint! You can also use blur, smudge, and gradients. It's like painting the history of a tree! 🌳😌🕊️ #gamedev #indiedev

Polygonist reposted

Could use some more slots filled if anyone is interested! Work would start as soon as I get back from my trip! 🙏🙏🙏 please dm if you'd like

Kuji (Comms Open!)@kujikawaii.bsky.social

✨Comm Prices ✨ Emotes/headshots: $25 flat/$35 shade Chibis: $30 flat/$40 shade Color Sketch: $50 thigh up /$70 full Clean cel shaded: $75/$95 Full rendered: $110/$140 Fightstick: Varies- message for details!

Polygonist reposted

Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way. There's not much info about the RenderingServer online, so I wrote about it: hexaquo.at/pages/using-...

Polygonist reposted

Catsuka@catsuka.bsky.social

Gorillaz "The Mountain" 8-minute short film is now online. Directed by Jamie Hewlett, Max Taylor & Tim McCourt at The Line studio. An homage to the golden era of 2D animation, produced with a hybrid analogue-digital workflow. >> www.catsuka.com/news/2026-02...