Raou

Raou

@raou.bsky.social

Pixel Artist | Gamedev | Musician Contact: raou.dev@gmail.com Other socials: https://raou.bio.link

1.4K followers214 following359 posts

Theres now conditional branches but it is a pain to make them using Godots inspector since its all just nested arrays I thought about making an editor but idk, I feel like that might be too big of a task for me alone right now #godot #gamedev

Raou@raou.bsky.social

I never got over RPG Maker's variable window and how easy it was using the same set of variables across various objects so I made one for Godot lol paired that together with a simple event system(I really like rpg maker what can I say) and I got a nice workflow for basic stuff

Raou reposted

I never got over RPG Maker's variable window and how easy it was using the same set of variables across various objects so I made one for Godot lol paired that together with a simple event system(I really like rpg maker what can I say) and I got a nice workflow for basic stuff

Raou reposted

I also hooked up Labels, ProgressBars and Buttons to the variables and event system. So now small prototyping or mini-games or whatever are also easier to do. #gamedev #godot

Raou@raou.bsky.social

I never got over RPG Maker's variable window and how easy it was using the same set of variables across various objects so I made one for Godot lol paired that together with a simple event system(I really like rpg maker what can I say) and I got a nice workflow for basic stuff

I also hooked up Labels, ProgressBars and Buttons to the variables and event system. So now small prototyping or mini-games or whatever are also easier to do. #gamedev #godot

Raou@raou.bsky.social

I never got over RPG Maker's variable window and how easy it was using the same set of variables across various objects so I made one for Godot lol paired that together with a simple event system(I really like rpg maker what can I say) and I got a nice workflow for basic stuff

I never got over RPG Maker's variable window and how easy it was using the same set of variables across various objects so I made one for Godot lol paired that together with a simple event system(I really like rpg maker what can I say) and I got a nice workflow for basic stuff

With this I don't need to hard code specific types of interactions, and I can easily create variations(if I want a specific door to make a sound before opening, I just add a "play se" somewhere in the chain)

Raou reposted

www.bfxr.net BFXR major update. I need to spend a *lot* more time with the presets of the instruments, but I was so immediately sold by the Mixfxr tool (that just overlaps two existing synths) that I had to put it live RIGHT AWAY. Try it out!

Raou reposted

I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io

Raou reposted

We're still in danger, I'd like to pay the rent until the end of the month, otherwise things might get bad. So if you'd like to help, it would be appreciated and you can get cool stuff! 🖤🖤🖤

We need more donations because things are looking bad financially! Here are some cool things you can get by supporting #Nechromia at ko-fi.com/2dchaos 🖼️$50+: Your own painting in-game! The paintings will be a huge part of the lore of the game and will be featured on the walls of the Castle!🖤

Raou reposted

just learned ambientCG has blender 5.2 remote asset library (no addon needed) 1k for free, all resolutions if you support on patreon this is cool af

Raou reposted

heya folks. So, right now I'm in a really rough spot and could really use some help. If you do or know someone who needs some pixel artwork please let me know ^^ Also, reposting this helps a ton too. Thanks ç-ç

za 'rata' (Commissions Open!)@ratazart.bsky.social

Hi there everyone! I'm Za, I'm a pixel artist currently open for commisions! I focus mainly on backgrounds and tilesets, but I can also do portraits and some spritework too. ^^ My portfolio is www.artstation.com/ratazart Feel free to contact me via DM's or email at ratazart@gmail.com

Raou reposted

I gotta figure out how to make them not collide with each other but its good enough for now I guess #gamedev #godot #blender

Raou@raou.bsky.social

I'm trying to figure out root motion in blender/godot and I'm currently getting my ass kicked by it.

Raou reposted

Rent is SUPER late, the new rent comes up tomorrow and I really could use some help with it! For a limited time: $35 you get a portrait in the game, $150 a character or your pet playable, $300 a room with it's own puzzles and theme! ko-fi.com/2dchaos

We need more donations because things are looking bad financially! Here are some cool things you can get by supporting #Nechromia at ko-fi.com/2dchaos 🖼️$50+: Your own painting in-game! The paintings will be a huge part of the lore of the game and will be featured on the walls of the Castle!🖤

I gotta figure out how to make them not collide with each other but its good enough for now I guess #gamedev #godot #blender

Raou@raou.bsky.social

I'm trying to figure out root motion in blender/godot and I'm currently getting my ass kicked by it.

Raou reposted

a spell that raises the ground to jump higher or block projectiles could be a fun mechanic #gamedev #godot

Raou reposted

prototyping a new wizard game :) I think "shoot" and "spawn" are the barebones I need to make pretty much any or most types of spells I can think of #godot #gamedev

prototyping a new wizard game :) I think "shoot" and "spawn" are the barebones I need to make pretty much any or most types of spells I can think of #godot #gamedev

Raou reposted

Time for a new trailer in our serie highlighting each playable characters of our JRPG #TakoNoHimitsu! This time we focus on Mylene Crew, the world most famous singer!🎤 #screenshotsaturday #pixelart #gamedev

Raou reposted

"LibreOffice 26.8 contains no generative AI features. Documents are not transmitted to remote services for processing, and no component of the suite requires network access to function. This is a deliberate position."

Linuxiac@linuxiac.bsky.social

LibreOffice 26.8 is now available with a new Paragraph Composer in Writer, native OpenType variable font support, Calc improvements, and better document compatibility. linuxiac.com/libreoffice-... #OpenSource #OfficeSuite