@godotengine.org @akien.bsky.social @coppolaemilio.com is there a reason the 4.8-dev7 release doesn't include a Linux x86-64 release? Download 404s, and I don't see it in the GitHub release. It has a fix I would love to test. downloads.godotengine.org?version=4.8&... github.com/godotengine/...
Regner
Regner
@regner.blok-andersen.com
Keyboard smashing monkey (builds, deployment, automation, infrastructure). Previously Splash Damage, Offworld Industries, CCP, United Front Games
238 followers124 following155 posts
You may want to consider back porting: Horde now has a UE_HORDE_PREFLIGHT_CL envvar. Using UAT CLI args you can pull -set:PreflightChange= but that is likely to go away or at least be deprecated in UE6 as we move towards C# BuildGraph. github.com/EpicGames/Un... #UnrealEngine
@coppolaemilio.com @godotengine.org @godot.foundation just a heads up: There is a discrepancy between godotengine.org and fund.godotengine.org with regards to the platinum sponsors. Battlefield is listed on one but not the other.
I guess fund.godotengine.org is a different repo than the godot-website repo? github.com/godotengine/...
I did not see this coming from @sentry.io, but am very excited it's happening! blog.sentry.io/perforce-int...
If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better. github.com/EpicGames/Un...
The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded. github.com/EpicGames/Un... #UnrealEngine #UEHorde #GameDev
If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that. github.com/EpicGames/Un...
Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs. #UnrealEngine github.com/EpicGames/Un...
Living in the UK just gets better and better by the day... blueprintue.com now blocks UK residents due to the requirement to verify user ages. #GameDev
These videos from Warlock Industries for @eveonline.com are stunning. youtu.be/hagF-jM_2g8?...
Thought it was required to give users the option to reject cookies. Either way, @10chambers.bsky.social you don't need cookies to give me "the best gaming experience" when I just wanted to see what games you make. Blah...
@mitsuhiko.at been looking at your VibeTunnel GitHub project and was curious, why do you only have Claude run tests on request? Why would you not want it running tests when it is done work to verify tests still pass?
I hate technology... so fucking much. This is yet another example of why I don't understand how anything in this world actually works and is in fact all built on some really shaky foundations. brandondong.github.io/blog/javascr...
Regner reposted
Just saw the @linusmediagroup.com video about the anyon_e laptop, and my god it's super impressive! I wish I was remotely as talented. LTT video: www.youtube.com/watch?v=A0sL... Devs web page: www.byran.ee
I have been testing this since yesterday, and my god is it really good: filepilot.tech
@eveonline.bsky.social talk to people on the tech team and get your account setup with a proper DNS name such as @eveonline.com. :)
Regner reposted
Godot's resource UID system is changing to better support scripts and shaders. Find out everything you need to know in our blog: #GodotEngine godotengine.org/article/uid-...
This is such a shame. I can only imagine the amount of stress this would produce for those running itch.
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
And tip #7893: some days don’t. Instead find the one thing that will make you happiest or most satisfied. Do that. Gotta replenish that good energy some times.
Gamedev tip #7892: You can actually only do one thing at time. Figure out the most important thing to do next and do that. Pick the single important thing that will move your game forward each day and make sure you get that done. You can do more, but make sure you do that one critical task.
This looks like a soilid bit of fun! Whislisted and looking forward to its release.
Slopecrashers is out on Steam TODAY! 🏂 If you loved Snowboard Kids, can't get enough of Mario Kart and want something with a soundtrack that goes unreasonably hard - this is for you! store.steampowered.com/app/1619580/... #gaming #indiegames #gamedev #games #snowboarding
Regner reposted
Bad people do bad things on the internet. :( Seems Godot is being used here as security software is less likely to mark it as bad.
A malware loader, “GodLoader,” has been found exploiting the Godot runtime. This highlights the importance of only downloading software from trusted sources. Full details: godotengine.org/article/stat...
The Infinity datasource plugin for Grafana is freaking amazing! Lets you very easily pull data from any HTTP endpoint and do some basic processing. grafana.com/grafana/plug...
This seems truly insane. Trying not to just react to headlines and fear monger, but everything I have been reading about this over the last few hours makes it seem like it is as it sounds. Am I missing something? Is Unity really this insane?
So Unity recently decided that the tiny startup I dayjob for needed to upgrade to Industry at 5k/year/seat. We had no chance to contest it because they would have killed our only product. They even threatened people we worked with in the past with the same. It's not just us. DO NOT USE UNITY!