Rowan Sender, Eternal

Rowan Sender, Eternal

@rowan-sender.itch.io

TTRPG Designer & Writer, genderqueer, they/them, 30s https://linktr.ee/rowansender Follow the Eternal Jam Bsky https://bsky.app/profile/eternaljam.bsky.social If you have TTRPG recs or want to collaborate send me a message!

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Rowan Sender, Eternal reposted

Respawn was cooking when they came up with the concept of the “Data Knife”, the knife that you stab into things to hack them.

Rowan Sender, Eternal reposted

Ten years of relentlessly hateful, comically elitist anti-democratic politics across the white people world, helpfully summarised. The wrong people are talking, the wrong people are deciding and it’s harming the careers of important people who actually matter. Smithers! Release the hounds

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It fits the genre emmulation but now that I'm on the other side of the travel, it does feel like grinding. It feels like the characters wouldn't level up enough if there weren't more distance between set pieces so there has to be travel rolls.

We really only have 2ish hours a week to play. I don't want to truncate things, but I'd really like for them to get to see more of the world and have more of their individual character's stories explored.

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There's a popular anecdote about MTG coming from a game of dnd that snowballed into this meta system of cards and abilities. I haven't started researching whether there is truth there, but I've heard that origin from somewhere before.

The original fiction of the game is that you the player are a planeswalker who is summoning creatures and casting spells within the world itself. This is still retained in the framing and naming of mechanical pieces. I don't know how common that knowledge is with the current playerbase

I worry I may be further off on Storm Rats V2 than I thought. Even since I rewrote it in like March, my design sensibilities and have refined quite a bit. It needs a lot of editing before it's where I want it to be.