SceneTree

SceneTree

@scentree.bsky.social

Promoting open source game development. Running GodotCon Boston. http://conference.godotengine.org/US/2026

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SceneTree@scentree.bsky.social

Tired of waiting for your functions to finish? Got a sync'ing feeling that blocking calls are cause for concern? "There's gotta be a better way!" Introducing @thebenbot.bsky.social's Async Godot! Turn those frowns upside down with asynchronous calls for all ages! m.youtube.com/watch?v=kPK9...

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Linking all videos as a mega thread. Here's @miziziziz.deeproot.dev talking tips and tricks. bsky.app/profile/scen...

SceneTree@scentree.bsky.social

Video time! First up is @miziziziz.deeproot.dev with Tips and Tricks From 9 Years of Making Games in Godot. If you've played Endoparisitic or Wrought Flesh, you can imagine they're are since exciting tips and tantalizing tricks. www.youtube.com/watch?v=wS0X...

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GodotCon has come and gone here in Boston and the feeling is surreal. Food, friends, and learnings were plentiful. We're only a small portion of the equation, so it's time to say our thank yous as we prepare for next year and begin releasing the cascade of videos. (Stay tuned for those links!)

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And finally, thank you to our volunteers who really made all of this possible. Thank you to all of our speakers. Thank you to all of our attendees. We love you all. Let's do this again soon.

GodotCon has come and gone here in Boston and the feeling is surreal. Food, friends, and learnings were plentiful. We're only a small portion of the equation, so it's time to say our thank yous as we prepare for next year and begin releasing the cascade of videos. (Stay tuned for those links!)

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Huge shout out to @w4games.com for both their sponsorship and their talks this year. Stay tuned for videos. Their contributions both to the engine and the conference are a massive boon for the community.

GodotCon has come and gone here in Boston and the feeling is surreal. Food, friends, and learnings were plentiful. We're only a small portion of the equation, so it's time to say our thank yous as we prepare for next year and begin releasing the cascade of videos. (Stay tuned for those links!)

Our first big thank you goes out to the @godot.foundation. We're all passionate about the Godot Engine or we wouldn't be here. Behind the scenes, there's a lot of work required on their end just to allow us to run it and we're super grateful for the trust placed in us to make this event phenomenal.

The most expensive parts of the conference could easily have been the venue. Thanks to @microsoft.com for hosting us at the NERD (New England Research and Development) Center this year. The space has been a life-saver. They remain committed to helping nonprofits and open source projects.