Fredia Huya-Kouadio

Fredia Huya-Kouadio

@m4gr3d.bsky.social

Godot Lead Android & XR maintainer Godot Foundation Board member Creator of the Godot Android Editor and of the Godot XR Editor Previously Tech Lead of the YouTube VR app, then Staff Engineer at Meta working on the HorizonOS XR App model

420 followers53 following73 posts

Fredia Huya-Kouadio reposted

#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...

The 3D Platformer sample has been our favorite to showcase the new @openxr.org Spatial Container! Keep up the great work @kenney.nl!

Kenney@kenney.nl

I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits

Fredia Huya-Kouadio reposted

i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing

Fredia Huya-Kouadio reposted

Progress on my Godot XR Jam game! You can now weld props together, which makes building tall towers actually... kind of feasible? #ScreenshotSaturday #godotengine #godot #vr #virtualreality #gamedev #indiedev

Fredia Huya-Kouadio reposted

Decided to work on my cozy puzzle game in Godot on the plane. I have it working on Vision Pro! Using Kenney assets of course!

Fredia Huya-Kouadio reposted

I've had this question from a few people, so time to give a quick set of instructions. If you want to run the Godot editor on Steam Frame, installing it from the Steam UI causes some issues. But there is a better way to run the Godot editor anyway and that is from the Desktop.

Fredia Huya-Kouadio reposted

#Godot 4.8 is going feature freeze, so I can spare some time for #Godot3 GodotGooglePlayBilling v1.4.0 is out! github.com/godot-sdk-in... It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements. Godot 4 users should use the newer version, v3.3.0.

github.comRelease 1.4.0 · godot-sdk-integrations/godot-google-play-billingThis is strictly a maintenance-focused update to help existing Godot 3.x projects comply with updated Google Play requirements. It upgrades the underlying Play Billing Library dependency from v7 to...

Fredia Huya-Kouadio reposted

I'm making a game for Godot XR Jam where you control a little drone with your hand, and you have to build a tower using random trash you find laying around. It's more difficult that I thought 😅 #godotengine #godot #vr #virtualreality #gamedev #indiedev

Fredia Huya-Kouadio reposted

We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here: godotfest.com/blog/cfp-boa... #godotengine #godot #godotcon

godotfest.comMeet the CFP boardGodotFest is a conference about the Godot engine, held in Munich. Meet the people reviewing talk proposals for 2026.

Fredia Huya-Kouadio reposted

We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine

Fredia Huya-Kouadio reposted

I created a new dev build (the first after the project rename) for the Godot XR Development Kit (was XR Tools v2). All v1 features are now working, I just have a bunch more demos and some tutorials to create for it. github.com/BastiaanOlij...

github.comRelease GXDK 1.0.0-dev2 · BastiaanOlij/godot-xr-development-kitThis new development build includes all the rebranding changes to Godot XR Development Kit. Also contains stability and climbing improvements and the start of a more comprehensive demo.

Automatic #Android build setup is available in #Godot 4.8 dev4! Give it a try, and let us know if you have any feedback! godotengine.org/article/dev-...

Godot Engine@godotengine.org

Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...

Fredia Huya-Kouadio reposted

I've just uploaded all my Starter Kit templates to @godotengine.org Asset Store, they'll be available for free (obviously) once approved. Stay tuned!

Fredia Huya-Kouadio reposted

Also @flammablepenguins.com with @rhinegames.com started an MIT PlayStation port so you can port to consoles entirely on code you own. Still work to be done but some games are in submission. Open future is best #godot #os #gamedev

Fredia Huya-Kouadio reposted

Coming up: 📆 • New game assets (August 24th) • Little Troubles in Spooky Town update (August 25th) • Kenney Solitaire update (soon) • Starter Kit(s) on Godot Asset Store (soon) • Asset Forge update (soon)

The #Godot #Android editor now makes up an healthy 5% of the development platforms, nice!

Godot Engine@godotengine.org

The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Fredia Huya-Kouadio reposted

📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...

godotengine.orgSubmissions open for Godot 2026 showreel – Godot EngineShowcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

Fredia Huya-Kouadio reposted

The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Godot Engine@godotengine.org

The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...

Another critical tool alongside the #Godot #Android editor to make #gamedev accessible on Android. Can't wait to get access!

Blender@blender.org

Here's a little sneak peek of the ongoing Android support project, for those who want to stay in touch with Blender development 🫆 #b3d

Fredia Huya-Kouadio reposted

View full thread

Some interesting stats covered in the talk: Installs for the #Godot #Android editor are up to ~2.5M, a 1M+ increase over a 12 months period, with more than 5000 daily installs and over 150K monthly active users!

Fredia Huya-Kouadio reposted

My GodotCon talk is live! It is really about Xogot on Mac.

SceneTree@scentree.bsky.social

Like Godot but wish you had it on the go? Fredia covered Android, but the folks at @xogot.bsky.social have something really cool and special on iPad, iPhone, and Mac. @migueldeicaza.bsky.social gives us the scoop on what they've done and what comes next. www.youtube.com/watch?v=jQym...

Fredia Huya-Kouadio reposted

If you UK based gamedev who loves XR with no or little industry experience making stuff can you replay to this stuff your making or doing in XR. Esp if its in #godot but VRChat or other cool stuff would be great to see. #gamedev #xr #vr

Fredia Huya-Kouadio reposted

Finally figured out the nightmare meta render bug we were running afoul of tiled GPU binning and alpha issues. The minimal style of Augmental Puzzles is built around early 2000 round vibes which is hard to deliver just right. We had to add backplates, and some small changes. #gamedev #godot

Fredia Huya-Kouadio reposted

GodotCon has come and gone here in Boston and the feeling is surreal. Food, friends, and learnings were plentiful. We're only a small portion of the equation, so it's time to say our thank yous as we prepare for next year and begin releasing the cascade of videos. (Stay tuned for those links!)

Fredia Huya-Kouadio reposted

Runtime texture drawing, VirtualJoystick nodes, more flexible UI animation, and new 3D lighting are coming to Xogot with Godot 4.7. Godot 4.7-based Xogot builds are now available in the XogotBeta TestFlight. Read what’s new and take your projects for a spin: blog.xogot.com/xogot-is-mov...

blog.xogot.comXogot Is Moving to Godot 4.7Godot 4.7 brings new 3D lighting, runtime texture drawing, built-in virtual joysticks, more flexible UI animation, and better controller support to projects built in Xogot.

Fredia Huya-Kouadio reposted

Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!

Game Maker's Toolkit@gamemakerstoolkit.com

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Fredia Huya-Kouadio reposted

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Fredia Huya-Kouadio reposted

Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.