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Fresh from GodotCon Boston 2025, here are the latest Godot Android & XR updates godotengine.org/article/godo...
Fredia Huya-Kouadio
@m4gr3d.bsky.social
Godot Lead Android & XR maintainer Godot Foundation Board member Creator of the Godot Android Editor and of the Godot XR Editor Previously Tech Lead of the YouTube VR app, then Staff Engineer at Meta working on the HorizonOS XR App model
420 followers53 following73 posts
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Fresh from GodotCon Boston 2025, here are the latest Godot Android & XR updates godotengine.org/article/godo...
Fredia Huya-Kouadio reposted
#GodotEngine will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities. Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: www.khronos.org/blog/openxr-...
#Godot + Blender on Android, a perfect match! godotengine.org/download/and...
This is the Blender on Android project’s presentation, shown at #BCON26. Download the demo APK to see the current progress for yourself: download.blender.org/demo/tablet/... #b3d #devfund
Fredia Huya-Kouadio reposted
This is the Blender on Android project’s presentation, shown at #BCON26. Download the demo APK to see the current progress for yourself: download.blender.org/demo/tablet/... #b3d #devfund
The 3D Platformer sample has been our favorite to showcase the new @openxr.org Spatial Container! Keep up the great work @kenney.nl!
I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
Fredia Huya-Kouadio reposted
I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
So, did a quick video on installing the Godot editor on the Steam Frame: www.youtube.com/watch?v=frFV...
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
#Godot 4.8 is going feature freeze, so I can spare some time for #Godot3 GodotGooglePlayBilling v1.4.0 is out! github.com/godot-sdk-in... It's a strictly maintenance-focused update for existing #Godot3 projects to meet google play requirements. Godot 4 users should use the newer version, v3.3.0.
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here: godotfest.com/blog/cfp-boa... #godotengine #godot #godotcon
Fredia Huya-Kouadio reposted
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
Fredia Huya-Kouadio reposted
Hey, we just wanted to mention that with just 1000 subscribers more we could bring OVERGROWN project to the next stage. Join Blender Studio today with 20% OFF for your subscription: studio.blender.org/join/plan-va... #b3d #blenderstudio #openmovie
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
I created a new dev build (the first after the project rename) for the Godot XR Development Kit (was XR Tools v2). All v1 features are now working, I just have a bunch more demos and some tutorials to create for it. github.com/BastiaanOlij...
Fredia Huya-Kouadio reposted
My teammate @cashewolddew.bsky.social made this interactive shader preview for the upcoming free lesson to get started with shaders from zero in the Godot game engine. Coming soon to our free library!
Automatic #Android build setup is available in #Godot 4.8 dev4! Give it a try, and let us know if you have any feedback! godotengine.org/article/dev-...
Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...
With github.com/godotengine/..., #Godot 4.8 will automatically install and set up the #Android & Java SDKs if the editor detects they are not installed. This should greatly simplify the Android export process!
Fredia Huya-Kouadio reposted
I've just uploaded all my Starter Kit templates to @godotengine.org Asset Store, they'll be available for free (obviously) once approved. Stay tuned!
Fredia Huya-Kouadio reposted
Also @flammablepenguins.com with @rhinegames.com started an MIT PlayStation port so you can port to consoles entirely on code you own. Still work to be done but some games are in submission. Open future is best #godot #os #gamedev
Godot adoption is rising: what are devs getting out of the engine?
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...
Fredia Huya-Kouadio reposted
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Fredia Huya-Kouadio reposted
Missed our GodotCon Boston talk? The full video is up. How we doubled Vulkan frame rates on the Quest 3, the rendering work we did for Meta and Google, now upstream in Godot. www.youtube.com/watch?v=d8HF...
Fredia Huya-Kouadio reposted
Using Godot for creating XR games and applications In this presentation we will look into Godot's XR capabilities, how to get started with it and what opportunities are out there. Learn more: galaxygamesfest.com/content/spea... @mux213.bsky.social #galaxygamesfest #gamedev #xr #vr #godot
Fredia Huya-Kouadio reposted
Xogot Jam 4 starts in less that 24 hours. Work entirely from iPhone or iPad, try the latest Xogot for Mac Beta, or move between Godot and Xogot as your project takes shape. Still time to sign up: itch.io/jam/xogot-ja...
Fredia Huya-Kouadio reposted
Good news! The Call for Proposals for #GodotFest 2026 has been extended until 31 August. If you've been thinking about sharing something you've built with Godot, you now have a little more time. Read the details: godotfest.com/blog/call-fo... #GodotEngine #GodotFest #GameDev
Fredia Huya-Kouadio reposted
Replying to @scentree.bsky.social
Today, it's time for another official update from @godotengine.org @godot.foundation, What's New in Android with @m4gr3d.bsky.social www.youtube.com/watch?v=VfSB...
Fredia Huya-Kouadio reposted
My GodotCon talk is live! It is really about Xogot on Mac.
Like Godot but wish you had it on the go? Fredia covered Android, but the folks at @xogot.bsky.social have something really cool and special on iPad, iPhone, and Mac. @migueldeicaza.bsky.social gives us the scoop on what they've done and what comes next. www.youtube.com/watch?v=jQym...
Fredia Huya-Kouadio reposted
Choo choo! GodotCon Boston video train is leaving the station. Our engine train is powered by @clayjohn.bsky.social with the Godot Rendering Team Update. www.youtube.com/watch?v=AX3l... Posting multiple videos a day for the next few weeks!
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
We've rewritten Learn GDScript From Zero in Godot 4, fixing many issues along the way. Please help us test the beta release! gdquest.github.io/learn-gdscri... You can report any issue you encounter from within the app.
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Runtime texture drawing, VirtualJoystick nodes, more flexible UI animation, and new 3D lighting are coming to Xogot with Godot 4.7. Godot 4.7-based Xogot builds are now available in the XogotBeta TestFlight. Read what’s new and take your projects for a spin: blog.xogot.com/xogot-is-mov...
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Similarly, in Kenney Jam about 55% of all entries were made using @godotengine.org!
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Fredia Huya-Kouadio reposted
Fredia Huya-Kouadio reposted
Wanted to try out Godot on my Android tablet. Not only does it run well, it runs my project (aimed at PCs) perfectly. Besides some mysterious errors that don't show on PC but also don't seem to affect anything. I'm in awe @godotengine.org, amazing job to all the contributors that made this possible.
Fredia Huya-Kouadio reposted
Our GodotCon Boston talk is now up as a blog post: how we doubled Vulkan frame rates on the Quest 3 Years of rendering work for Meta and Google, contributed upstream to Godot. Foveated rendering, multi-threaded rendering, spec constants, FP16, & content tips you can use today tinyurl.com/fdhn437u