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Pinned reminder you can keep up with my current project "the machine that BREATHES" by wishlisting on steam: store.steampowered.com/app/1126210/...
shweep
@shweep.dev
game developer https://shweep.itch.io/ making the machine that BREATHES - chained to the earth - #gamedev my feed if you want to see just updates NS, Canada https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ https://shweep.itch.io/
1.4K followers710 following1.6K posts
Pinned
Pinned reminder you can keep up with my current project "the machine that BREATHES" by wishlisting on steam: store.steampowered.com/app/1126210/...
Need to market translations now or else it's a 50/50 if a random patch that comes out is human made or not, aka Schrodinger's Translation
Proud to announce that we're working on an English patch for Takara's "Schrödinger no neko" on PS1! A team effort with @cadensia.eurosky.social and @superretropolygons.bsky.social No release date yet, stay tuned for updates, and enjoy the trailer for now! ✨ youtu.be/HOoSvz7-oIs #FanTranslation #PS1
shweep reposted
FF7 scenarios with pre-rendered backgrounds were always a mystery to me during childhood; but even to this day it's still something that amazes me. Now you can inspect every single Final Fantasy VII stage, including the 3D path + variations. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame
Pet project: 1) Advanced PS1/N64 game extraction (+all animations). 2) Website where you can browse and compare models, textures, animations, FMVs, for preservation. Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame #N64
Gas lighting you with dead end mazes. "No YOU went the wrong way."
Story about not art: I know a lot of people are on the "games not art" weirdo train, but I met a guy once who claimed games can't be art because level design is inherently manipulative. The emotional reactions couldn't be "authentic" because you're led to them.
shweep reposted
speaking of zelda, did you know that back in 2001, somebody made a 20 hr rpg in rpg maker 2000 set in the ocarina of time world w/ a functioning day/night system
Ive been playing RS1 on the snes and it's not too bad with a primer The battle to exploration ratio is horrendous tho. Go through a whole dungeon full of easy encounters where your 6 party commands take up the entire combat time, then you find out you cant kill the boss and then have to leave
this 100%, the different races were cool. going to taverns get quests were cool; they have this cool world, characters live in, RS3/Saga 1 especially. my gripe is you only find out thru trial and error/how the game should be played - it'd be cool if the game was more accommodating with this failure.
what if bubsy3d was actually good is my first impressions
Nice, confirmed that the next episode of Future Jumpers is in development: STYLE INDIRECT. Also that despite being built on Godot, it's yet another 3D platformer (there's been a bunch recently, including Valkyrie Saga) made using Trenchbroom, the Quake 1 editor. Quake is neo-retro chic these days.