Snix

Snix

@snickerwicket.bsky.social

Make games pet dogs

142 followers91 following41 posts

Snix reposted

I did some icons and emotes for this game and it's out now!

Punch Upon a Time - DEMO OUT NOW!@teamsupersaurus.bsky.social

Punch Upon a Time is OUT NOW! Lock in your fav fairy tale characters & queue up for a brand new party fighter! - Smash controls meet Mario Party mini-games - Squad up with friends (or strangers!) against the world - Play through rounds of 40+ modes and mini-games - Last team standing wins!

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Character design work by Katsuhiro Otomo for Harmagedon (1983), dir. Rintaro, Madhouse/Project Team Argos This job was Otomo's first in the anime industry, and the realistic style he used here had a huge impact on other artists

Snix reposted

Today is my son Elias’s birthday. Imagine this is your child, losing his sight while you can’t save him. He has already lost one eye, and the last light is fading. Please give Elias the birthday gift he needs most: a chance to see again. Verified by : molly shah✅ chuffed.org/project/196611

Been working on a game I'm calling GRAIL, will be a very small scale skirmish tabletop wargame. Ignore the Zelda shield lol it's a prototype.

Trying to figure out scale and shape of the body parts now, how many points of articulation I want. The plan is to have them still on a base mainly for stability purposes but I'm thinking about trying to work out a way without.

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Cosmic Knights: "Space faring failed to liberate mankind, instead it brought about an age of neofeudal diviinity. Kings and Lords who's vassals raised them to the status of petty gods, filled with such ravenous faith they did not fear explosive decompression, but welcomed it."

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WYVERN ERA I finished the cover!! Game should be out in November-ish. I trimmed up the document to about 100ish pages. It has a dizzying amount of illustration inside 😵

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Wyvern Era is finally starting to wrap up 🦖🌟 The game is slated to be around 180ish pages of pure monster hunting tactics goodness. It'll have 9 weapon classes, 30+ monsters, and 24 battle maps. Also~ I've said it elsewhere, but I'm almost certainly going to be releasing the game for free on itch!

So cool

Matheus Graef@omiosures.bsky.social

Heavily inspired by Morrowind, Planescape and 70's Star Wars with a dash of bronze age and art nouveau. The mood? Conan after Conan: all the heroes are dead and this is the world they built. That's OMIOS URES, my weird fantasy RPG. And it's FREE on itch.io! matheusgraef.itch.io/omios-ures

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funeral rites

Matheus Graef@omiosures.bsky.social

dwarves are little people made of metal. the older they are, the greener their skin (from the patina). when dwarves die, they are traditionally smelted and forged into weapons or armor to be passed on as family heirlooms.

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did you know i have an amazing game you can play for free that's full of many animals and things. and they all do funny little animations when you find them

splendidland🌱@splendid.land

Formless Star is out now! Travel to a mysterious ever-changing planet and gather data on the animals that live there. There's 60 different creatures to find, all with unique behaviours and descriptions! Get the game for free (or pay what you want) here! splendidland.itch.io/formless-star

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Finish things. At a certain point you're no longer making productive decisions and you just need to hammer something down as a final product. It will never, ever, EVER be perfect. Still worth calling it finished.

🦎Galileo🍉@galileogb.bsky.social

ARTISTS: quote with some random art advice!!

Snix reposted

Figured out a neat little trick to do procedural directional pointers on speech bubbles without any code or shaders: Just rotate a child node under a vertically squished parent! Works best if the bubble has a simple shape and the pointer is chonky. #GodotEngine #gamedev #indiedev

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~Mega Wyvern Era Monster Booster Pack~ (ultra rare holo inside) The Stampede! 14/30 monsters complete for the base game.

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Fun fact: They did this exact same thing in 3D with the characters in Vagrant Story All you have to do is duplicate the model, offset it by a few onscreen pixels, and set it to fullbright/tinted. The lit character model hides the polygons of the secondary mesh, giving a nice rim light

Supper Mario Broth@mariobrothblog.bsky.social

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.

Snix reposted

Art Friends: Post a monster! Here is the Pyopteryx, a low level encounter for Wyvern Era! I am about to enter a drawing stupor where i draw like 30 more weirdo monsters for this project

Oni@onidraws.bsky.social

Artist friends: post a monster! My wish for this year is that I can draw more spooky monsters