Sam Armstrong

Sam Armstrong

@spacewizarduk.bsky.social

25 | 3D Artist from the UK! πŸ‡¬πŸ‡§ (He/Him) 🎨: spacewizard.artstation.com

152 followers247 following37 posts

Sam Armstrong reposted

Have you made stylized characters in Unreal and run into shadow issues with morph targets and physics? New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier) protowlf.com/unreal/unrea... #unreal #ue5

Sam Armstrong reposted

Unfortunately, I’ve recently been made redundant, so I’m now on the lookout for my next opportunity as a 3D Environment Artist πŸ’Ό. If you know of any opportunities or are looking for an environment artist, please feel free to reach out or share this post. Any leads would be greatly appreciated!🩷

Sam Armstrong reposted

Happy #PortfolioDay gang, I’m a hardsurface artist currently working at HTXLabs Still looking to reconnect with mutuals from Twitter and new faces too! Haven’t been posting a whole lot but there’s things behind the scenes! #hardsurface #gameart #gamedev

Sam Armstrong reposted

If I haven't missed something I think the first house now has everything and is ready for polishing and detailing But first I need to get the second house and then the rest to the same level

Sam Armstrong reposted

I got a bit more than just a peeper now! Everything is still a work in progress, as i am just creating some drafts for the foliage! Next i will probably get out Houdini to create some nice rocks! 🐟

Sam Armstrong reposted

Finally, after what seems like forever, The Detective's Desk is finally finished! ✨ This took me quite a while, but it has also been a HUGE jump in my skills, so I am quite proud of what I have achieved! #GameArt #3Dart #UE5 Breakdowns below!

Finally, after what seems like forever, The Detective's Desk is finally finished! ✨ This took me quite a while, but it has also been a HUGE jump in my skills, so I am quite proud of what I have achieved! #GameArt #3Dart #UE5 Breakdowns below!

Sam Armstrong reposted

Just wrapped up my hand painted Sea of Thieves fan art, go check it out, likes on Artstation are appreciated as well as shares here πŸ΄β€β˜ οΈ www.artstation.com/artwork/981ZYa #seaofthieves #xbox #zbrush #blender3d #b3d #madewithsubstance #affinityphoto

artstation.comSea of Thieves Fan Art, Mark NormingtonI started this project to stretch my legs in zBrush again after having some time off from stylised sculpting, and I really wanted tackling something by handpainting it. Sculpted in zBrush, with some ...

Sam Armstrong reposted

This was a render submitted for approval of the final in-game textured BD-1 model updated from JFO to Survivor where he got some more polygons and the addition of the BD-Nocular port on the back of his head. #art #gamedev #bd-1 #jedisurvivor #starwars

Sam Armstrong reposted

I’ve been working on the locker textures for my Alien inspired environment. Some tweaks might be needed after it’s in UE but I’m overall happy with where it’s at. #gameart #3dart #alienisolation

Sam Armstrong reposted

High polys for a landfill kit for Call of Duty: Black Ops 3 made with 3DCoat #art #gamedev #highpoly #environmentart #callofduty #blackops3

Sam Armstrong reposted

While I am here, just thought I would show a bit of my latest WIP project in UE5, Zbrush, Blender, and Photoshop. Almost finished. Will keep sharing more, and I would like to share some tips and tricks for how I make my 3D environments in the future. Anything you would like to know?

Sam Armstrong reposted

Hello Bluesky! I'm Valerie, a 3D Environment Artist working in the game industry & creating worls one polygon at a time. I've been lucky enough to contribute to various projects over the past few years. Excited to connect, share, and explore creativity together! 🎨✨ #3DArt #EnvironmentDesign

Sam Armstrong reposted

Some of my fav sculpts from SW:Jedi Survivor. The two statues were the biggest challenge because of the scale of them compared to Cal. Depending how close the player gets to them, you have to keep in mind the detail on the sculpt so it doesn’t look low resolution when up close.

Sam Armstrong reposted

Creating droids, lightsabers, & landspeeders are a big part of the job on Respawn's Jedi team. But sometimes duty calls for you to design & model a kitchen blender from a galaxy far, far away. Made for the kitchen in Pyloon's Saloon on Koboh. #starwars #art #props #jedisurvivor #videogameart