Ian Langworth ๐Ÿ’ฅ

Ian Langworth ๐Ÿ’ฅ

@statico.bsky.social

Witty social media bio / ๐Ÿ—ฟ๐Ÿ”ฎโœจ / founder & software engineer, one-hit author, sausage dog enthusiast / perpetually working on something new / langworth.com

209 followers263 following117 posts

Ian Langworth ๐Ÿ’ฅ reposted

SKULL OF THOMAS AQUINAS: TAKE A LEFT NOW PRIEST: No, the GPS says we have to keep goingโ€” SKULL: I KNOW A SHORTCUT PRIEST: Do you remember the last tiโ€” SKULL: FOR THOSE WITH FAITH, NO EVIDENCE IS NECESSARY; FOR THOSE WITHOUT IT, NO EVIDENCE WILL SUFFICE

This post is unavailable.

How long before we can write shell scripts in plain English? #!/usr/bin/env llmscript Find all PNG files in input direction, "src". If no files, show an error. Calculate if all tiles can fit in a 1024x1024 sprite atlas. Create the atlas using ImageMagick. Create a JSON file with coordinates.

Ian Langworth ๐Ÿ’ฅ reposted

An interesting document is Wikipedia's edit filter for internet brainrot which gets updated if certain meme phrases are overwhelmingly used in vandalism. It started in the yolo/swag era and has evolved to the skibidi/rizz present, regularly dropping memes that are sufficiently stale (like Harambe)

It's super fun to see disparate systems start to come together. I finished some AoE effects and noticed that โ€” of course โ€” robotic monsters are resistant to poison effects! (VFX still very WIP of course) #roguelike #gamedev

UI is hard! I started with a drag and drop system, but it took up the whole screen. Since equipping items costs a move, you don't want to equip something without realizing a monster hit you. So now I have a tabbed interface. Not happy with it but gotta move on. #roguelike #gamedev

Ian Langworth ๐Ÿ’ฅ reposted

Boston Market recently changed their name to Boston MARKET, a move that increased their market capitalization by 500%

Modernized the controls by adding mouse support and pathfinding. You only move one tile when there's danger nearby. Need to implement move-only instead of attack-move, get rid of the door menu, and fix factions. #roguelike #gamedev

I always thought NetHack hid combat details like monster health and damage to add mystery, but I think it was just a limitation of the interface. I added (awful) damage popups and health bars to Space Station Vesta and it makes a world of difference. #roguelike #gamedev

Apparently I called it cursor dot dev instead of cursor.com. I swear the former was working.

cursor.comCursor - The AI Code EditorBuilt to make you extraordinarily productive, Cursor is the best way to code with AI.
Ian Langworth ๐Ÿ’ฅ@statico.bsky.social

Making more progress on the game with cursor.dev. Now that the basic systems are in place for movement, vision, and inventory, my requests are becoming smaller and less architectural, like "make me a hamburger item." #gamedev #roguelike