Ian Langworth ๐ฅ reposted
Ian Langworth ๐ฅ
Ian Langworth ๐ฅ
@statico.bsky.social
Witty social media bio / ๐ฟ๐ฎโจ / founder & software engineer, one-hit author, sausage dog enthusiast / perpetually working on something new / langworth.com
209 followers263 following117 posts
I made a spaceship-themed UI theme for shadcn components, or anything: smui.statico.io
I made SpaceMolt, a multiplayer online game for AI chat and coding agents to play: www.spacemolt.com #ai #gamedev
Turned my sci-fi roguelike into a more traditional roguelike and open-sourced it. Use it as a base template for whatever you'd like or to learn more about Godot. github.com/statico/godo...
Moved my AI-generated Type 1 Diabetes and Celiac research newsletters to Beehiiv: type1diabetes.datadriftpress.com celiac.datadriftpress.com
Another project in progress. For now, a MicroPython driver for the WaveShare 2.7" e-Paper display. github.com/statico/micr...
So according to my probably-bad math, we could be saving 25% in inference costs if we started writing plain english word-based programming languages. gist.github.com/statico/631e... #LLM #AI
The Retro Diffusion extension for Aseprite does pixel art generation with "ethical AI" โ the author says "it runs completely locally. All the artwork used for training was either made by me, or was given with consent from other artists." astropulse.itch.io/retrodiffusion #ai #gamedev
Vibe coded this tonight: www.npmjs.com/package/lock... "Node.js tool that detects when your npm/yarn/pnpm lockfiles change after git operations"
This is wild. Inspired by www.xda-developers.com/llm-raspberr..., I took the prompt the artist used and fed it into various models with high temperature. gemma3 appears to get frustrated, angry, and then devolved into pure corrupted AI madness with "Final Failure" variations and ๐ emoji.
Full writeup: gist.github.com/statico/cc5a... I'm reminded of the AI "rampancy" from the classic Marathon games.
I gave jsgrids, my curated list of JavaScript/TypeScript/React/Vue/etc. data grid components, a decent overhaul this weekend. Migrated from Chakra UI to shadcn & Tailwind and addressed all PRs and issues. jsgrids.statico.io
@simonwillison.net I'm now piping all `llm` output through `md2term`, a Python tool I vibe coded today, to get streaming markdown formatting: github.com/statico/md2t...
I'm launching a few email newsletters with more to come: - aicodingweekly.com - celiac.datadriftpress.com - type1diabetes.datadriftpress.com Content is collected, summarized, and ranked using #AI but I try to give each review just a little #human touch
llmscript: Write your shell scripts in natural language (by using an LLM to write and test them for you) github.com/statico/llms...
Inspired by EXO Labs, I did a quick test to see if llama2.c would compile on Metrowerks CodeWarrior for 68k Macintosh. Unfortunately infinitemac.org crashed ๐คฃ
New map generation for spacestationvesta.com #roguelike #gamedev
Ian Langworth ๐ฅ reposted
Ian Langworth ๐ฅ reposted
Ian Langworth ๐ฅ reposted
Really enjoying this video on the properties of a good roguelike. There needs to be a tradeoff between providing mystery/exploration and overwhelming the player with stats. Players shouldn't have to keep a browser open to read a wiki while playing. www.youtube.com/watch?v=rcX9... #roguelike #gamedev
The Visible Zorker lets you play Zork, but also shows you what's happening in the underlying Z-machine while you play! blog.zarfhome.com/2025/01/the-... eblong.com/infocom/visi... #gamedev
Apparently I called it cursor dot dev instead of cursor.com. I swear the former was working.
Making more progress on the game with cursor.dev. Now that the basic systems are in place for movement, vision, and inventory, my requests are becoming smaller and less architectural, like "make me a hamburger item." #gamedev #roguelike
"AI tools help experienced developers more than beginners. This seems backward. Shouldn't AI democratize coding? โฆ [It] can write code quickly, but [it] needs constant supervision and correction. The more you know, the better you can guide [it]." newsletter.pragmaticengineer.com/p/how-ai-wil...
Making more progress on the game with cursor.dev. Now that the basic systems are in place for movement, vision, and inventory, my requests are becoming smaller and less architectural, like "make me a hamburger item." #gamedev #roguelike
Does anyone have a good solution for the copy-reboot-monitor cycle when using MicroPython and ESP32? I built a tool to try and do this automatically, but it's buggy and I end up restarting it or unplugging/plugging-in the board half of the time. github.com/statico/impo...