Studio Fae-Wilds
Studio Fae-Wilds
@studio-faewilds.bsky.social
Illustrator and worldbuilder turned passionate lower intermediate game-dev. Working on: untitled isometric sandbox game I do not represent Godot. My opinions are my own. English/日本語 #IndieGameDev #Godot #Illustration
1.6K followers1.6K following924 posts
Studio Fae-Wilds reposted
Studio Fae-Wilds reposted
BRUTAL, the framework behind RimWorld's Waylith engine, releases its source code #SourceCodeRelease #GameDev #BRUTAL #RimWorld
Hey @deanhall.bsky.social I don't have a reddit account so I've not been able to participate in your AMAs re: brutal framework and most of my development experience is in Godot but have been working towards more general c# knowledge. Since we are both ss13-like maniacs I was curious if you'd give
You can tell that the whole "AI is gonna destroy the planet!!!" thing is a fake excuse because if it were true we'd be repeatedly flooding the internet with information stating we can just take down the entire power grid, disable the satellites and render a rogue ai completely powerless within hours
Studio Fae-Wilds reposted
they're straight up banning people for hurting the poor widdle feelings of AI boosters. but meanwhile if you're in charge of the site its ok to call people who don't use AI "delusional liars" so that's cool ps: quoted post said the account(s) got unbanned in a reply but they're still gone for me
Just saw my first instance of an account getting nuked by mods over nothing in realtime, @dpad.fm got ethered because an account associated with it hates GenAI shit
Having issues with Godot's sprite rendering not being set up to work for layering like this out of the box. Terrain plays nicely with itself but non-tilemap entities are left out of the layering equation unfortunately Some placeholder plants by infrared baron: www.artstation.com/infrared_baron
Studio Fae-Wilds reposted
Studio Fae-Wilds reposted