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Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

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From a programming perspective, GDScript is so fun to use. Much nicer syntax compared to C# and you can literally drag objects from the scene into the code editor to get their reference. The way Godot's scripting section integrates with the rest of the engine makes me never want to go back to Unity.

In the last ~year I made the decision to go as open source as possible going forward, and I have to wonder if other people are feeling the same way? I'm burned out. Also, I am happy to see Other making some strides. The Other engine isn't as widely used, but the documentation is really expansive.

It is yes, but Other on the questionnaire was "Other/None". So that's where it would go. There's no enough resolution in that to distinguish frameworks from engines.

(Boring extra details: data is based on a self report questionnaire. Approximately 72 submitted games didn't answer. Approximately 100 games were disqualified for rule breaking and their data wasn't used)

C# is not yet a first class citizen, but it's still actually quite usable, speaking as someone who does almost all of their godot work in C#

I came to Godot from Unity and it took me literally an afternoon to learn GDScript. It actually took longer to learn the C# version just because you're having to go the long way round in certain cases (which is a shame, admittedly). I definitely wouldn't let GDScript be a barrier!

GDScript is ridiculously accessible if you’ve used any other programming language, it’s like the love child of Python, Basic, and Unity flavoured C#.

I went to begin coding my first project and spent hours trying to install Unity and do all the prerequisite stuff. Godot took 30 seconds to begin coding. Uninstalled Unity after that. It seems like total bloatware.

That's great news, not least because a >50MB download for a game made in a long weekend is clearly ridiculous.

Godots build sizes have been steadily increasing but thats to be expected with more and more features I guess. Its now a 76MB ZIP download (4.7.1) and 138MB binary size unpacked

I built a game a couple of weeks ago and the export zipped to about 40MB. It'll grow as the engine does, for sure, but I do think if it hits the size of an empty Unreal Engine project we'll have lost something valuable

but the awesome part of godot being godot is you can (with a bit of extra effort) remove parts of the engine you don't need, e.g. if your game is entirely 2d you can just not include the 3D part of the engine in your game! (docs.godotengine.org/en/stable/tu... for those curious)

docs.godotengine.orgUsing the engine compilation configuration editorGodot comes with a large set of built-in features. While this is convenient, this also means its binary size is larger than it could be, especially for projects that only use a small portion of its...

I love that this is an option, although I can't imagine anyone much uses it? I use Godot precisely because I *don't* care enough about adding 20MB of download to figure out how to compile a cross-platform C++ project, if I did I'd make my own engine

Godot is freedom, it's not just free to use, it's literal freedom in the same way Blender is. You have a toolkit, and Godot just puts all those tools in one neat place with a nice little programming interface. Also the best community.

Yeah godot in red makes me think of that weird redot thing, which exists to complain about minorities existing or something. unity can be red and godot can steal blue.

i always think it would be cool to get into godot but everyone scares me off on any post i read. “it comes with nothing and you have to add it all manually” sounds like a nightmare

It has improved massively on many fronts in the past few years, so it offers tons of convenience features. It's not exactly full feature parity w/ Unity/unreal, but literally a 1 or 2 week evaluation was enough to make Megacrit switch for slay the spire 2. (They do 2D animations with spine, though)

I used to really like Unreal. Now when a game starts and I see the Unreal logo, I think “I wish more people used Godot.” My wish finally came true 😢

Heck ya, Good to see Open-source being fully embraced in these times of PEAK corpo-slop. Every Engine has its place, but locking yourself in to an abusive relationship as a consumer has none. Except for Adobe users... I think their into it.

But do developers publish production games with Godot? 3 years back there were no serious games made with Godot. Its popular because its open source (free), not because it's the better game engine.

I never heard of a single one of those games. That is the best Godot has produced? Ouch! 😟

I never heard of a single one of those games. That is the best Godot has produced? Ouch! 😟

Interesting, I'm not on Game Dev scene anymore, when I got out, Unity was still solid even after some problematic decisions, anyone can explain the reason why Godot got so strong this year?

Also, Godot iteration speed is a killer feature for a jam You can download the engine, make a basic prototype and export for the web by the time Unity hasn't even finished to install the editor + no need to install any dependency (no IDE nor runtime libs) + can apply hot-reload on a running build

It's pretty damn close to on par with Unity these days, and it's open source. Arguably, the workflow is just nicer too. Personally I'm way more into the nodes system than how Unity does scenes and objects. So a lot of people switched after the mess, and just didn't go back.

Hi! Are you also able to provide the breakdown by top 100 games by chance? I found it super interesting in 2023 when we had that little slice, too!

I literally discovered Godot because it was the recommended game engine when viewing the KDE Discover app on Linux. And I'll be honest, I just assumed it was a big underdog but wow I was wrong, the engine is very light weight yet super powerful and keeps getting better each update.

My overwhelmed ADHD brain couldn't decide upon using Unity, Godot or Defold, so I decided to watch Studio Ghibli films instead. Well done Godot, and all those who took part and completed a game.

Runtime fee, our users are "fucking idiots", etc... Fuck around and find out! And specifically, fuck you very much JR. The genuinely passionate and talented staff at Unity deserved so much better than the leadership they had for years.

I worked for Unity AP. Laid us off two years ago Labor Day. Sent our jobs to India. Kept me on for training and special projects, paid me a shit ton of money. Did not tell anyone about the layoff. One of my coworkers had to explain to Purchasing why someone was no longer there. Fuckers can die.

💯 basically treating indie studios... and even games!... as second class citizens over new shiny shine. There's no way I could realistically do anything serious game dev wise with Unity since they basically kept changing licensing and walking back those decisions. Unity became a hostile element