Studio Starlight - Chris

Studio Starlight - Chris

@studiostarlight.bsky.social

Game Dev for Fun! Software Developer for business. You can see my Devlogs on youtube: https://www.youtube.com/@StudioStarlightGames

38 followers94 following99 posts

Pinned

Making great progress on the RPG battle system over the last few weeks. I'll post a new devlog next week. This is the field map. Then it goes to a turn based final fantasy style turn based battle system. Still working on building out the turned based. #godot #jrp #finalfantasy #screenshotsaturday

Can anyone help me here? 2d game with animation tree, blend space points for directional movement are at 1, -1. when traveling to it works way better if I send it values like 3000 instead of 1. I think it has something to do with my analogue controls. I solved it I just want to know why? #Godot

The new version of #godot (4.4) is great so far! My game instantly felt a little bit smoother. I am running into one problem am I understand why it had to break. but My fullscreen toggle is broken : DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) Anyone else run into this?

Studio Starlight - Chris reposted

Congratulations to @gintszilbalodis.bsky.social and the entire Flow film crew for the Academy Award win! Flow is the manifestation of Blender’s mission, where a small independent team is able to create a story that moves audiences worldwide. Thank you for the shout out! 🧡 #b3d

Did this ever happen to you? Your pretty sure you watched that movie.. but maybe you just saw the trailer? Now you feel like you have to watch it again to figure out if you watched it the first time. That's ok! I remember it was a good movie or trailer.

Studio Starlight - Chris reposted

Over the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of. Find out if you missed anything essential in our "2024 Cherry-picks" blog post 🍒 godotengine.org/article/2024... Don't miss out on the showcased games either! 🎮

godotengine.org2024 Cherry-picksOver the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of. To ensure you did not miss anything essential, we have selected...

Studio Starlight - Chris reposted

Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and Godot Users Group, we are finally able to bring the event to the US for the first time. 📣 Join us as a speaker! godotengine.org/article/godo...

godotengine.orgOur first GodotCon in the US - Save the date!Want to join? Boston 5th - 7th of May. Call for speakers and sponsors open!

Studio Starlight - Chris reposted

Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine godotengine.org/article/dev-...

godotengine.orgDev snapshot: Godot 4.4 beta 1Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.

In Godot, does anyone know if it is possible to pitch shift a sound effect outside of the audio bus - so just on the effect? I've had no luck with my .wav files. (script or inspector) If I can't figure it out I'll just add a new audio bus - but that seems a bit silly. #godot

Hey everyone, I gotta say I love the vibes on this platform. I'll be posting screenshots and devlogs here soon. I have multiple ongoing Godot projects and I'll share whatever I make that is interesting. If you want to chat about game development, game design, or just whatever.. I'm here for it!

You are up to date.