SubterraneanExhibit

SubterraneanExhibit

@subterraneanex.bsky.social

Game writer, artist, and lover of indie/b-horror 🏳️‍🌈 https://artfight.net/~SubterraneanExhibit 🎭

1.2K followers313 following3.3K posts

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✨️New Pinned Post✨️ So, I like to draw and write, and I'm currently making a GameBoy game with GBStudio and PixelStudio I'm also working on some stuff with my lil bro in GameMaker Studio 2 (GMS2), but nothing I wanna show just yet I def want to follow more people who enjoy pixelart and indie games😁

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#devtober day 27, fiddling with ideas provided yesterday Since the monastery path descends clockwise, I wanted to try having the base also have a twist, but it was difficult to work out how the path would connect. Will think about this a bit more and revisit later, ty for the ideas gang o7

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- Added "THE NEWBIE'S ARRIVAL", an early version of the first episode. - Added a Teaser section to the round orange portal. This one doesn't have an objective as it's free roam, so I can put it into early access. See you tomorrow, btw check out Polygonal TOY and DOMBLE, they have been updated.

Mirage@menutowngames.com

OOOOOooooo~ A Ghost. ( #MENUTOWN) menutowngames.com/menutown #Pixelart #Gamedev #simulator #픽셀아트

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NEW update 1.1 for The Witch's Bakery is now live on Nintendo Switch & Switch 2!✨ This update brings the game in line with the day-one release version on PC. Version 1.3 should reach PC tomorrow, with the reported situational locks fixed (like the red twinkle in chapter 4).

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Hello Art Fighters! The Website and Discord Server will be re-opening in a week from now on the 1st of November 2026 at 12pm Mountain Time! We're excited to welcome you all back! ✨

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Oh btw all my #pixelart assets on itch are currently on sale! The three Adventure Below dungeon packs are at 40% discount, but you'll also find a huge 50% discount on Adventure Begins! Updates to tiles and characters will be coming throughout November! itch.io/s/202565/dun...

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After studying the FF1 Dawn of Souls dungeon tilesets, I believe this is pretty much how they do it. The caves are a more complex version that I havent puzzled out yet. #pixelart #gamedev

I haven't given up on my game, but I haven't made progress on it in a bit Idk, it's like my creative bug got squashed. The small fanart break was fun, but didn't help, and I struggled to make myself draw even for that I'm not sure what to do at this point; I need to find my inspiration again

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Here's something I can post! A new collection of GBC #pokemon TCG-like #pixelart warmups done during this month! Oddish line, my beloved. 6 colors each (no real gbc restriction, but they should be doable with a few ramps per 8x8px and a sprite layer on top, like YuGiOh Dark Duel)

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I learned that Mother 1 stores its world by 8x8 meta-tiles (that’s 64x64px) to compress level data. See how each house occupies a single meta-tile? Also see how 3 grass tiles on the second pic are reused. But if you remove the grid, you can’t really notice it. :o

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#devtober day 20, NPC interactables Town folks can now be aware of things they may want to interact with, like a lamp when it starts to turn dark etc. Couldn't find a close-enough bookshelf so didn't do much with their library yet.

Street Fighter was really good!! My bro and I loved it Insidious was ok; my fam enjoyed it, but it wasn't something I felt very invested in. It was still a fun way to spend a Tuesday night tho

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I've scanned a new "uncut" copy of the Super Mario World Morton Koopa Jr. keshi which still has his Fire Flower accessory attached. This is pretty rare! Both the cut and uncut version of this figure are here: archive.org/details/kesh...

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Neat bug! Discovered I can make the treasure moth follow the goblin girl if I interrupt its animation before it reaches a chest. Think I'll make this bug a feature and have it follow you when equipped if there isn't a chest to fly off to. #screenshotsaturday #GoblinGirlGame

The treasure moth circles a chest when you're far away but zips over to hover above it when you get close. This helps make them feel more like a living creature, and less like just a functional HUD upgrade you gained. #GoblinGirlGame #screenshotsaturday #gameui #gamedev #pixelart #GameMaker

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Nightmare difficulty testing and working on bug fixes from last weeks update. #wendigoblue #pixelart #gamedev #screenshotsaturday #gamemaker

2/2 Mostly because the Tomatillos are a pain to move; they like to climb so much 😭😭 I've just been letting it climb on my bushier pepper rn and they both seem to be flourishing, so 🤷‍♂️

Trying to make a varied list of recipes for a game has made me realise that I'm woefully ignorant of worldwide cuisines and absolutely need to make a larger effort to expand my knowledge/experience So many things I want to try rn

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Castlevania has just marked its 40th anniversary! To celebrate, I've 3D scanned what is by far the rarest keshi in my collection: Simon Belmont! Created by boutique toy maker Zoomoth, as few as 80 of these figures were ever sold, during just two days in 2014! Enjoy: archive.org/details/kesh...

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#portfolioday Hey. Despite everything, it's still Alessandro - an italian guy trying to make a living out of #pixelart. I used to work in the movie art department, but that was just a phase, MOM! I also have game asset packs (tilesets & characters mainly) for sale on my Itch and Patreon pages.

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#devtober day 12, replacing cozy with hand-rolled day/night lighting I'd used Cozy 3 for this in the past, but it's always felt like overkill. I spent some of the day replacing it with a simple set of gradients that I can snapshot during play mode + interior versions etc.

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#devtober day 10, interior lighting confusion Much of Quest takes place indoors, with the Grand Abbott's room very first thing people see. It's a monastery, so it feels like they'd have more windows for light, but without darkening then the higher areas on the walls feel bad.

Just finished watching "My Best Friend's Dead" It was really good!! I honestly loved it and it's def one I could see myself watching again; I might actually do that soon (with my bro this time)

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#Devtober Day 6 This may not look like much, but... - Bobbing hand cursor - Selecting different tabs using cursor AND dedicated buttons - Selected tabs are highlighted - 18x12-sized overworld map showing visited areas. - Current location is marked. Tomorrow I'll show another sidequest. #MayGame

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Baltimore Science Fiction Society @balticon.bsky.social exists to promote the creation and appreciation of science fiction and fantasy cultural arts. Primarily through literary art forms.. vist our library w almost 19000 cataloged genre items Business meeting 10/9 8:30 pm For zoom link bsfs.org

bsfs.orgBaltimore Science Fiction Society [Version HH/DA-736]Science fiction, fantasy, literature, stories, writing, are just some of our interests

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#devtober day 9, projectile fixes Noticed the scaling issue a few minutes after posting yesterday (zzzz), also wrote an importer to take landmine's nice spell data sheet and write SO's for the spell graph to use that original data instead, so things feel much more familiar now.

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Rep. Jamie Raskin of Maryland introduced a bill on October 6 directing the Smithsonian to "collect, preserve, and display" artifacts reflecting "the rise of governmental propaganda, corruption, and authoritarianism due to the two presidencies of Donald J. Trump." www.artforum.com/news/jamie-r...

artforum.comJamie Raskin Proposes Smithsonian Exhibit on Trump’s TyrannyCongressman Jamie Raskin of Maryland introduced the “Preserving and Remembering the History of Trump and other Tyrants Act” bill on October 6.

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I wanted this animation to make someone feel a little better, even if just for a moment. But looking at it now, I realize that the message means something to me too. I guess I needed that little star as well. ✨ #pixelart #animation #1bit

Weird, I couldn't get into my profile through app or laptop today I had to find it indirectly through another user (search didn't work) in an incognito tab But then following thd profile link I sent from the incognito tab forced it open in app??? Same for my brother

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#devtober day 6, working out a cave approach Trying out the spline mesher tool's cave example to see how much work is ahead of me for lighting something like Cull Hazard. Despite being extremely mint chip colored, the original has a very clean look here which will be difficult.

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#devtober day 5, improving terrain tools Pretty slow day as I tried to clean up some of the editor stuff for composing stuff alongside the unity terrain. I was able to get a pretty crisp edge for the descent into the Limelin yard, so maybe explicit shapes are better here.