Check out this great post by @clayjohn.bsky.social where he uses Superluminal to investigate unexpected performance issues in Godot, taking one case from 28 to 83 FPS and cutting 11 seconds from another. Nice!
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.