The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! π
We've prepared a feature-packed blog post showcasing the main highlights for this new version:
godotengine.org/article/dev-...
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-...
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-...
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
godotengine.org/article/dev-...
A stream of new features are flowing your way! π£
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
godotengine.org/article/dev-...
Het kabinet veroorzaakt een crisis omdat het geen eerlijke bijdrage wil vragen van allerrijksten.
Ondertussen wil het snoeihard bezuinigen op gewone mensen.
Oneerlijk, onbegrijpelijk en volkomen onverantwoord. Daarom zeg ik: kabinet, doorbreek deze impasse. Ons land snakt naar vooruitgang.
Development of Godot 4.8 is firing on all cylinders! ποΈ
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light⦠Too many features to count!
godotengine.org/article/dev-...
Zij willen rijke mensen nog rijker maken, wij willen dat gewone mensen erop vooruitgaan.
Zo staan de begrotingsonderhandelingen er nu voor. Onze inzet is simpel: haal die bezuinigingen op de sociale zekerheid van tafel en vraag een eerlijke bijdrage van miljonairs. Dan valt er te praten over steun.
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data.
Thank you everyone for participating!
godotengine.org/article/godo...
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! π
godotengine.org/article/godo...
β TIP: Reading development snapshot articles builds character!
Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:
godotengine.org/article/dev-...
While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot π€
Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2!
godotengine.org/article/dev-...
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! π
godotengine.org/article/godo...
Our first development snapshot for #GodotEngine 4.8 has arrived!
Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback:
godotengine.org/article/dev-...
If you believe that Cornwall should have a strong university campus, and that the centre for geography and environmental sciences should be protected, consider signing our open letter to the university leadership
docs.google.com/document/d/1...
Hotfixes! Hotfixes! Get 'em while they're hot! π₯
#GodotEngine 4.7's release just over a week ago has been very exciting, and we're eager to keep the ball rolling with our first 4.7.1 release candidate:
godotengine.org/article/rele...
#GodotEngine 4.7 is here! π
Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision!
godotengine.org/releases/4.7/
People Make Games just dropped a new documentary in my favourite genre: "Quinns travels to meet a beautiful maniac who's doing mind-bending game design"
www.youtube.com/watch?v=Is8N...
Thanks to your help, we've been able to identify and address even more critical regressions that nearly slipped under the radar π―
Let's round those up as part of our latest snapshot: #GodotEngine 4.7 RC 3
godotengine.org/article/rele...
Our second Release Candidate for #GodotEngine 4.7 has arrived!
This will be your last opportunity to find and report critical regressions before Godot 4.7's stable release:
godotengine.org/article/rele...
#GodotEngine 4.7 has at last arrived at the Release Candidate stage!
HDR output support, the Godot Asset Store, drawable textures, and more await in a production-ready environment π
Help us get it over the finish line with one final round of testing:
godotengine.org/article/rele...
That's strangeβ¦ The amount of chickens we counted doesn't line up with the number of eggs we had π€
#GodotEngine 4.7 beta 5 has arrived, setting the stage for a Release Candidate in the near future (but for real this time)
godotengine.org/article/dev-...
One more for the road! π
#GodotEngine 4.7 beta 4 arrives, setting the stage for a Release Candidate in the near future!
godotengine.org/article/dev-...
GodotCon Amsterdam wrapped last week, and our hearts are full. Thank you to every speaker, attendee, and volunteer who showed up and made it magic π·
We would also love to thank our sponsors:
The 4.7 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.7-beta1 has arrived! π
As is tradition: we've got a feature-packed blog post showcasing the main highlights for this new version:
godotengine.org/article/dev-...
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
godotengine.org/article/dev-...
#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:
godotengine.org/article/dev-...
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
π§ Control transform offset
π PopupMenu search bar
π§² 3D editor vertex snapping
πΌοΈ Android Picture-in-Picture
π MeshLibrary editor
πΈ Linux Wayland HDR
β¨ And a lot more!
godotengine.org/article/dev-...
GroenLinks-PvdA gaat aan kop in de nieuwste peiling!
Op 18 maart gaan we stemmen bij de gemeenteraadsverkiezingen. Samen geven wij dan lokaal een duidelijk progressief antwoord op de rechtse agenda vanuit Den Haag.
Order up! The second development snapshot for #GodotEngine 4.7 is served! π²
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
godotengine.org/article/dev-...
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
Hotfixes coming in hot! π₯
#GodotEngine 4.6 released less than two weeks ago, and we've been hard at work preparing a maintenance release. Our first 4.6.1 Release Candidate is ready for general testing:
godotengine.org/article/rele...
DigiD is van ons! Teken de petitie, want dan kunnen we de overname stoppen. De druk vanuit de samenleving werkt zeggen techexperts. We moeten dus druk blijven zetten. Help strijder Karin. Samen maken we van haar petitie een nog groter succes. Teken hier: actie.degoedezaak.org/petitions/st...#trump
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
The second Release Candidate of #GodotEngine 4.6 has arrived!
It's your last chance to find and report critical regressions before the stable release, which is just around the corner:
godotengine.org/article/rele...
The US is threatening to invade a European country πͺπΊ.
One small way to resist: use European alternatives to US big tech:
european-alternatives.eu
At last, #GodotEngine 4.6 arrives at the Release Candidate stage!
A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build π
Help us get it over the finish line with one final round of testing:
godotengine.org/article/rele...
Happy new year, everyone! π₯³
We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!
godotengine.org/article/dev-...
As 2025 winds to a close, so too does our team for the holiday season π
Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!
godotengine.org/article/dev-...
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! βοΈ
No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:
godotengine.org/article/dev-...
Two development snapshots in one week? Such speed! π
#GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta:
godotengine.org/article/dev-...
A chill risesβ¦ Feature freeze is imminent π§
Consequently, #GodotEngine 4.6-dev5 comes jam-packed with new features and enhancements! Read all about them in our latest blog post:
godotengine.org/article/dev-...