Test&Mint
Test&Mint
@test-mint.bsky.social
I like too many different things. They/them
42 followers60 following210 posts
I feel like you see this mentality reflected in a lot of online competitive spaces, where people are quick to blame matchmaking, balancing, game mechanics they don't like and use that as an excuse to not want to improve.
I think there's something interesting here about expectations that is really important. So, it is a deeply held belief that these games are shallow quarter munchers, before people actually play them, that's the perception there. If you think a game is already shallow and unfair, why learn?
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Look to the sky and you'll see Wings! No wait, that's @patstaresat.bsky.social . I'm sure everything's fine up there. #patstaresart #acecombat
Which wouldn't be the biggest issue if it wasn't a problem we've seen over and over again for basically any multiplayer game that comes out. You'd think we would hit a point where after almost 30 years of observable behavior devs would have the smarts to try to nip particularly toxic shit in the bud
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Cowardice. Any game with time, or inventory or money or ANY kind of limit, players will complain and mod it to remove all of that. And they're wrong *every single time*.
"I knew it would be a problem" - The Blood of Dawnwalker's controversial time mechanic won't necessarily be in a sequel, the game director says www.eurogamer.net/the-blood-of...
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