Tim Soret

Tim Soret

@timsoret.bsky.social

Odd Tales founder Directing the game "The Last Night" Art Direction, Cinematography, Tech Art. Atoms, Bits, Memes, Genes. Futurism, Humanism.

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Tim Soret reposted

kept working on the 2.5D smoke thingy, it works by raymarching a 2D fluidsim and achieves interactive framerate on mobile (45-60fps) by reducing some settings. it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini. demo soon ™

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Tim Soret reposted

It turns out that basic economics 101 works after all and if you build more housing, housing prices drop. You don't need rent control, you don't need minimum affordable housing ratios, you don't need more regulations, you just need to build more housing. www.pew.org/en/research-...

pew.orgAustin’s Surge of New Housing Construction Drove Down RentsAfter decades of explosive growth, Austin, Texas, in the 2010s was a victim of its own success. Lured by high-tech jobs and the city’s hip reputation, too many people were competing for too few homes....

Tim Soret reposted

Replying to @skilful.bsky.social

The blue channel was originally just to add silt being kicked up but ended up used for more general long-lasting interations. It's used to carve out a path in the surface debris and the normal derived from this channel allows us to push the UVs apart a bit so it feels like you're moving it around.

I wish more game studios realized that asset fidelity, where most of development budget goes today, is way less important than framing, lighting & atmosphere. Lo-fi assets + hi-fi cinematography is going to be a key style in the coming years. src: x.com/manofdutch/s...

Tim Soret reposted

Haven't thought about this one in a long, long time. Colossal Katamari. Probably what most people knew me from before I started working on Owlboy #pixelart #ドット絵

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