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For the folks that have found me for my F# content in other places, feel free to check out this starter pack, it might give you a head start on this place :) go.bsky.app/GwduSaU
Angel Munoz
@tunaxor.me
One of the 12 #fsharp devs in the world, trying out kotlin and #buildinginpublic fun, I started this journey around 2013. https://linktr.ee/angel_d_munoz Other social media, not an OF π Mexican, so spanish sometimes
1.3K followers464 following871 posts
Pinned
For the folks that have found me for my F# content in other places, feel free to check out this starter pack, it might give you a head start on this place :) go.bsky.app/GwduSaU
Angel Munoz reposted
F# Weekly #43, 2026 βFable 5.24 and Ionide 8 #fsharp sergeytihon.com/2026/10/25/f...
Angel Munoz reposted
F# Advent Calendar in English 2026 #fsharp #FsAdvent sergeytihon.com/2026/10/25/f...
Angel Munoz reposted
Reminder for every who solves adventofcode.com in #fsharp It also starts tomorrow, and we have a private board with F# folks 393584-7799c026. You are welcome to join!
Angel Munoz reposted
Are any of my mutuals on /dev/null? Let's connect there too. dev-null.sh/@smeijer
Angel Munoz reposted
Fable 5.22 is out. Since 5.16: - Opt-in Temporal dates / times for JS - Implicit conversion to U2..U9 - Cold builds: project cracking 7.7s to 2.3s ποΈ - Compilation up to 2.9x faster (server GC + JIT tuning) π - Faster watch: incremental inline exprs - Many BEAM and Rust fixes #fsharp #fablecompiler
Speaking of Navs, Navs v2.0.0 has been released Navs is a web inspired router for .NET applications It is agnostic you can route to your own type (string, Control, Widget, you name it) Avalonia, Avalonia.FuncUI and Terminal.GUI were also updated. github.com/AngelMunoz/N... #dotnet #fsharp
Let's do the recount of my own libraries in use here: Navs.Avalonia - App Router MVUish.Avalonia - MVU for Controls Migrondi - App Sqlite Migrations JDeck - Json Serialization
It's a desktop Avalonia app that gives quite specific set of criteria that allows me to generate training plans for me and my wife's gym workouts. It uses MS AI Abstractions to request the Deep Seek API github.com/AngelMunoz/B...
Angel Munoz reposted
FScript has been brewing since the Fable update π - Richer FFI: typed host functions & CLR types - Shared CLI & VS Code FFI configuration with full completion support - Numeric polymorphism - More map key types - Faster inference & incremental REPL/JS sessions fscript.magnusopera.io
It's a desktop Avalonia app that gives quite specific set of criteria that allows me to generate training plans for me and my wife's gym workouts. It uses MS AI Abstractions to request the Deep Seek API github.com/AngelMunoz/B...
MVUish.Avalonia 1.0.0 is out! This brings code-first MVU style of programming, this leverages the native observable support from avalonia including collections, your views run once, then are reactive for the rest of the life of the app github.com/AngelMunoz/M... #dotnet #fsharp
Angel Munoz reposted
F# Weekly #41, 2026 - Paket 11 & Firelight #fsharp sergeytihon.com/2026/10/10/f...
Angel Munoz reposted
I built a window manager / compositor in the style of the Atari TOS. Despite the vintage look it has most modern features, like windowed, tiling and scrolling modes. It includes a web browser, email client, and word processor. gemwm.org
Another finding of the F# discord "Firelight: Web Components for F#" > Firelight is a set of F# bindings for Lit, compiled with Fable roboz0r.github.io/Firelight/ #dotnet #fsharp #webdev
Angel Munoz reposted
Angel Munoz reposted
Angel Munoz reposted
Angel Munoz reposted
Fable.Lit.Dsl + Fable.Lit.Dsl.Shoelace v2 are out! β’ Growing lists and one-armed ifs no longer rebuild the parent, so scroll, focus & animations survive β’ New forKeyed for keyed lists β’ Text & attributes are bound: escaped, and updated in place github.com/JordanMarr/F... #fsharp
Angel Munoz reposted
Angel Munoz reposted
F# Weekly #39, 2026 - Oxpecker 3 #fsharp sergeytihon.com/2026/09/27/f...
Angel Munoz reposted
We released a new version of SpectreCoff today (0.57.7), catching up with Spectre.Console again, including the newest features and api changes. #fsharp #dotnet Here's the changelog: github.com/EluciusFTW/S...
Angel Munoz reposted
Introducing Fable.Ripple: fine-grained reactivity for F# and Fable. A write updates the exact DOM nodes reading the signal. No virtual tree, no diff. Four focused packages for signals, DOM, forms, and routing. Try the beta: fable-hub.github.io/Fable.Ripple/ #fsharp
Angel Munoz reposted
F# Weekly #37, 2026 β F# 11 RC1 and Fantomas 8 Beta Land #fsharp sergeytihon.com/2026/09/12/f...
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Polyfill now supports using c#15 Closed hierarchies on older runtimes github.com/SimonCropp/P... #dotnet
Angel Munoz reposted
Worse is better: C# versus F# by Mark Seemann buff.ly/nHXl52F #dotnet #csharp #fsharp #programming #functionalprogramming
The repo itself contains the player in the samples directory in case you want to take a look Repo: github.com/AngelMunoz/F...
Angel Munoz reposted
Angel Munoz reposted
Nacara is back! π₯ A complete ground-up rewrite running natively on .NET. It's now fully pluggable and lets you turn F# code snippets into interactive playgrounds. π See it live on Thoth.Json docs: thoth-org.github.io/Thoth.Json/ π Check out Nacara: mangelmaxime.github.io/Nacara/ #fsharp
Angel Munoz reposted
F# Weekly #36, 2026 β Fable 5.16, FsLexYacc 12, and MSTest Goes Native AOT #fsharp sergeytihon.com/2026/09/05/f...
Mibo V5 has been released, this release is a mere package split, MVU users do not carry adaptive and adaptive users do not carry MVU dependencies. Release Notes at: github.com/AngelMunoz/M... #dotnet #fsharp #gamedev #monogame #raylib
This thing is too tempting... I guess I can deviate the rest of the week from my current game dev stuff to make this shippable... I guess I'll be joining the Three.js demos this week github.com/AngelMunoz/M... github.com/AngelMunoz/M... github.com/AngelMunoz/M... #dotnet #fsharp #fablecompiler
What I like from this is the headless runners can run in a worker (and leverage offscreen canvas as well) to avoid hammering main thread, simulation at 30hz and the drawing can still go at 60hz