Sam Francis (Samphire Games)

Sam Francis (Samphire Games)

@tzartzam.bsky.social

Editor, father, feminist, writer, capoeira, boardgame designer (Samphire Games: Dwarf Union, Poll & Write) (he/him). I believe in letting people flourish. Bristol, UK. https://linktr.ee/samphiregames

571 followers1K following1.7K posts

So much of game design is shaped by the commercial and economic environment. Kickstarter and Meta ads are some of the latest versions of this. TV theme tunes replaced by vertical video ads... (Great thread below!)

Amabel Holland@amabel.bsky.social

Jingles for board games were of course a function of tv advertising aimed at kids, but the thing people sometimes don't realize is the degree to which game design itself - and the trend of 3D plastic toy games - was dictated by the needs of TV advertising & shelf space.

Sam Francis (Samphire Games) reposted

Though I couldn’t attend Spiel, @thespiel.bsky.social made it possible to have our games demoed at the ongoing @spiel_messe The Hunt, Ubi, Oya One More and Land of Resistance are all on the table. If you are in Essen, please check out Booth: Hall 4, C-100 #Spiel #NIBCARDGames #TheSpielFoundation

Interested in this. Did D&D get cool because the kids grew up and got old and were still playing it, and ttrpgs are fun? Or did the blossoming coolness of video games (which were uncool too in 1998?) bring D&D up with it?

Kieron Gillen@kierongillen.bsky.social

And as an aside - you should not doubt how fucking uncool D&D was in 1998 as a game, and how poisoned that particular well had been for a while. Baldur's Gate turned that around, and if you do want a road from D&D then to D&D now, it does strike me that Bioware's needs more credit than they get.

Sam Francis (Samphire Games) reposted

Replying to @kierongillen.bsky.social

We come back to the idea of Execs who really don't understand art or why people make art, in any way, finding ways to absolutely annihilate those that do, in a death of a thousand cuts and then one big 400-person cut. It's heartbreaking. The western games industry kills a NIntendo every year.

Oo, new social deduction game idea. You're trying to be outrageous in a radical party, but some or all of you might be undercover reporters trying to get a story. (Not a far-right game where you're trying to out-racist each other though 🫪)

Katie Martin@katie0martin.ft.com

is there anyone in Reform HQ who is *not* an undercover reporter?

🎲✂️ graphics help: Are my suits clear? I have two main questions: 1. Is it clear which suit is which? 2. Is diamonds clear enough and different enough to beards? Leading question because it's the one that playtesters sometimes don't identify intuitively without hearing what the suits are called.

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Beards – this is the union faction's suit and represents negotiation Axes – the radical factions suit – represents strikes, violence Crowns – represents power and order – the Thane's suit Diamonds – represents wealth, business, productivity – the owner's suit

🎲✂️ graphics help: Are my suits clear? I have two main questions: 1. Is it clear which suit is which? 2. Is diamonds clear enough and different enough to beards? Leading question because it's the one that playtesters sometimes don't identify intuitively without hearing what the suits are called.

Dwarf Union is about the political economy of a dwarven mine and has four suits. It's important for gameplay that the union and owner factions in particular start discussing in terms of suits (as they're playing cards to match suits, representing union bargaining).

Sam Francis (Samphire Games) reposted

We need more resilient publishers in hobby boardgames. A huge number are private companies highly dependent on one entrepreneur. Most of the rest are small studios that exist at the whim of big owners, like Osprey was.

BoardGameWire 🔜 Spiel Essen@boardgamewire.bsky.social

UK-based Osprey Games has let go of its entire board and card game development team and cancelled its booth at the upcoming Spiel Essen game fair - five months after parent company Bloomsbury began searching for a buyer for the operation: boardgamewire.com/index.php/20...

We need more resilient publishers in hobby boardgames. A huge number are private companies highly dependent on one entrepreneur. Most of the rest are small studios that exist at the whim of big owners, like Osprey was.

BoardGameWire 🔜 Spiel Essen@boardgamewire.bsky.social

UK-based Osprey Games has let go of its entire board and card game development team and cancelled its booth at the upcoming Spiel Essen game fair - five months after parent company Bloomsbury began searching for a buyer for the operation: boardgamewire.com/index.php/20...

View full thread

That said, we do require an army of volunteers in both playtesting and selling at conventions. We are also uncomfortably reliant on manufacturing in China (uncomfortable in the sense of eggs all being in one authoritarian basket).

Designers and developers mostly seem to rely on contract work and royalties. Precarious! It's a small industry still, despite the growth. But that gives us an opportunity to think about where we want the industry to go and what structures we want to build it on.

We need more resilient publishers in hobby boardgames. A huge number are private companies highly dependent on one entrepreneur. Most of the rest are small studios that exist at the whim of big owners, like Osprey was.

BoardGameWire 🔜 Spiel Essen@boardgamewire.bsky.social

UK-based Osprey Games has let go of its entire board and card game development team and cancelled its booth at the upcoming Spiel Essen game fair - five months after parent company Bloomsbury began searching for a buyer for the operation: boardgamewire.com/index.php/20...

We've seen what happens in video games: large multi-year project kicks off, employing lots of people; project development is complete; studio fires lots of those people; owners recoup their investment/keep profits, but don't build a long-term creative studio.

I'm not pointing to video games as a direct parallel. Boardgames are different beasts – they don't need anything like the development team sizes we see in video games (although imagine what we could do with that scale 🤩).

Always curious about the business models of board game cafes!

Geek Native@geeknative.bsky.social

What happens when you swap hourly table fees for a £10 four-player day pass and monthly playtesting nights? Dundee community hub Cake or Dice has grown its library to over 580 titles and just took home a national Scottish venue award. #Dundee

Sam Francis (Samphire Games) reposted

Working at Osprey was, for the most part, truly excellent. The care and attention of some wonderful colleagues were driven by a love of games and the people we hoped would play them; combine that with the excellence and wonder that our dozens of designers and illustrators poured into... 1/2

BoardGameWire 🔜 Spiel Essen@boardgamewire.bsky.social

UK-based Osprey Games has let go of its entire board and card game development team and cancelled its booth at the upcoming Spiel Essen game fair - five months after parent company Bloomsbury began searching for a buyer for the operation: boardgamewire.com/index.php/20...

Sam Francis (Samphire Games) reposted

I spoke with two members of @uwotc-official.bsky.social's newest unions just after the publisher declined voluntary recognition. The workers are confident in the election's outcome but describe a culture of crunch and empty promises where those billions in revenue are never reinvested in people.

Rascal News@rascal.news

"Too bad, make it work": Unionizing staff describe crunch culture and creative oppression within Wizards of the Coast www.rascal.news/too-bad-make...

Sam Francis (Samphire Games) reposted

We're Visai Games! 👋 We made Venba, an award winning narrative cooking game. As outsiders to the industry, we found our following in twitter but logging into it now means coming face to face with a lot of South Asian racism. If you like Venba, Follow us here so we don't have to login to twitter!

Sam Francis (Samphire Games) reposted

We missed our Kickstarter goal, but we’re determined to host AB Con X The African Boardgames Convention began in 2016, and this 10th anniversary could be our biggest impact yet. We need your help. Donate, share, and spread the word! Biko! 🙏🏾 Rewards await too: remoteworkready.selar.com/06lc7z888a

remoteworkready.selar.comBuy AB Con X Campaign by African Boardgames Convention on SelarAB Con X: Help Us Make 10 Years HappenAB Con is turning 10.For the past decade, AB Con has brought gamers, designers, publishers, creators and communities together to play, learn, connect and grow Afr...

Sam Francis (Samphire Games) reposted

Students made their first minicomics in my intro making course - mostly standard format but this student, a first time maker(!), did something so off the charts I’m still reeling from it! & he made like 12 of them for his classmates! A paper engineering feat of flipbookery as well as killer drawing!

Sam Francis (Samphire Games) reposted

Replying to @tzartzam.bsky.social

Absolutely. In my experience this is the number one reason why there's no definitive best format for a rulebook. It all depends on the kind of mental framework players need to construct before they can internalise the details of this particular game.

Sam Francis (Samphire Games) reposted

More than two dozen workers at three major publishing houses—HarperCollins, Simon & Schuster, and Hachette—tell WIRED that LLMs are being used for publicity, cover art, back cover copy, and emails, as some execs push junior staff to champion the tech. Read the full story: buff.ly/p0ymGmN

Sam Francis (Samphire Games) reposted

I'm looking for a textbook for the Board Game Design class I'll be teaching this spring. The class will be a combo of both game design majors and students who presumably have no experience in game dev. The contenders are Building Blocks of Game Design & Game Design Workshop. Am I missing an option?