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Adam Stichter 🔜 PaxU
Adam Stichter 🔜 PaxU
@puzzlekindcreative.com
(He/him) Hey, I'm Adam, a worship tech director, escape room designer & board game designer. bicycler 🚴🏻 & gardener 🍓 Trans rights = human rights Puzzle creations and games for sale: https://ko-fi.com/ajstichter 🧩✂️ Puzzle & Escape Game Design
502 followers482 following2.5K posts
Adam Stichter 🔜 PaxU reposted
I finally did it! Got through all of lok digital without looking up solutions online. (I will admit i used the hints for some of the harder ones). Can thoroughly recommend! @draknek.bsky.social @letibus.bsky.social @raindrinker.bsky.social thanks, y'all!
I'm giving myself the weekend to look over options then I'll need to make a decision.
I'm looking for a textbook for the Board Game Design class I'll be teaching this spring. The class will be a combo of both game design majors and students who presumably have no experience in game dev. The contenders are Building Blocks of Game Design & Game Design Workshop. Am I missing an option?
Adam Stichter 🔜 PaxU reposted
Adam Stichter 🔜 PaxU reposted
Zack Strebeck of Legal Moves Law Firm is putting on a free workshop: 🗓️ Thu Oct 15 🕗 8pm ET "I'm putting a full game publishing agreement on screen and marking it up live. For each problem clause, I'll explain what it does to you and what I'd ask the publisher to change." speedrun.legal/teardown/
Adam Stichter 🔜 PaxU reposted
Adam Stichter 🔜 PaxU reposted
Adam Stichter 🔜 PaxU reposted
There is still a few days to submit to the symposium on alt.controls, MAACS 2027. www.maacs.net
Adam Stichter 🔜 PaxU reposted
I don't offer a pnp for one of my games, because the physicality of the game needs the cards to be like standard playing cards, not sleeved or homemade. I could have gotten a bit more money by offering pnp but it wouldn't have been the same game.
All that is setting aside that there are games that *can't* be pnp'd - like Six Moons, which has more than one rulebook. How would I even pnp the unsent letter in Swords Against? The board for Eyelet?
Adam Stichter 🔜 PaxU reposted
This is the project I've been working on for ages now! A two player engine building card and dice game inspired by real life robotics!
Today feels like a good day to announce it! I'm preparing for my first crowd funding campaign! Bot Builders is an engine building game about robots and the people who make them, inspired by real life robotics competitions.
Adam Stichter 🔜 PaxU reposted
Board game designers: Our 2026 reports on publishing contracts are out! Industry standards to know before signing: 💵 Part 1: advances, credit, creative control 🎲 Part 2: royalties, designer copies, promotion 🌏 Part 3: co-publishing, extra royalties, rights reversion cardboardedison.com/reports
Really fun stream from my favorite podcast @neverpo.st - doing band camp roulette! (Come listen!) Twitch.tv/theneverpost
@neverpo.st I would love more of an explainer on this whole ecosystem and if there's a chance that it could actually be the way of social media in the future. Seems like the kind of thing you might already be working on, tbh.
Bummer that Bluesky had problems for a bit BUT I *love* that with my Atmosphere account, I could keep working on my @leaflet.pub & @pckt.blog posts, that I'm NOT locked into a single platform. For a great non-techie Atmosphere explainer, see: lab.leaflet.pub/3mrq6ma5dgs2x (art by @cozylittle.house)
Adam Stichter 🔜 PaxU reposted
I give the same advice for the exact same reason. Build understanding, empathy AND your skills at social interaction, sales and marketing, and, thus, pitching! Key point: for a lower stress but more fruitful time, work a booth where your own games aren’t being sold.
I honestly believe anyone interested in making games should try boothing to sell/explain and demo games - it’s such an effective crash course in learning how a large variety of players engage with games.
Adam Stichter 🔜 PaxU reposted
Carl DiNardo (@redfish-brewfish.bsky.social) & I are excited to announce a call for proposals for a Gaming in Libraries issue of Library Trends! Details here: forms.gle/ZWfQp3EbPTRv... Proposals due Sept 21, 2026. Don't ask us topic questions here, please! See the call for info on how to do that!
Adam Stichter 🔜 PaxU reposted
Adam Stichter 🔜 PaxU reposted
Listening to The Score: How To Stop Playing Someone Else's Game by @add-hawk.bsky.social and this phrase from the 1st ch "The very clarity in universal comprehensability of metrics seduce us into value capture, even when it makes us miserable" makes me very interested in where it's going next.
Adam Stichter 🔜 PaxU reposted
Can AI play journaling games? Spoilers: no. But the interesting question is, why not, and what that tells us about how your human creativity differs from AI slop youtu.be/iBEp-HWVTps
@postcurious.bsky.social we cracked into this earlier than I expected we would. I'm interested to know if working in puzzle had any interesting restrictions or was more difficult for the artist? I would assume knowing where the cuts would be would be especially tricky?
Adam Stichter 🔜 PaxU reposted
Adam Stichter 🔜 PaxU reposted
Has anyone tried Two Sides to the Coin? A RPG with personal goals and a winner seems like a fun concept but also one that could be the opposite of "telling a fun story together". So we'd like to hear some experiences. www.ospreypublishing.com/uk/two-sides...
Adam Stichter 🔜 PaxU reposted
If someone wants to pay me to write more in this universe, I'd be extremely interested. ajstichter.itch.io/a-brochure-i...
Adam Stichter 🔜 PaxU reposted
Spirit Island set for new publisher as designer declines Flat River Group renewal, plans complete art overhaul: boardgamewire.com/index.php/20...