ucup

ucup

@ucup.bsky.social

Always developing #ucupaint and doing models on https://www.patreon.com/ucupumar

1.7K followers81 following173 posts

After almost a year in development, Ucupaint 3.0 is finally here! Cleaner UI, dedicated height/displacement channel, unified preview mode, adjustment layer, new decals, and much more! Biggest Ucupaint update yet! 🦣 github.com/ucupumar/ucu... #ucupaint #b3d

One of the updated clips for the #ucupaint wiki. This shows the quick setup will place the node inbetween the existing node setup, and you can quickly add a layer to paint over your model 🎨 #b3d

Call for testing! Ucupaint version 3.0 has been merged into master branch! If you’re using the GitHub release, you can switch to the master branch directly from the Ucupaint UI! Let me know if you run into any issues or have any feedback. 📝 #ucupaint #b3d

ucup reposted

Spent a month doing my first full character project in a while - modeled, rigged and textured my girlfriend's Sona! Modeled, rigged, UV'd in #Maya Textured (using #Ucupaint and #ClipStudioPaint) and rendered in #Blender Ermm hashtag #3DcharacterArt

One of the big changes is that the channel list is no longer visible by default, so the focus is fully on the layer list.

Previously, base values were placed in the channel list, which was very confusing for many users. As a replacement, version 3.0 will have a base layer on every ucupaint node.

ucup reposted

tenting my fingers together i drew a creepy face with normals in ucupaint but it looks cool and now i want to play with ucupaint on my in-progress model.......

The upcoming #ucupaint 3.0 will have dedicated ‘Height’ and ‘Vector Displacement’ channels, a major milestone! The current Normal channel doubling as bump/VDM has become too complex and has been holding back development, so this change will finally unlock many possibilities! 💪

Just FYI: Ucupaint was originally planned for release in 2020, but due to several issues with the duality of the Normal channel, the release was delayed until 2022. 😅

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Since Blender is also planning to introduce its own texture layer system, so Ucupaint’s scope will grow beyond just Blender. One of the first steps is PSD layers import/export, which is almost ready for the next release. 🔥 3/6

First, the sponsors panel will be removed in the next extension‑platform update. Turns out it goes against the TOS. It’s a shame, but it’s not like lots of people were sponsoring because of the panel anyway 🥲 2/6

I tried using VSCode copilot to help me fix some ucupaint issues but the results are either not working or overly too complex for a simple fix. I can’t imagine people depending too much on this kind of tool. 😬

ucup reposted

[Kopitiam Background] I wanted to do something other than handpainted textures & this is a bit different that what I usually do. I mixed PBR textures & handpainted textures for the assets & played around with the compositor nodes. Made with Blender 5.0, Ucupaint & Procreate.

ucup reposted

Hey everyone, I'm still alive xd Current WIPs (started this 2 months ago) Kopitiam anime background: #blender3d #b3d #ucupaint

Currently there's no way to know how to make baking faster in ucupaint, so I experimented by showing how many passes are needed and how to reduce them for faster baking. Still not sure about this solution tho, any thoughts? 🤔 #ucupaint

ucup reposted

a while ago i painted the textures for ya boi falafel the frog, its my first tyme texturepainting a character (i used ucupaint in blender) #blender #art #sculpt #sculpting #character #wip #ucupaint #texture #material #texturing