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I'm developing an #IndieGame - The Conservatory. Think Starbound if it was 3D. I'm blogging my progress: xansworkshop.com/conservatory...
Xan
@xansworkshop.com
Not to be confused with Xanax. 16+ recommended. 26M; en, tok; pan/poly/open. 0xC721 in memory. I am developing a 3D narrative sandbox called The Conservatory. You might like it, check it out: https://xansworkshop.com
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I'm developing an #IndieGame - The Conservatory. Think Starbound if it was 3D. I'm blogging my progress: xansworkshop.com/conservatory...
Did I stay up until 6 AM working on this? Yeah I did. Properties now use metamethods so you set them exactly as you would in C# (with distinctions between static and instance!) Vector4/Vector128<float> are now supported with Luau's native vector type.
This is going to be used for The Conservatory's Luau modding API. I wasn't able to find a way to make C# safe. Luau is meant to be fast and embeddable in a safe sandbox, perfect for this. With good API design and strict rules (especially with Luau's strict type checking), mods can be fast and clean
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This is going to be used for The Conservatory's Luau modding API. I wasn't able to find a way to make C# safe. Luau is meant to be fast and embeddable in a safe sandbox, perfect for this. With good API design and strict rules (especially with Luau's strict type checking), mods can be fast and clean
I have done it. Luau integration into C# (in this case with Godot). New API to push managed objects/structs to the Luau stack seamlessly. New API to push entire managed C# methods onto the Luau stack.
I nearly have a translation layer working. I can push a complete C# method onto the Lua stack and my tool will assemble a wrapper to load all the parameters as the correct type.
Oh, late update for The Conservatory. I've been tinkering with a Luau implementation in C#. I don't know if I'll use it, but I've been figuring out how the Lua API works and it's not so bad.
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The new NMS update is genuinely one of the most beautiful, incredible things I have ever seen them do to this game. I was expecting something grand for the 10 year anniversary update. They *still* overshot my expectations by an order of magnitude. Free update. FREE.
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i burnt myself out ooprs !!!
For those interested in the starbound mod manager, I'm working on v1.0.0. It's a big update, I'm redoing most of the internals to address the issues I've collected over its lifetime in beta. If a starbound mod manager with separate saves and universes and modpacks sounds good to you,
Xan reposted
Xan reposted
For those interested in the starbound mod manager, I'm working on v1.0.0. It's a big update, I'm redoing most of the internals to address the issues I've collected over its lifetime in beta. If a starbound mod manager with separate saves and universes and modpacks sounds good to you,
The app itself is already available. It has some bugs, but if you play Starbound, you will probably love what this thing can do github.com/XansWorkshop...