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I have switched from Unity to Godot and I am happy to see the changes from time to time that are helpful and the direction the engine is heading. Hope to learn some rendering and contribute to the engine

I haven't proposed this yet because I'm not sure something like that exists, but it might be really useful if we had in GDScript a method or variable to reference or identify the "caller object" without having to send it through a parameter.

Nice one! My biggest wish would be implant a “find all references” for functions, variables and symbols in general in the script editor!

Least jank high-school programming setup (In all seriousness, keep working at it, I love seeing people your age getting into this stuff. But maybe ask for a phone keyboard this Christmas lmao)