I'm having a lovely time coding our next game in Godot, so I did a little devlog about some of the coolest things I've discovered, and some of the systems I've built so far that I'm excited about. www.youtube.com/watch?v=Mj56... .
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youtube.comI'm having a lovely time coding our next game in GodotYouTube video by Tom Francis
I wasn't planning to, I'm gonna make it so items just get unequipped before the sale. But as mentioned, an item's stats are just a list of the things they buff on their owner. One of them is price. In this game, people also have a price. So the items you wear are all "buffing" your price.
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