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Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵

Not sure I feel super comfortable with ads not being labeled as ads. I can't complain about ads supporting a free platform, but it needs to be apparent that's what I'm looking at.

Yeah, I feel the same way. I know Graze is working on getting that sorted with Bluesky, but for the time being there's just not a mechanism to indicate an ad. 😞

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I think if you looked deeper into the thread you would have found one of the many responses where I point out that we've found a solution until Bluesky gives us a better alternative. 😉 "You guys" is just me. I'm trying to find a way to support my work. That's why I started this conversation. 🤷🏻‍♂️

Trezy@trezy.codes

1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.

That's a great question. @devingaffney.com, what's the word on this? Mute words are filtered out by Bluesky's AppView, right? So Graze can serve an ad in the feed, but there's currently no way for Graze to know if it displayed in the user's timeline. Is that correct?