Aaron Jacobs

Aaron Jacobs

@aaronmjacobs.com

Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.

1.8K followers578 following42 posts

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Since there’s been such a huge influx of people, I figured I should make an intro post. Hey! I’m Aaron, a programmer at @doublefine.com, where I work on engine modifications, cameras, graphics, and whatever else needs to get done. Here’s a video showing the portals that I made for Psychonauts 2.

Aaron Jacobs reposted

🚍 THANK YOU BUS DRIVER IS NOW AVAILABLE! 🚍 If you’ve ever loved anything we’ve ever done, now is a critical time to support us. It’s $4.99 USD for bite-sized bus driving shenanigans. Want to help us reach more players? Your shift starts now! Buy TYBD: https://doublefine.com/tybd

Aaron Jacobs reposted

🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨  Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 http://www.dfaf2026.com

Aaron Jacobs reposted

After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!

Aaron Jacobs reposted

DF is losing some really amazing people today. They are some of the smartest kindest people you can ever work with. Please be on the look out for them as they search for what's next!

Aaron Jacobs reposted

Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.

Aaron Jacobs reposted

Justin is always incredibly helpful, and an all around great guy. He set me up with my work computer on my first day at DF, got me oriented in the office, and DROVE ME HOME at the end of the day. Always going the extra mile. An IT champion.

Justin Beckegger@skarrg.bsky.social

15 years at double fine comes to an end. It’s understandable since I’d been mostly dealing with MS and well… role closed. I hope they can survive.

Aaron Jacobs reposted

Silvio is a top-notch engineer. For anyone in my network who is looking for a programmer who can do A LOT, here he is

Don Silvio@omichron.bsky.social

I suppose this is as good a time as any to update my profile information, seeing as I was one of the 23 people laid off by Double Fine today. Twelve years ended today. I wish it could have been twelve years more.

Aaron Jacobs reposted

Joining the chorus of people who are inevitably going to vouch for Ben

Ben Johnson 🏺👻@gamedesignerben.bsky.social

Layoffs hit Double Fine today, and I'm sorry to report that I was one of the ones hit. If you need a game designer with tech chops and 2+ decades of experience, here I am.

Aaron Jacobs reposted

I worked on Mina the Hollower for 4+ years - enemies, objects, bosses, npcs, weapons, sidearms, trinkets, menus, cheats, systems, and more. and now yall can buy it. so go buy it!! :O

Aaron Jacobs reposted

GG to all the very-early-morning climbers who managed to make it to our annual GDC Bouldering Meetup! Already thinking about how to make next year even better... 🤘🕹️

Aaron Jacobs reposted

Today's the day! Starting at 3pm you can join us at the historic Midway for Day of the Devs and get your hands on a bunch of all new indie games, including Avatar Legends: The Fighting Game, Soundgrass, and Mixtape. https://bit.ly/dotd-gdc

Aaron Jacobs reposted

Yo #GDC goers - we're again doing a lil bouldering meetup on both the Monday and Thursday mornings! Dogpatch Boulders! 7am start! 🤘 #gdc2026

Aaron Jacobs reposted

Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

Aaron Jacobs reposted

SURPRISE! A new Keeper update just dropped with some EXCITING features! 🖤 NOIR MODE 🖤 A custom-tuned black & white experience! ⬅️ ULTRAWIDE SUPPORT➡️ For maximum immersion! 👁️ HIGH CONTRAST MODE 👁️ Accessibility options for players with vision impairments! More Info: youtu.be/watch?v=Qhyf...

youtube.comKeeper · Back In Black (and White) UpdateSurprise! We’re starting December with a really cool KEEPER update, and it’s one we’re very excited to put into your hands. This update is all about color: 1. Noir Mode - A silly experiment by one…

@2playerproductions.bsky.social continuing to do fantastic work - check out the Keeper doc!

Double Fine@doublefine.com

🚨 "The Making of Double Fine's Keeper" is now available! 🚨 Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊 youtu.be/1OOfRTfMnx0

Aaron Jacobs reposted

This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.

I'm so lucky to have been a part of this team, just an incredibly talented, passionate, and hard-working group of people. I'm excited for everyone to see what we've been up to :) Wild that the game is out and available for people to play!

Double Fine@doublefine.com

🎉 KEEPER HAS AWAKENED 🎉 Watch this brand new launch trailer full of otherworldly eye candy, and then get ready for a reality-bending experience full of surprise, absurdity and delight! ** OUT NOW on Xbox and Steam** @xbox.com / @steampowered.com doublefine.com/games/keeper

Incredibly proud of this team ❤️ Super exciting that they'll be showing the game at the Tokyo Game Show!

GAMEHEADS@wearegameheads.bsky.social

Great news to share today! Mirror Magica by team @kusagikreative.bsky.social has been selected by IGDA Japan to be showcased at the Tokyo Game Show. @chocoboboy.bsky.social will be in attendance to show off the game. You can learn more about Mirror Magica below. youtu.be/QxJHhU8_5UM

Really glad I don’t have to keep this a secret any more!

Double Fine@doublefine.com

From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com

Aaron Jacobs reposted

News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio. This means I am looking for work! If you need someone with social media/community expertise, please reach out. Eager to start a fresh adventure!

Aaron Jacobs reposted

ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes! Monday March 17, 7am-9am Thursday March 20, 7am-9am Open to all skill levels, it's a very chill time. 🤙

Devin's posts provide a fun look into the technical details of Raz's movement, definitely worth a read!

Devin Kelly-Sneed@devinks.bsky.social

I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...

Finally got around to properly processing my eclipse photo from April. Took me a few attempts to find a good way to blend the individual exposures, but I'm much happier with the result. Significantly better detail in the corona, and less noisy overall. New image on the left, old on the right.

Since there’s been such a huge influx of people, I figured I should make an intro post. Hey! I’m Aaron, a programmer at @doublefine.com, where I work on engine modifications, cameras, graphics, and whatever else needs to get done. Here’s a video showing the portals that I made for Psychonauts 2.

Since there’s been such a huge influx of people, I figured I should make an intro post. Hey! I’m Aaron, a programmer at @doublefine.com, where I work on engine modifications, cameras, graphics, and whatever else needs to get done. Here’s a video showing the portals that I made for Psychonauts 2.

Drove up into the hills to get a view of comet C/2023 A3 (Tsuchinshan-ATLAS), along with its anti-tail! It’s drifting away from us now, but will still be visible for a few days - look for it in the western sky about an hour after sunset.

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