AtypicalCroqueta

AtypicalCroqueta

@atypicaldev.bsky.social

Like to press keys, doing Make your Move. | Turn-based strategy roguelite. Using cube mechanics. | Wishlist: https://s.team/a/3636420 | Itchio: https://atypicalcroqueta.itch.io/

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✨Make your Move available to Wishlist NOW!✨ ⏩A roguelike game where you control the map like a rubik's cube. Create combinations to improve your stats, discover new cubes. ⬇STEAM LINK⬇ store.steampowered.com/app/3636420/... #indiegamedev #solodev #gamedev #pixelart #steam

store.steampowered.comMake your Move on SteamMake your Move is a roguelike game where you control the map like a rubik's cube. Create combinations to improve your stats, discover new cubes, get equipment, and battle for resources to protect your...

Ha sido entrar al Steam Next Fest ayer y joder, vergüenza le debería dar a Valve ver su plataforma en la situación actual. En otro orden de cosas jueguen Silver Pines, me ha encantado y encima ya han sacado parchecito con fixes (❁´◡`❁)

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"AI lets you focus on the higher level ideas!!" because we all grew up dreaming of becoming managers and CEOs we all know the real artists at the very highest level are the shareholders, famously full of amazing ideas

I think I've reached my limit of burnout, not drawing, not playing, not studying, not reading, just an hour at max of dev and even not doing the main tasks. Don't know how to break this loop, I'm so fucking tired.

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Aquí está el nuevo jueguito que hemos hecho @glooo89.bsky.social y yo. Tenía muchas ganas de hacer una aventura gráfica de corte clásico desde que era pequeño así que es un sueño cumplido. Dura unos 10-15 minutos, se pasa rápido. Podéis descargarlo gratis aquí: caliebre.itch.io/little-horro...

caliebre.itch.ioLittle Horrors: The Mortuary by caliebre, glooo89A short point-and-click horror game about a night at the mortuary.

11h trying to fix a bug to end up being a problem with float value in positions after certain amount of rotations. I knew that floats aren't 100% accurate but this has been hard as fuck. Anyway I'm happy now and I deserve a pizza. TLDR: To round floats; Mathf.Round(value * 100f) / 100f.

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Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.

I've been making a Drag system Camera + Rotations for the cube and individual faces. I've been struggling with quaternions but the result is quite good. Without been a pro on it maybe I do a little post with the process, I think could be nice or be helpfull.

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I was told you couldn't do 3D on the Playdate, so I did it. Then I was told there was no way I could create exterior levels like those in Mirror's Edge, so I proved them wrong again.

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Ubisoft Barcelona goes on strike. The company wants to layoff 51 #ACResynced developers after game success. 🏴 No to ERE (redundancies) in Ubisoft Barcelona!

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Hi! I'm the music composer and sound designer for DREDGE and I am officially looking for new work !! If you've got a cool game that needs audio of any kind. Please reach out. My DM's are open. Here's a few of the cool games I've done the music and sound design for! 🔊🎵 #gamedev #indiegamedev

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I'm looking for work. 21 years of experience. • any game art, isometric, top-down, side-scroll • stylized or realistic • characters, icons, key art, animation • Can build a style from zero or match yours • Big projects don't scare me • ex Minecraft DM here or email christina.neofotistou@gmail.com

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🙌🎶Wax Heads is OUT NOW!🎶🙌 Step into our cozy-punk narrative sim and experience life in a struggling record store. Chat with quirky customers, and explore our unique handcrafted collection of records! Available on Steam, Xbox Series X|S, PS5, and Nintendo Switch! #indiegame #narrative #music

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The Shorter, The Better Make a game, with a narrative, that lasts 5 minutes or less From May 15 to 24 The theme will be announced on the 15th at 7:30 p.m. (CEST) 👉 theshorterthebetter.com RT!!! #itch #gamejam #theshorterthebetter #gamedev

theshorterthebetter.comThe Shorter, The BetterA game jam from 2026-05-15 to 2026-06-21 hosted by Rafa Laguna & caliebre. Read the english version | Llegeix la versió en català | Lee la versión en español ℹ️ SOBRE LA JAM Esta es la primera edición...

Hii! This is more a technical question about iterations and optimization (I'm still new on that). Right now I'm testing my algorithm on a CPU with 3GHz, does 23M iterations/s. Is there something I can do to get better results? Already using multithread, pointers, and more. #gamedev #indiegamedev

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My game Rhell is OUT NOW 🧙🪄 My game Rhell, is a creativity based puzzle game where you can use 100,000,000 spells and solve puzzles in your own unique way It's all about having fun and being creative so every puzzle has multiple possible solutions #indiegame #gamedev #indiedev

First look testing the combination search algorithm, in this case is: 2x2 Tile combination, Threshold 8 and use the first grid position found. - Result: Path found in node 6 (6 rotation moves) in 0.097s. - Total Iterations: 1065455. #gamedev #indiegamedev

Keep iterating over the optimization, creating specific functions to 180 and 270 rotations, reduce the time from 0.097s to 0.0098s, x10 time faster. Gud 🦐 #gamedev #indiegamedev

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He puesto en Linkedin un post de busco trabajo (ya de forma un poco desesperada). Lo comparto también por aquí por si suena la flauta. Si compartís os lo agradezco mucho💜 Que me gusta mucho pasarme el día leyendo y jugando con mis gatas pero el alquiler no se paga solo 😓

I'm starting learning low-level programming to try to optimize my search algorithm, I feel like I've been wasting years 😥 without knowing things like how the RAM, CPU, Caché work with data, byte package and more. #indiegamedev

Now all the data from a complete cube (max 4x4x4: 64 cubes) is 384 bytes, 6 bytes per cube, Tiles and Target included. Resume around 8M copies/s in one thread, before was like 30k copies/s aprox. Vector Flattering is dark magic 🦐 #gamedev #indiedev

Changing foreach to for and re-using, changing data store to array I've been able to up from 60k iterations/s to 150k, not close enought but is a good way to start. Any other tip to optimize big Loop iterations? #indiegamedev #gamedev

Me a few months ago: Haha let's redesign the combat system with enemies that can have aleatory patrons. Me now: Good, finally have found a paper from 90s about heuristic search for database patterns. (Send help) #gamedev #indiedev

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Ahora sí que ha llegado el momento de la verdad ⏰Últimos 7 días para nuestro crowdfunding ⏰ Tenemos unas ganas locas de desvelar las stretch goals, reventar la meta que nos pusimos y ponernos manos a la obra con el año 5 Puedes ayudarnos en vkm.is/loop5 o difundiendo por todos lados la campaña

Hii, I'm looking for job as Unity dev, game design or QA. I've +5 years of experience. If you know any studio big or indie with open position (I'm currently looking at commons webs). Thanks! #indiedev #indiegamedev

Soo to disconnect a bit I joined a jam last weekend, just for fun and try things I wanted. For some reason I can't understand the game has reached 400 players in 2 days. I don't know whether to laugh or cry. #gamedev #indiegamedev