James Baicoianu reposted
Jurassic Park computers in excruciating detail by @fabinou.bsky.social fabiensanglard.net/jurrasic_par...
James Baicoianu
@bai.dev
Speedrunning the Gartner Hype Cycle since the turn of the century
430 followers140 following154 posts
James Baicoianu reposted
Jurassic Park computers in excruciating detail by @fabinou.bsky.social fabiensanglard.net/jurrasic_par...
James Baicoianu reposted
FIVARS Festival of International Virtual & Augmented Reality Stories 2026 Tickets Monday, June 15-Friday, June 19 • 11 AM-7 PM www.eventbrite.ca/e/fivars-fes... #xr #vr #ar #torontoevents #festivals
Merry Christmas to me. doomscroll.cx domain was suspended due to some failed ICANN verification process. Working on getting it back online.
So if you're going to be doomscrolling today, at least make it a journey through decades of community creativity that helped shaped gaming as we know it. Maybe something you made is in here? doomscroll.cx
James Baicoianu reposted
James Baicoianu reposted
Do I have academic research abstract deadlines? Yes. Do I have extra free time? No. Will all my research abstracts now have to be about DoomScroll? Yes and I'm super excited about it.
So if you're going to be doomscrolling today, at least make it a journey through decades of community creativity that helped shaped gaming as we know it. Maybe something you made is in here? doomscroll.cx
James Baicoianu reposted
❄️ ’Tis the season to celebrate with Sierra On-Line’s 1986 "A Computer Christmas." ❄️ Thanks to #softwarepreservation, this retro holiday classic is now a perennial gift for new generations of holiday revelers. 🦌🎄 See all the animated sequences ⤵️ archive.org/details/sier... #TechHistory #retrogaming
James Baicoianu reposted
Thanks to the power of DoomScroll you can now play the shitty Doom WAD I made 30+ years ago right in your web browser! doomscroll.cx#warehse1
It's here! We wanted to make a fun scrolling interface for DOOM levels, and call it DOOMSCROLLER. doomscroll.cx is now live! @johnromero.bsky.social
Every year another Doom birthday rolls by and reminds me of the same thing: I never actually launched the project I started five years ago with @textfiles.com Today, I finally fix that.
So if you're going to be doomscrolling today, at least make it a journey through decades of community creativity that helped shaped gaming as we know it. Maybe something you made is in here? doomscroll.cx
Every year another Doom birthday rolls by and reminds me of the same thing: I never actually launched the project I started five years ago with @textfiles.com Today, I finally fix that.
James Baicoianu reposted
10 years later and change, and the Oregon Trail emulation at the Internet Archive is closing in on 14 million plays. archive.org/details/msdo...
James Baicoianu reposted
Catching a dome show “Microverse” in the @fivars.bsky.social theater! #vr #microverse #fivars
James Baicoianu reposted
James Baicoianu reposted
James Baicoianu reposted
WebGPU/WebXR integration is ready for developers to start testing in Chrome canary! Available on Windows and Android with a couple of small example pages to get you started. Please give it a try, file bugs, and give us feedback! #WebGPU #WebXR
James Baicoianu reposted
Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads. Play free at slowroads.io #threejs #webgame #javascript #procedural #webgl
James Baicoianu reposted
Few things more inspiring than the TRS-80 MC-10 software emulation library at @archive.org - over 800 programs, some rather recently written, trying to squeeze every glowing drop of potential fun and old-style computer joy out of a powerless computer system. archive.org/details/soft...
James Baicoianu reposted
I made a Doom source port that runs within a PDF file. PDFs support Javascript, so Emscripten is used to compile Doom to asm.js, which is then run within the PDF engine. Input/output is done by manipulating text input fields. doompdf.pages.dev/doom.pdf github.com/ading2210/do...
James Baicoianu reposted
My water experiment in #webxr using #threejs is live. If you have a WebXR-compatible device, you can access it here: webxr-water.vercel.app For now, the experience is optimized for #MetaQuest3. I plan to add support for more devices soon. I hope you like it 😊
James Baicoianu reposted
James Baicoianu reposted
This past weekend, I built a portfolio website entirely using natural language through bolt.new — no coding required. The site itself is powered by @threejs.org and React. Try it yourself in thread
James Baicoianu reposted
James Baicoianu reposted
#VRTO #spatialmedia world conference returns June 25-26th. 2-for-1 #EarlyBirdTickets go on sale THIS Wed, Nov 27, and are limited by quantity, not time. Bookmark this! bit.ly/vrto2025tix #virtualreality #xr #augmentedreality #immersive #ticketdeals #techconference
James Baicoianu reposted
James Baicoianu reposted
hey everyone, new to bluesky, thought I'd post something so people know who I am/what I like to do: currently working on my procedural tiny planets generator made with #threejs check it out live here: flo-bit.dev/tiny-planets/ code here: github.com/flo-bit/tiny...
James Baicoianu reposted
If I may present to you a distraction in these tiring times, please enjoy this lovely game i made once: a sgt-m.itch.io/a
James Baicoianu reposted
The steam engine was invented in 1712. An observer at the time might said: “The engine will power everything: factories, ships, carriages. Horses will be obsolete!” They would have been right—but *200 years later*, we were still using horses to plow fields: blog.rootsofprogress.org/big-tech-tra...
James Baicoianu reposted
i think its soo important to get the sky right if you want a place in vr to feel real. Stars especially just feel off most of the time, usually because they're way too bright or uniformly spaced out. for most of my worlds I like to use star maps from NASA: svs.gsfc.nasa.gov/4851/ #MadeForVRChat
James Baicoianu reposted
James Baicoianu reposted
You are up to date.