James Baicoianu

James Baicoianu

@bai.dev

Speedrunning the Gartner Hype Cycle since the turn of the century

430 followers140 following154 posts

Merry Christmas to me. doomscroll.cx domain was suspended due to some failed ICANN verification process. Working on getting it back online.

doomscroll.cxdoomscroll.cx

So if you're going to be doomscrolling today, at least make it a journey through decades of community creativity that helped shaped gaming as we know it. Maybe something you made is in here? doomscroll.cx

Hooray, my registrar has informed me that it is not them who seized the domain, Christmas Island did it. On Christmas. So now I have to ask them to fix it. Guess they don't celebrate Christmas there 🤷‍♂️

James Baicoianu reposted

When we say "no, everything hasn't been digitized," I need you to understand that we really mean is that virtually nothing has been digitized. This is because the realm of primary sources that historians use is incomprehensibly large.

James Baicoianu reposted

Do I have academic research abstract deadlines? Yes. Do I have extra free time? No. Will all my research abstracts now have to be about DoomScroll? Yes and I'm super excited about it.

So if you're going to be doomscrolling today, at least make it a journey through decades of community creativity that helped shaped gaming as we know it. Maybe something you made is in here? doomscroll.cx

James Baicoianu reposted

❄️ ’Tis the season to celebrate with Sierra On-Line’s 1986 "A Computer Christmas." ❄️ Thanks to #softwarepreservation, this retro holiday classic is now a perennial gift for new generations of holiday revelers. 🦌🎄 See all the animated sequences ⤵️ archive.org/details/sier... #TechHistory #retrogaming

James Baicoianu reposted

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There's so much stuff here - everything from simplistic maps made by kids just learning how game development works, all the way up through full total conversions with all-new music, textures, and sprites, made by volunteer teams that went on to become full-fledged game studios.

Introducing DoomScroll - an endless feed of thousands of user-made Doom WADs from the last 32 years, all playable right in your browser. Our goal was to make decades of work from one of the most creative communities in gaming history more accessible and visible to everyone.

The community has built so much over the years, and there's no question that Doom has had a lasting influence on the game industry as we know it today. Many of today's industry veterans cut their teeth making mods for Doom, and you can see some of their work here.

James Baicoianu reposted

How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...? 🧵

James Baicoianu reposted

WebGPU/WebXR integration is ready for developers to start testing in Chrome canary! Available on Windows and Android with a couple of small example pages to get you started. Please give it a try, file bugs, and give us feedback! #WebGPU #WebXR

toji.devExperimenting with WebGPU in WebXRFor the last few months I’ve been working on implementing experimental support for WebGPU/WebXR integration in Chrome, and now it’s ready for developers to try on Windows and Android!

James Baicoianu reposted

Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads. Play free at slowroads.io #threejs #webgame #javascript #procedural #webgl

James Baicoianu reposted

atproto aha moments: - you can host your data - it's just json - it's typed but any app dev can invent those types - records have URIs - records are signed so cacheable without trust - relay aggregates everyone’s events into a global stream - backends subscribe to relay and update local DBs

James Baicoianu reposted

#VRTO #spatialmedia world conference returns June 25-26th. 2-for-1 #EarlyBirdTickets go on sale THIS Wed, Nov 27, and are limited by quantity, not time. Bookmark this! bit.ly/vrto2025tix #virtualreality #xr #augmentedreality #immersive #ticketdeals #techconference

James Baicoianu reposted

i think its soo important to get the sky right if you want a place in vr to feel real. Stars especially just feel off most of the time, usually because they're way too bright or uniformly spaced out. for most of my worlds I like to use star maps from NASA: svs.gsfc.nasa.gov/4851/ #MadeForVRChat

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