I'm speaking at ThinkyCon on Monday, and actually talking about programming this year! Also, there's a lot of other interesting-looking talks going on... Schedule: thinkygames.com/events/think...
Dom Camus
Dom Camus
@bateleur.bsky.social
Independent game designer, programmer and artist. Moose herder without portfolio.
168 followers163 following357 posts
When I was working at Volta XR I hit basically this same problem. Latency makes it tricky, too. Even if you replace (say) Twitch chat with some much faster way for the audience to interact, they're still interacting with what they're seeing, which is often 10+ seconds in the past.
Always wanted to capture more ways to perform. Multiplayer, twitch and voice commands showed me we needed a generic signals API to super boost. Client couldn't keep up. I thought I had the solution. It was a gadget that never shipped and one of the last things Alex and I worked on before we left.
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"In my joke blog post (during my time at Unity) I invented the Semantic Game Builder Interface as a silly cautionary tale." Unity 12 years later: "At long last, we have created the Semantic Game Builder Interface from classic April 1st blog p- web.archive.org/web/20120501...
I do like a good level editing tool... Maybe too good? Is it just me who'd rather play the game in this view? :-P www.youtube.com/watch?v=O3I0...
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To celebrate the launch of He Who Watches and 13 years of Draknek & Friends, we've got a massive publisher sale event on Steam! All of our games are currently discounted, so have at 'em! Also, please check out He Who Watches! OUT NOW! store.steampowered.com/developer/dr...
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He Who Watches by Danga Games is OUT NOW! ๐๏ธ๐น To celebrate the release, we have a brand new trailer featuring solo developer Bobby Vanden explaining what the game is and why it's special. Watch below! Steam: store.steampowered.com/app/1070500/... itch: draknek.itch.io/he-who-watches
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In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...
Oh no, this is a disaster! I had long since concluded that physics in 3D games was so bad it should be used only as a special effect. But this... this one might be usable and then I'll be tempted! :-O
Iโm happy to announce the release of a new open source 3D physics engine called Box3D. Iโve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
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Clover's Quadrants is available NOW! It's a challenging puzzle game where your four directions of movement are also inventory slots. Check out the demo / buy the full game on Steam: store.steampowered.com/app/3191170/...
And... #thinkypuzzlejam6 has begun! This year's (optional) theme is: Locked Room itch.io/jam/thinky-p...
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Explain your @ Mine's a tarot card. In particular, it's the first of the major arcana. It literally means "juggler", but is sometimes a magician - a different kind of performer - and sometimes an actual wizard. Computation is just another kind of magic ("computer wizard"), so it's a play on that.
Explain your @ Karohemd is German for checked shirt. Anyone who's met me IRL when it's below 20 degrees will know why. :) I chose the nick when I set up my first yahoo email address. I didn't want to be Ozzy3920 so I was looking for something unique to me. Managed to use it everywhere but steam.
Was at Voidspace Live on Saturday. Had a good time playing a range of interesting games. Missed @agaitcheson.bsky.social's show, but judging by my friends' comments it went extremely well! Also: "I will never see Pierce Brosnan quite the same way again..."
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We have BIG NEWS... Schrodinger's Cat Burglar is OUT NOW! โ๏ธ Brain-twisting quantum puzzles ๐ฅ Play in both solo or coop ๐ฌPlenty of secrets and hidden areas ๐จFull cat customisation! store.steampowered.com/app/2111550/...
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๐ Aw yeaaah, Thinky Direct is back for 2026! Over 40 exclusive trailers for upcoming puzzle and problem-solving games! It's gonna be freakin amazing! ๐บ Watch live on Thursday May 28 ๐ 10am PDT / 1pm EDT / 6pm BST thinkygames.com/direct2026/
Me: Meh, there's been a lot of games like... Also me: OK, that trailer actually looks super fun! <instant wishlist>
I'm proud, excited (and a little bit nervous) to announce that CROWNBREAKERS will launch on Kickstarter May 12, 2026 - 4:00 PM CEST (Central Europe Summer Time). www.kickstarter.com/projects/sha... #gamedev #kickstarter #indiedev #deckbuilder #turnbasedthursday (a day late, I know...)
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Want to know what Draknek & Friends is up to these days? Follow us on Steam to get notified about new games: store.steampowered.com/publisher/dr... Read our newsletter: draknek.org Or find out what thinky puzzle games we're recommending at Thinky Third Thursday: thinkythirdthursday.com
Thinky Puzzle Game Jam is back for 2026! #thinkypuzzlejam6 itch.io/jam/thinky-p...
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LAUNCH DATE ANNOUNCEMENT! Forbidden Solitaire is officially launching NEXT WEEK, on April 30th! We unearthed a new trailer from the archives - an advertisement that originally aired in 1995! Wishlist on Steam and GOG: store.steampowered.com/app/3414580/... www.gog.com/en/game/forb...
So, with apologies to Luis, one of the most important game design lessons I ever learned is why this is wrong. :-P
Probably the most memorable paragraph I've ever read in a game manual. I think about it a lot. Basically saying that "rules are for the small-minded and weak", because kids don't need a manual to play and have fun.
So, with apologies to Luis, one of the most important game design lessons I ever learned is why this is wrong. :-P
Probably the most memorable paragraph I've ever read in a game manual. I think about it a lot. Basically saying that "rules are for the small-minded and weak", because kids don't need a manual to play and have fun.
Ran into mention of this new www.indiepass.com thing today... ...can someone explain to me why this isn't a horrible idea? From my perspective the whole idea of indie development is to move further away from a winner-takes-all, race-to-the-bottom market, not towards one.
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ANNOUNCEMENT: I will stop running "scheduled" Ludum Dare events in 3 years! "Scheduled" is the key word though. My hope is that leaders within the community can build something better, more welcoming, that honors our legacy. They've got 3 years to figure it out. You even get to study me. ๐ #LDJam
Oh, and just in case anyone isn't familiar with the terminology: www.wired.com/story/tiktok...
Suits are bad at making game development decisions. Keith puts it more diplomatically than I would, but no punches are pulled here.
Hi I wrote about this whole business of Epic Games apparently not making enough from its $5bn a year mega hit Fortnite to keep staff safe from redundancy www.theguardian.com/games/2026/m...
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