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Clover's Quadrants is available NOW! It's a challenging puzzle game where your four directions of movement are also inventory slots. Check out the demo / buy the full game on Steam: store.steampowered.com/app/3191170/...
Idolon
@idolon.bsky.social
I'm Anya! Architect and indie game dev, AKA Two-Headed Deer. I made Clover's Quadrants: https://store.steampowered.com/app/3191170/Clovers_Quadrants/ 🏳️⚧️ they/she, 30s, Iowa USA https://deertwoheads.com/ pfp by osmoru
657 followers414 following477 posts
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Clover's Quadrants is available NOW! It's a challenging puzzle game where your four directions of movement are also inventory slots. Check out the demo / buy the full game on Steam: store.steampowered.com/app/3191170/...
My game is now part of a bundle with three other excellent and recent puzzle games!
I'll be giving my talk in about 45 minutes! Here's the livestream:
I'll be giving a talk for ThinkyCon! I'll be going through the dynamic music and sound behind Clover's Quadrants. My talk will be at the end of the schedule on Monday, 4:30 PM Central US. Full schedule here: thinkygames.com/events/think...
Idolon reposted
Devs shouldn't have to be protecting their games, Valve should be protecting its shopfront: aftermath.site/steam-indie-ga...
I'll be giving a talk for ThinkyCon! I'll be going through the dynamic music and sound behind Clover's Quadrants. My talk will be at the end of the schedule on Monday, 4:30 PM Central US. Full schedule here: thinkygames.com/events/think...
Idolon reposted
When playtesting my demo, I discovered: - Godot was not stripping the non-demo levels out of the build like I expected it to - the level select had a bug where you could select level -1, which would send you immediately to the very final level I got some very confused DMs about it lol
But, there's an easy lesson there: Aggressively strip content from your demo build. And I'm absolutely not blaming the dev for not doing that in advance (my demo configuration for Bad North works the same way), but it's something we should all be thinking of moving forward
Idolon reposted
Playing with @makkon.bsky.social's concrete textures, tinkering with Godot's 3D systems, and learning GodotVMF.
Idolon reposted
Replying to @ompu.co
At the very least, my whole hacky setup for having the motion vector solving shader include the contents of my OBS scene has proven to be super useful for a variety of existing effects of mine. Here's a test with my old datamoshing shader, now properly bleeding blocks over the game from my vtuber.
Idolon reposted
Idolon reposted
Yesterday's news about Jacob Geller broke my heart, so much that I couldn't stop dwelling on it all day. In an effort to make sense of this horrific news and my admittedly complicated feelings about it, here is my article on the Jacob Geller situation: epiloguegaming.com/what-do-we-d...
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Celebrating release from publisher! Doing a weeklong sale of all my stuff, truly independent once again... and also my birthday week! Would very much appreciate taking a look and seeing if you like anything <3 store.steampowered.com/news/app/351...
Idolon reposted
Idolon reposted
first act is a straightforward recreation of the original's test chambers with portal 2 assets it's the second act that's really notable as it reconstructs the entire level design, again to fit portal 2's style
Portal: Alive & Kicking is a full remake and re-imagining of Valve's classic out now on Steam #Portal #PuzzleGame #Puzzle #PCGaming #Steam
Idolon reposted
Idolon reposted
dot-operator.bandcamp.com/album/portal... The soundtrack to Portal: Alive & Kicking is here! You can listen on Bandcamp or get it on Steam.
I wrote a bunch of words about my time creating the escape sequence for Portal: Alive & Kicking. Maybe it's interesting. deertwoheads.com/blog/2026-08... The rest of this thread will be images during development.
I wrote a bunch of words about my time creating the escape sequence for Portal: Alive & Kicking. Maybe it's interesting. deertwoheads.com/blog/2026-08... The rest of this thread will be images during development.
I wrote a bunch of words about my time creating the escape sequence for Portal: Alive & Kicking. Maybe it's interesting. deertwoheads.com/blog/2026-08... The rest of this thread will be images during development.
I wrote a bunch of words about my time creating the escape sequence for Portal: Alive & Kicking. Maybe it's interesting. deertwoheads.com/blog/2026-08... The rest of this thread will be images during development.
I wrote a bunch of words about my time creating the escape sequence for Portal: Alive & Kicking. Maybe it's interesting. deertwoheads.com/blog/2026-08... The rest of this thread will be images during development.
I wrote a bunch of words about my time creating the escape sequence for Portal: Alive & Kicking. Maybe it's interesting. deertwoheads.com/blog/2026-08... The rest of this thread will be images during development.