Carter

Carter

@carterlodwick.bsky.social

quiet poster, mostly game/3d modeling projects. I'm newly unemployed and looking for work. If you're looking for a illustrator or 3D artist, please have a look at my portfolio: https://www.carterlodwick.com/3D.html

154 followers129 following156 posts

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Hi, I make games at Turnfollow and Tender Claws. If you've played a TF game, you've seen my game art. I live in Little Armenia in LA. Some projects you may know me by: Before The Green Moon - Wide Ocean Big Jacket - Little Party - A Good Gardener - The Under Presents - VVR - VVR2

Carter reposted

I've said it in other words but Angeline era is about the joy of walking into a costco and seeing this and moving on with your life, while checklistvanias feel a bit more like checking off all the food stalls to eat at in a disneyworld

🧚ANGELINE ERA!!👼🏼 Now Out!@angelineera.bsky.social

Thank you! We deliberately designed AE to contrast against the checklist-focused exploration of metroidvanias, in favor of something less guided, and more about players making meaning from "being in the middle of what is happening in the world even if confused" vs. "uncovering what happened"

Maybe most exciting, it's a game that feels like it could expand forever. Every time I play it I think about all the different kinds of mechanics, biomes and stories that could be found on the generation ship it's set within. I really hope they get to work on it for a long time. Congrats guys!

Brian, the director, has such a wonderful sensibility when it comes to texture (visual) and texture (feelings of wonder/solitude/safety/terror). My dear friend Robin is writing all of the text and she really, REALLY understands how to conjure a whole world (decades of history!) with few words.

Carter reposted

Some news! Turning a page and opening a new one 🌱 This summer, I left Nerial 🥲 Thanks to the whole team for all the cool projects, and kindness 🙏 ✨~ So here I am, available again as a freelancer in art direction and game art, 2D/3D ~✨ You can check my work at www.dziff.com and my dms are open ~

Carter reposted

Hi #portfolioday! I'm Liz, a Senior 3D Artist & stylized art specialist. I've worn all sorts of hats over the last 10 years, with my most recent non-NDA work on "Coven of the Chicken Foot!" 📨 eliz.walcher@gmail.com 🎨 lizwalcher.artstation.com (private portfolio avail. upon request)

Carter reposted

This is the difference you get not just photo-sourcing textures and using very deliberately applied contrast and pixel level detail.

dvlsblsh@devilsblush.bsky.social

front mission 3 / psx square, 1999

A little scripted camera setup. You can see on the right how the camera target (red circle) changes from pointing at a neural position at the center of the area (green) to following the character as they approach the doorway. Then it's smoothed a lot (yellow).

Carter reposted

Announcing Bog Bodies from Dreamfeel! A "short hike”-alike 3d adventure set in a far future Ireland populated only by radioactive talking cats. Players explore a late 19th c inspired landscape full of strange characters and stories...

I looked at this again for 15 minutes today, and am just astounded by the art direction. Pause and look at the backgrounds. The line work is amazing!

Liz Walcher@lizwalcher.bsky.social

our tiny art team worked so hard to bring the hand-drawn style of this game to life!! I'm very proud to have been a part of crafting the beautiful things in this trailer.🌿

Carter reposted

i love "Terracotta mask in the shape of the head of a fox, dog, or bat ca. 600–480 BCE" so much he's so perfect

Carter reposted

Despelote is one of my favorite games of the last few years. Documentarian and personal and unlike anything else I’ve played. Go run around as a little kid trying to make sense of the world in the shadow of the World Cup.

few more reviews for despelote to hit 500 and overwhelmingly positive 🙏🏽

Carter reposted

It seems people want to ponder orbs—I mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^

Marina Ayano Kittaka@even-kei.bsky.social

Angeline Era is out NOW!!! ^.^ here's a breakdown of some elements and techniques I used to create the HUGE visual world of Era. Ultra-dense action and secrets meant a bigger focus than ever on visual clarity and communication! ⚔️🔍 See it in action!! store.steampowered.com/app/2393920/...

These graphics are such a delight. Congrats to the Angeline Era team! Looking forward to playing it.

Marina Ayano Kittaka@even-kei.bsky.social

It seems people want to ponder orbs—I mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^