Ian

Ian

@citizenull.bsky.social

Senior Environment Artist @ Stone Kite // my opinions are my own // prev. EA, Bungie, and indie stuff // gamedev, musician, lover, loser // Vocals for You Seem So Happy • making games since 2016 •

1.2K followers387 following187 posts

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Finally posted some beauty shots of my Skeletal Sands Material Study made using Substance 3D Designer. I will be posting a breakdown of the parent node graph. Stay tuned! www.artstation.com/artwork/q0QznN #SubstanceDesigner #Gamedev #Texturing #IndieDev #GameArt

artstation.comSkeletal Sands Material Study, Ian MelinnThis material study primarily focused on applications for its parent graph: The Bone Machine, a Substance Designer material I created which simulates the look of a pile of skeletal remains. I recentl...

Ian reposted

I will be attending SLICE this year hosted by Seattle Indies as a member of their creative clinic! We have a plethora of tenured professionals ready to chat with you about your game at The Creative Clinic. Can’t wait to see you there 🤘 #SLICE #seattleindies #seattleslice #gamedev #indiedev

lnkd.in#slice #seattleindies #seattleslice #gamedev #indiedev | Ian MelinnI will be attending SLICE this year hosted by Seattle Indies as a member of their creative clinic! If you have questions or want advice about your game’s environments, level design, or world buildin...

I will be attending SLICE this year hosted by Seattle Indies as a member of their creative clinic! We have a plethora of tenured professionals ready to chat with you about your game at The Creative Clinic. Can’t wait to see you there 🤘 #SLICE #seattleindies #seattleslice #gamedev #indiedev

lnkd.in#slice #seattleindies #seattleslice #gamedev #indiedev | Ian MelinnI will be attending SLICE this year hosted by Seattle Indies as a member of their creative clinic! If you have questions or want advice about your game’s environments, level design, or world buildin...

Took some time recently to get my design work from SKATE posted! I’m currently looking for my next World Art & Level Design opportunities. If your team needs match my experience across the last decade, my inbox is open. citizenu11.artstation.com #skate #gamedev #leveldesign #opentowork

Ian reposted

it's just a tool the cat is out of the bag their bodies were publicly accessible it's so much cheaper than raising a living army necromancy is here to stay folks

Working on a stylized project. I sculpted this character and then used a stripped down material setup as opposed to the standard MH materials. I wanted to experiment with audio to animation using UE5 and the results are pretty neat. I also found a decent fix for the head IK ...(1/2) #indiedev

This setup allows for the procedural head movement. It's not perfect, but it adds a lot of life. The trick is to zero out the root bone keyframe motion created by the procedural audio-to-anim setup. #indiedev (2/2)

Added sand layer blends to the Bone Machine™️ One levels node controls the sand layer, and individual levels on the bitmap tile samplers driving the bones depth allows for fully customizable layers. #gamedev #substancedesigner #indiedev #madewithsubstance

My Bungie friends, I’m so sorry. Getting laid off is horrible, and especially en masse like this. You are all creative powerhouses and Sony has made an indelible mistake by letting your talent go. Much love to you all. ✊

Ian reposted

The developer of Peak is asking players to be a little more gracious to the studio when requesting updates, saying, "Neither us or [co-developer] Aggro Crab are live service studios, any update is a bonus not a right." https://bit.ly/4v2uh3T

Ian reposted

Reminder that your art doesn’t have to get you anything or have monetary value. You can just make it because you enjoy it and never post it online for engagement dopamine. It can be something that’s yours, for you. Even if you’re the only person who likes it, It can be just as important if others do

Please call your representatives unless you want to give your ID to the government to use the internet. Fascist and dystopian drivel of a bill.

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Ian reposted

hey I am posting this because I didn't know it, and so others might not either: but the BBB has NOT PASSED YET-- it's passed the senate & now it must pass the house. It's time to call reps RIGHT NOW. Johnson is going to push the vote ASAP before backlash can form so the calls need to start NOW.

Ian reposted

It’s a terrible bill. It will literally kill people. The most vulnerable among us will suffer as the wealthiest benefit. It’s perverse. I wish there were something I could do. But alas, I am only a U.S. Senator from Alaska whose “no” vote would kill the bill. So I voted yes. You get it.

Ian reposted

What happened last night and today was manufactured propaganda by the Trump admin to justify using the military against Americans. Let us be clear: the military should never police civilians without a request from the state. So much for the so-called party of states’ rights and law and order.

Ian reposted

Under court order, the government has released a nearly unredacted copy of the memorandum of understanding between the IRS and Homeland Security revealing how taxpayer data was shared for immigration enforcement.

Everyone working on SKATE Is so damn passionate about making this the sickest skate game out there. Every day I see new stuff coming down the pipeline that makes me excited for the future of the game. Also I’m designing stuff so you *know* I’m trying to make that shit fun

Go give Matt’s work some love!! They worked hard on it and it turned out beautifully!!

Matthieu Mouthon@mattsmouth.bsky.social

Excited to show you my latest personal project, my Haussmann Architectural Study! Been working on this project when I have spare time here and there. Super stoked to have been able to finish it! www.artstation.com/artwork/eR98dP #GameArt #UnrealEngine

I don’t really have words other than please take care of one another and start conversations in your circles on how to support one another.

Reminder that your art doesn’t have to get you anything or have monetary value. You can just make it because you enjoy it and never post it online for engagement dopamine. It can be something that’s yours, for you. Even if you’re the only person who likes it, It can be just as important if others do

Ian reposted

If all goes well, on Halloween I plan on sharing some new footage of my indie horror game featuring all the new gameplay systems I've been building this year <3 #HollowDoll #indiegame #gamdev

Finding my mutuals from Twitter has been kind of difficult on here— anyone have recs for solid tools to find mutuals from Twitter on bluesky? Any help is much appreciated!